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We talk about Foods we like.
Southerner checking in.
Our most prized possession is "liver mush." It is the liver and assorted parts of a pig, ground up with corn meal. Slice it up, fry it, and serve it on white Wonder bread with a splash of Duke's mayonnaise. It is the ultimate comfort food, as long as you don't think about it for too long.

Our most prized possession is "liver mush." It is the liver and assorted parts of a pig, ground up with corn meal. Slice it up, fry it, and serve it on white Wonder bread with a splash of Duke's mayonnaise. It is the ultimate comfort food, as long as you don't think about it for too long.
What Videogames Are You Playing Right Now?
Let me tell you about Thumper.
No, it's not a cartoon rabbit, or a competitor in Twisted Metal, but a nightmarish industrial hellscape posing as a rhythm game.
It's pretty great. And it's in VR, too, just in case your subconscious puts up a fight.
No, it's not a cartoon rabbit, or a competitor in Twisted Metal, but a nightmarish industrial hellscape posing as a rhythm game.
It's pretty great. And it's in VR, too, just in case your subconscious puts up a fight.
Whatchu Workin' On? Tell us!
Quick typo, Chilly: The popup says "lost her balanced." Adorable, otherwise! I hope that small vertical space will still work well against larger monsters.
So this interesting glitch started popping up randomly since I updated Unity last week. Sometimes, the numbers on the UI will be replaced by hieroglyphics.
Warning: Gigantor screenshot here.
I'm not sure where to even begin tackling this one (I'm guessing something to do with the texture atlas generated for fonts), but infrequent posts on the Unity boards say that it only occurs in the editor and won't happen in builds. We'll see about that.
So this interesting glitch started popping up randomly since I updated Unity last week. Sometimes, the numbers on the UI will be replaced by hieroglyphics.
Warning: Gigantor screenshot here.
I'm not sure where to even begin tackling this one (I'm guessing something to do with the texture atlas generated for fonts), but infrequent posts on the Unity boards say that it only occurs in the editor and won't happen in builds. We'll see about that.
What Videogames Are You Playing Right Now?
My copy of Mafia 3 ought to arrive today. I'm usually not big on open-world games (Far Cry 3 and AssCreed 2 have been the big exceptions in my history), but I'm giving it a shot.
Also this is from my Gamefly queue. It made me laugh.

Also this is from my Gamefly queue. It made me laugh.

Nintendo 3DS MEGATHREAD
I didn't notice any performance or readability problems with DQ7, but I did play it on the new XL system.
That did remind me of another gripe: to equip an item, you have to go through every slot one by one in order and confirm every piece of gear on that character. It is pretty obnoxious and seems like something they would have fixed.
That did remind me of another gripe: to equip an item, you have to go through every slot one by one in order and confirm every piece of gear on that character. It is pretty obnoxious and seems like something they would have fixed.
Reinventing the (Input) Wheel
Yeah, that's right; I've never been big on renaming characters anyway. When I had to allow text input in RM titles, I would typically just use the letter grid and piggyback on a script for keyboard input as an option. I want to say Unity will automatically pop up the platform's on-screen keyboard when the player gives focus to an input field, but I haven't tried it personally, so I can't say for sure. I could be way off base on that, but that would be the most dependable solution for basic text.
That all sounds good, then! Maybe along with punctuation you can add some unicode emojis (hearts, skulls, etc.) to serve as shorthand and help out the player, then. It might even be worth making into a fourth wheel!
That all sounds good, then! Maybe along with punctuation you can add some unicode emojis (hearts, skulls, etc.) to serve as shorthand and help out the player, then. It might even be worth making into a fourth wheel!
Reinventing the (Input) Wheel
Oh, that makes way more sense than what I was picturing. It's definitely preferable to most gamepad input systems I've seen.
One thing you may wish to include is to have a list of pre-made notes the player can choose from to attach, if the game's design would call for such a thing. It could even be a basic list of 20 or so words ("dangerous," "healing," "important," etc.), if not phrases. I only mention it because, when I played No Man's Sky, it took all of 2 minutes before I stopped naming things by hand and just started pushing everything with a random name because I didn't want to fool with typing on a gamepad any more. If note-taking is an integral mechanic, I think some sort of shortcut would be greatly appreciated.
One thing you may wish to include is to have a list of pre-made notes the player can choose from to attach, if the game's design would call for such a thing. It could even be a basic list of 20 or so words ("dangerous," "healing," "important," etc.), if not phrases. I only mention it because, when I played No Man's Sky, it took all of 2 minutes before I stopped naming things by hand and just started pushing everything with a random name because I didn't want to fool with typing on a gamepad any more. If note-taking is an integral mechanic, I think some sort of shortcut would be greatly appreciated.













