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DUST

Ok... hello, game that looked a bit like Limbo but still looks really promising.
It's not complete momochrome it has a tiny-tiny bit blue color at background, I like it.
Based on demo it's REALLY dark and that can be a bit annoying for eyes. I hope that I'm wrong with it.
Why it's called Dust?

DUST

Hello, another Limbo-like game ~

Silence

Oh, another game called Silence. I hope this one will be better :3

Anonymous Agony

Guun, intro is so tedious and light-hearted what even annoying with it's tension, because you are waiting fro something to happen, but daily stuff is still going.
But voice overs are badass, they smooths that long intro.

Afterlife: The Second Dimension

Maybe it's me, maybe I played a lot of RM horrors, but experience is mixed.
But right now game is very predictable. Every plot moment is like were executed already. Like it was obvious if I will took this key, monster suddenly appears in same room. Like it was obvious what monster won't follow me upstairs even if it doesn't have a door. Like I knew he will sacrifice himself.
After that it seems became more curious, like with mother's spirit or something... anyway I like this goal that she asked to obtain.
I don't like very slow movement with such big locations.
I really like character portraits, especially Yuna's drawing. And backstory itself what were written on different notes, that also is nice touch. And that rain effect is amazing - totally cool... Yuna seems waterproof )
Right now stopped at cemetery.
So yes, I really really wish to see more curious plot details instead of standard jumpscares from Fatal Frame. Cuz protagonist is likeable.

Wheels and the Leg Girl!

I can't see her legs with such Ace sprites (

DIVIDED INFINITY

Voice overs... VOICE OVERS!!!

Beloved Rapture

author=Blindmind
Giving away a few more links to my most recent beta demo if anyone is interested! Comment or shoot me a message! :)

(I'm looking for some generally extensive feedback, btw).
Most recent beta of Beloved Rapture? Of course!

Parallels

author=avaraa
@Dragol: I work 50 hours a week at my job and I'm also a college student myself. I am making this game in my free time as a for fun project. I am also the sole creator, meaning I am the only person doing the art and resources. As such, the graphics won't be as intensive or in depth as a game created by a team of many people who are dedicating all of their time to it.

Well it's good, because I'm also doing every piece of my games even while riding metro and using breaks at work.

author=avaraa
Ana is a COLLEGE student, a junior specifically. In the United States, college students are between 18-24 or even older. I'm 21 myself and won't be graduating until I'm 24 or 25.

I don't know. In-game they said word "school" so I got confused, because school and college is a different words for me. Maybe cuz I'm not that good in english.

author=avaraa
I really appreciate all feedback, I really do, but I found that to be a bit more aggressive than necessary.

Since when direct questions are aggressive? You know, crits is that what made us work. If I sounded too strict, then please sorry about this. I didn't mean that, just maybe my lack of english.

Parallels

Are you guys even playing in your games before put it on public? I mean lot of so obvious bugs. Like chair over your head, or door what dissapears. I can move Ana while cutscene.
Yes, graphics are adorable, really good, but there are no character animation at all, even sit sprite. Ana starts typing, but she just stands, I hear typing sound. It's hard to imagine her typing, it's not small sprites of RTP, c'mon.
Ana is student from school? Based on art, I thought she is 20+ already.
And - so the lights is going off... why laptop offs too?
...
Continue playing.