EBETH'S PROFILE

Ebeth
always up for cute art and spicy gay romance
4390
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I'm E(liza)beth and I like pancakes, sleeping and making games. I like cute stuff & trying out new things! My favorite games are Ace Attorney, Hyper Light Drifter, Dishonored & Yume Nikki.

I'm a game designer & artist (pixel & 3D). I'm also trying to get better at programming in C#. I've worked with/work in Rpg maker 2k3 & Ace, Bitsy, Twine, Unreal & Unity.

Sometimes I write articles/tutorials & make resources.

Certified Mafia Junkie

I'm also on Itchio!
https://ebeth.itch.io/

Follow my dev blog for more updates!
https://www.pancakeproductions.tumblr.com

Help support me on Ko-fi!
https://ko-fi.com/ebeths

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RMNverse Battledome 5 - COMPLETE!

Team: Hellabot
Battlechip: American Kickboxing
Controller: Julie
Sponsor: Golden Bonds
Robot: Athena

http://rpgmaker.net/media/content/users/47838/locker/Julie_Battledome__Sponsor.png

Julie's Bio: The highest ranked agent from Golden Bonds due to her excellent track record at apprehending outlaws who skip out on their bail. Originally created Athena to help with "persuading" criminals to return with her. Controls Athena with her high tech glasses. Likes makeup,bar fights and those little umbrellas you get in fancy drinks.

Sponsor Info: Golden Bonds is the premier jail bond company in the Crenillion space system. If you get busted and want out quickly there's no better company to call.

http://rpgmaker.net/media/content/users/47838/locker/Athena_Battledome__Weapons.png

Robot Info: A gladiator inspired brawler built to fight the toughest criminals this side of the milky way. Her "hair" is built from nano thread and is used for punching, holding opponents down and handling weapons.

Stats:
Health: 101
Energy: 101
Attack: 200
Defense: 101
Agility: 125

Weapons:

Nanothread Hair
Whips
Saber
Arm Shield
Tower Shield
Rocket Fists x2
Tracking System
Shock Kick
Rocket Boots
Crustation Plate
Weathergaurd TM
Armor Piercing Shotgun
Anti-theft device


Also @Neversilent here is the rough sketch of your controllers! I'll probably get the line art and flat colors done tonight :)

http://rpgmaker.net/media/content/users/47838/locker/Lucy_and_Lucius.png

"I Based the Main Character on Myself."

@Marrend

I just wiki'd it.

"Dante claims to have met a "Beatrice" only twice, on occasions separated by nine years, but was so affected by the meetings that he carried his love for her throughout his life."

So if Wikipedia is to be trusted it sounds like it was an imagined relationship.

"I Based the Main Character on Myself."

Didn't Dante also get to chill with the girl he stalked for ages in heaven at one point in the books? Not maybe a "power" fantasy and he didn't get her in the end but still pretty self indulgy.

RMNverse Battledome 5 - COMPLETE!

@piano

I love her motto! She looks like a badass.

@LockeZ

I keep forgetting to mention it but I'm digging your robot design!

"I Based the Main Character on Myself."

Liberty and Emmych that was really well put!

I think the issue with self inserts sometimes (and I've faced this) really only comes up when writing something that's not just for yourself, but that you want other people to hopefully enjoy. And while it can be awesome and uplifting to write the a story where you're the hero and you save everyone and nothing goes wrong ever, I feel like interesting writing requires some amount of conflict. And it's like damn I just want things to work out how I want them to for once so it's hard to remind yourself to add that conflict in and it makes you feel kinda vulnerable. But hey IMO adding that in makes the story more interesting and the ending where you save the world and get the girl/guy way more satisfying.

author=emmych
(ex: I once played a game that was a power fantasy in which you did indeed turn into a beautiful mech and the end of the game is that THE MECH WAS IN YOU you are great all that love and care was in you the whole time, even without the protective rainbow mech; THAT'S BEAUTIFUL AND THAT'S ART, I THINK


OH I'm pretty sure I played that! It was a twine game right? At any rate I played something similar and it was when I was really stressed out and I started crying. Wow it was a beautiful little game though.

Hmm also it's weird that if it's fan-fiction the characters a self insert but in professional works it's usually called an author avatar. Liberty's already provided a nice list of these characters but if anyone's looking for more check here.

Also re: Shakespeare, every single one of his plays (excluding the Tempest which was his own original plot) was fanfic.

RMNverse Battledome 5 - COMPLETE!

@NeverSilent

I just need like a word description ie: height, weight, eye color, hair color, which parts besides their brains are cyborg parts ect. Just more physical attributes so I have a better idea of what you are picturing. Because right now when I picture them their design is being heavily influenced by cyborg from teen titans which may not be what you are going for.

RMNverse Battledome 5 - COMPLETE!

@NeverSilent

If you make some sort of reference sheet and Dudesoft says it's okay I'd be glad to draw your controllers for you! I really want to spend some time improving my digital art abilities and I've had a blast working on my controller/robot duo so far. (I'm nearly done! Just a bit more polishing on my controller)

RMNverse Battledome 5 - COMPLETE!

author=NeverSilent
@LockeZ's robot:
What.

"I Based the Main Character on Myself."

author=Marrend
author=suzy_cheesedreams
Well, yeah. I'm not recreating actual events in the story, that would feel pretty conceited...
Crap, that was, like, half the plan! Sorta. I guess it'd be a "based on actual events" thingy.


Well book authors write memoirs all the time so I don't see an issue in recreating real life events in a game. I mean if it doesn't feel comfortable don't do it but I don't think there's anything wrong with it.

RMNverse Battledome 5 - COMPLETE!

Battlestyle Chip: American Kickboxing
Team Name: Hella-bot

Ooh this looks awesome! Is it okay if my bot looks essentially human? I'm not very good at drawing transformer style robots.