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Morphos Metaphor: Penumbral Psychosis Review

And thank you for giving a bit of creative inspiration. I've been in a rut for a while and started playing RM games to learn/observe a thing or two. I got a few ideas rolling because of this, so thank you. It's really nice, if not hard.

author=Skie Fortress
- As for the characters and story; yes they come from an already established RP group. This game is a single dislocated chapter in it's story. So the rest of the chapters don't exist as games right now. But that's an interesting idea...

Ah, so this is from an RP group. My sister would be interested in stuff like that. Not sure if you should go for the chapters before this one if it's too much work (because we don't want Duke Nukem Forever syndrome), but if you do attempt it in the future I would like to see more. :)

author=Skie Fortress
- I actually tried to follow SMT Nocturne as much as I could for the gameplay. I probably went a bit too far, ahaha. My bad!

Interesting, I got more of an impression of Persona 3 from skill names. It does have a brand of the type of difficulty Nocturne had, if the RNG was Mara. :D I like how my Makoto technique is basically the Focus-Freikugel spamming of Nocturne /slap

Also, one other thought for the future would probably be a broader range of normal element commands, since I noticed electric skills were not present as regular commands. Tesse probably could have been spiced up in the skill department as well, since all her skills were Physicals of varying scopes. Maybe consider things like Stun Needle where it is able to inflict ailments.

But yeah, again, good stuff! Just keep these in mind in the future and it'll do really well (at least in its niche of RM players :P).

DELETED Review

author=Jparker1984
First response to this, I put a lot of work into my story, which I feel is my second strongest part of my game (next to the special features.) Speaking of that, you barley touched on them. You didn't go into much detail about the star point system much less any of my other features. What about everything else in the special menu. The blue magic system, party change menu (that it self has a bunch of extra stuff), talent menu, ability menu. The fact that the characters are very customize-able. Oh and you didn't say ONE thing about the moogle town. It seems like you focused 80% of this review on all the things you didn't like.

I do agree with the dialogue problem (that's been a problem for a long time with my games) and some of the characters seem plain and the battles can getting repetitive. This is my first BIG project in quite sometime, which I will do better for the sequel. You made it seem like my game was the kind of game you can just look away, watch TV and keep hitting enter. To say my game kept you barley awake, I don't understand. I fit so many interesting plot twists (no holes that I have found, again something you didn't mention.) As far as the cussing, that's personal preference. I don't have characters swearing every other message.

Lastly, I will fine tune the battles some and try to work out something for the white mages. I didn't mean to sound like a jerk. Keep in mind that I didn't disagree with everything, but this review kinds struck a nerve for me.

EDIT 1: Suggesting that my game could be a parody, that got to me the most. I've been working on this game for almost two years. I hope that was a joke.

EDIT 2: After I sometime to cool down a tad I wanted to appoligize for my seeminly angry reply. Though my feelings have not changed, I suppose I could have responed in a more respectful manor. I've decided to do a dialuge over haul. That ofcourse will take a lot of time, but I do agree that will really help.


In return, I'm sorry if I was a little too critical or harsh. My review style tends to be really cynical, and I should give more attention to the pros, really.

I do like the story, it invoked a feeling akin to Lunar: The Silver Star which I absolutely loved. I just really wanted to feel the emotions that the characters felt.

When I say parody, what I meant was that the dialogue is borderline serious/unserious, which really just stem from some choices of words. I do acknowledge that it is a serious effort, and I respect that! I just want a nicer execution that can communicate that to me.

I seriously think this could be a great game. With a little effort, it can be absolutely awesome. A tale of two worlds and an epic struggle with demons! That's awesome, isn't it? I sure think so!

But yeah, I'm once again very sorry if I hurt your feelings. I know how you feel, it's just whenever I write a review I tend to throw out emotions altogether. It doesn't help that I often watch Yatzee's cynical Zero Punctuation and the like. Don't take it too hard; hey, if you want, I can help you out for any troubles I've caused. I really don't mind, I just feel bad now xD

Blood Haze: Reborn Review

author=urano23
lol, I didn't expect someone to say that found the hotel part horrific. I mean, I've played some horror games like Silent Hill and I found that part funny because of how he was trying to scare me with really simple stuff. But it was a really awesome dungeon for me, one of the most enjoyable parts of the game in my opinion :P.

Great review :D


Haha... I mean, I don't play horror often for a reason. Thinking back on it, I think the reason I went hard on it was probably because I was still steamed at a friend for sending me a link that both scared the crap outta me AND made my computer die on me. I'm thankful I saved my projects beforehand... but yeah. It did impact how I took the Hotel. I wanted to get away from that kind of stuff xP

author=Daedron
snip


Oh, a patch? I must've missed that. I'll look into it, thanks. Maybe I should've checked everything before reviewing, but I think the score still stands. Hope to see what you have in store later on! If I liked this and you think it's silly, oh boy.

The Shoe's On The Other Foot Review

Thank you for taking it well! I've had much worse experiences even commenting on works in other places.

Yeah, it definitely seemed experimental, though I wasn't quite sure what it was going for. xD If the place was just a bit more interactive I would've pulled through; I could see it wasn't a serious story, so why not a bit more humor? I love gags!

But yeah, the minigames seemed to be something you are better at, so maybe next time play up what you have a better hand at (unless of course this work doesn't reflect your writing skills as a whole :S). It was a strange little experience, but despite my nitpicks I was able to get some review experience out of it. Thank you, and good luck on your next projects! (If you're planning any, of course. ^^)
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