FUNKY_GUN'S PROFILE
I am a Rpg, and Platformer game creator. I enjoy a few sports, and vido gaming. Not to fond of todays TV shows. I am a huge Spyro the dragon fan.
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What kind of Rpg do you make?
There are many types of Rpgs, which of the following do you usually make?
Story Driven: Lack of much combat, but a story that takes place most of the game. Usually scripted or basically there to tell the story of the heroes.
Around 40+ hours long around 20 without sidequests or slightly less.
Personality Rpg:Like the above, except the story is crafted around the characters and their personalities and you view the game through the characters instead of an overall story. Around the same length as the above.
Combat Story Rpg: Where you let the story reach the player and let them use their imagination as plot point are revealed while playing the game by talking to people. Can be around the same length as the above or even around 10 Hours long.
Action Game: Story? We give you an excuse to play the game generic or original, throw you in, and you just start playing. Maybe there are scenes that do tell a little bit more what' going on, or maybe not. Some game can be around 5 hours long or more.
To The Point Rpgs Story: A game that focuses on the story and tells it through without lagging or fillers or even other views. You play the game as the story unfold even during certain fights and it continues with the story without much exploration or whatnot and once the story ends the game is over. Like a story book. Games can be around 2 hours or more in this catergory.
To the Point Rpgs Action: Here's the bad guy? See him? Go kill him... NOW... in action paced combat until you reach his level/area/etc. and the game ends. Around the same game as above.
Wrpg: Games choices change certain conditions in the game that may or may not make your progress easier or harder without a story book plot as the story can change even slightly. Can be any length
Experimental Rpgs: Trying a new idea? Cross-overs? A made up way of moving? Trying to make a platformer? Etc? That what this is.
Closed-Rpg: An Rpg that focuses on detailed, but a linear progression, that sometimes may allow a form of exploration, but more contained.
Open-Rpg: A great sense of exploration. Bigger areas, can or might not be complicated. May be more empty, might be more of a grinder, might be areas with lots of buildings etc.
Strict Rpg: Whether big or small, once you get to certain parts of the game. You can't go back. You must follow the game the way it is presented to you.
Mind Rpg: Usually tries to add more than just combat, story. Might be exploration for items to unlock other areas, throwing in puzzles or mini games, changing characters which may play differently, side missions that require anything but running around or battling, etc. All thrown in for more game variety. Sometimes good, sometimes bad.
Arcade Rpg: Games that have a short story focus or combat focus that is meant to get you through areas quickly relying on your reactions or how well you can tell what would work in the next situation coming up. May or may not have a timers. Usually short. Story based ones are usually simple. Combat based ones usually just send you out. From dungeon crawling to etc.
Which of these or which combination of these do you guys usually use in your Rpg games?
Story Driven: Lack of much combat, but a story that takes place most of the game. Usually scripted or basically there to tell the story of the heroes.
Around 40+ hours long around 20 without sidequests or slightly less.
Personality Rpg:Like the above, except the story is crafted around the characters and their personalities and you view the game through the characters instead of an overall story. Around the same length as the above.
Combat Story Rpg: Where you let the story reach the player and let them use their imagination as plot point are revealed while playing the game by talking to people. Can be around the same length as the above or even around 10 Hours long.
Action Game: Story? We give you an excuse to play the game generic or original, throw you in, and you just start playing. Maybe there are scenes that do tell a little bit more what' going on, or maybe not. Some game can be around 5 hours long or more.
To The Point Rpgs Story: A game that focuses on the story and tells it through without lagging or fillers or even other views. You play the game as the story unfold even during certain fights and it continues with the story without much exploration or whatnot and once the story ends the game is over. Like a story book. Games can be around 2 hours or more in this catergory.
To the Point Rpgs Action: Here's the bad guy? See him? Go kill him... NOW... in action paced combat until you reach his level/area/etc. and the game ends. Around the same game as above.
Wrpg: Games choices change certain conditions in the game that may or may not make your progress easier or harder without a story book plot as the story can change even slightly. Can be any length
Experimental Rpgs: Trying a new idea? Cross-overs? A made up way of moving? Trying to make a platformer? Etc? That what this is.
Closed-Rpg: An Rpg that focuses on detailed, but a linear progression, that sometimes may allow a form of exploration, but more contained.
Open-Rpg: A great sense of exploration. Bigger areas, can or might not be complicated. May be more empty, might be more of a grinder, might be areas with lots of buildings etc.
Strict Rpg: Whether big or small, once you get to certain parts of the game. You can't go back. You must follow the game the way it is presented to you.
Mind Rpg: Usually tries to add more than just combat, story. Might be exploration for items to unlock other areas, throwing in puzzles or mini games, changing characters which may play differently, side missions that require anything but running around or battling, etc. All thrown in for more game variety. Sometimes good, sometimes bad.
Arcade Rpg: Games that have a short story focus or combat focus that is meant to get you through areas quickly relying on your reactions or how well you can tell what would work in the next situation coming up. May or may not have a timers. Usually short. Story based ones are usually simple. Combat based ones usually just send you out. From dungeon crawling to etc.
Which of these or which combination of these do you guys usually use in your Rpg games?
Easy Sprite Request
So this is a very simple request that shouldn't take long, I would do it but I have a problem with VX's tileset restrictions, and the fact I can't draw that samll.
All I want is something like the above (But that's just an example picture, don't make it like that.) I need a purple wizard with the usual wizard rope in all poses set-up to be used in VX. Just make it very simple, use paint, doesn't matter I am trying to go for an old school approach here.
Tileset request for Rpg Maker VX.
author=KingArthurI need someone to alter the Rpg Maker VX tilesets (A-D) but make them look older in graphics.Gotcha.
Make it the tileset look like I was running it with Dos or something.
...
All I am asking is to lower the image quality.
Yes, that's great, but I need it to be slightly more. It still looks to close to the original quality. Think Dos.
Dungeon Crawlers
author=Active_Radioauthor=Funky_GunCan't say I've played Wizardry 2, but I'm not really trying to make this like anything. Sure, it will no doubt have similarities with other games (hard to make something completely original nowadays), but I'm not going to attempt to make it like some other game.
Make it like Wizardry 2 and you have a winner.
Yeah, I'm saying:
Make the game have some gameplay elements from Wizardry 2 or Gauntlet and you have a winner. Whetherit be design, system, plot set-up, etc.
NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
author=Little Wing Guy
I know I'm not NicoB, but try requesting one game at a time mate.
I mentioned the game in the first post, just throwing it out there since LH is severely short. Ok not that short but...
I also said if he was up to it, only if he doesn't mind.
It's clear Enterbrain doesn't care about security
author=prexus
"^Yes they have." is not an argument.
I would like a source on this.
Your opinion is noted, but I don't see what you are trying to accomplish/prove by bringing the topic up here. Nobody has disagreed with you on the DRM being weak, you have no reason to keep stating that.
We want you to prove to us that the weakness of the DRM is causing a lack of sales and causing EB! to go bankrupt.
I never said bankrupt you said bankrupt. I said they are losing money or not even really making much profit as this was discussed on the japanese website a week or so ago. The thread might still be open so I'll check, but they were saying Piracy was a troubling issue.
Also the fact some people complained about the fact that EB! has no actual security, it uses a basic registration function widely known to be broken if the program is downloaded off-site talking about how easy it was to bring that with them.
But as I said, some may disagree, but I think it's the lazyness and EB! doesn't have a real excuse.
NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
I would also Appreciate it if you give pointer on Legendary Hero as well as I haven't released the 2nd for the same reasons as stated above. But only if you wouldn't mind.
NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*
I need guidance for my third game so I need to see what went wrong with the first two.
So, if it wouldn't be a problem for you, could you do a let's play of my games?
So, if it wouldn't be a problem for you, could you do a let's play of my games?
It's clear Enterbrain doesn't care about security
^Yes they have.
Point is they are lazy and it's annoying. You may disagree if you want but after 4 times in a row I have to call BS on the company here. But I think they have roven they don't care.
Point is they are lazy and it's annoying. You may disagree if you want but after 4 times in a row I have to call BS on the company here. But I think they have roven they don't care.
It's clear Enterbrain doesn't care about security
author=KingArthurauthor=Funky_GunYou seem to equate that stricter DRM == higher sales across the board. Let me tell you now both as a pirate and as a legitimate purchaser of software that harsher DRMs will deter me from purchasing any piece of software (or anything for that matter).
Except virtually they have no security. They haven't improved it one percent. If they want to make profit from us, like many if not all here who buys the games, they need to take themselves more seriously. If you do the same thing 4 times for every product that's poor business. It's not right, it's lazy, and soon there may not be another Rpg Maker. Heck right now we have a partial expansion to VX instead of a new engine.
I understand what you're saying. But that's not the point, they aren't even attempting to even just add one more line you might have to clear thorugh or something simple, it's literally download the program, enter a link, profit.
Then they complain and delay releases because of lack of money?
Enterbrain's DRM, while probably easy to crack as you stated, serves its intended purpose of encouraging people to desist from piracy whilst not getting in the way of legitimate purchasers. Anything further than this (ie: connected to EB's server at all times) and it just simply isn't worth the money spent.