New account registration is temporarily disabled.

GAMEOVERGAMES PRODUCTIONS'S PROFILE

This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.

*sometime does not in any way implicate that this form will ever be filled out
Barbarians and the Necro...
Oldschool Castlevania platforming romp

Search

Filter

Testing Linux Port

I've got debian packages now that seem to work well for installing the game and all the libraries it depends on, at least under Ubuntu 12.0 and later.

http://tyrovc.com/barbarianandnt/linux.html

Barbarians and the Necromancer's Tower

You can turn fullscreen on and off in Main Menu > Options.

To kill the blue skeleton, the melee attack is dodgeable. Jump away when he pulls out his sword, then get close to him quickly so he'll keep backing away (keep him backing away so that you have enough room to dodge his attack).

Or you can totally brute force it since it's just the first boss and all.

Edit:
Oh cool, guessing you figured all that out then!

Barbarians and the Necromancer's Tower

Is that the 1.1 Windows release? Or is that the linux one I just put up for testing (in which case those error messages are completely bizarre and I've got some stuff to figure out). Also, what operating system?

Thanks!

Version 1.1 Uploaded

That's the final staircase yeah, and you got to it how it's supposed to be gotten to. Idea! Were you using a gamepad or were you using a keyboard?

Normally it works, I've watched multiple videos of people completing the game, need to figure out what happened here.

Version 1.1 Uploaded

Did you try walking next to it and then getting on it like any other staircase? Though of course if that's not an obvious thing to do it could be called a design flaw.

Barbarians and the Necromancer's Tower

That's fine. Life gets busy!

Barbarians and the Beta Test

That's completely all right! You'll have a better experience with the certified 95% bug free release anyway.

Game Trailer

Excited to hear that :D

TreasureRoom.png

The idea with the colored specks was the pile containing different kinds of rare gemstones, and just with the goal of adding more detail to it. This screen is scaled up 3x the actual resolution, I'm not sure how to go about making it clearly look like a pile of gold coins specifically. I'll try out seeing how I like a little round coin stacking pattern for the whole thing, and ingots are a good addition period.


As far as the leaving with all the gold bit, the cutscene is fun :D

Alcarys Complex giveaway - Images Feedback challenge

Earnest or Jack image submitted!