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Content creation (artistic)

author=Marrend
If it's true that each combo needs it's own dummy because of the tachie display at the end, you could INTRODUCE the dummy (dummies?) with the initial STORY for each combo.
That would lead to the initial dilema: how can I have a named char for the "chose your girl" dialog that is not listed in the phone list ...

author=Marrend
Though... wait. Couldn't the name-changing event in question occur in "Bedroom" on the previous day? I vaguely recall getting a text from Tsubasa during my initial play of her combined route with Shihoko, and I'm 90% sure the event occurred after the save-screen. The next day fired shortly after that. I did a cross-reference to the appropriate story-file, and that text-event was a "Bedroom" event. Though, it might behoove you to do a test-event with a CONDITION = DAY 10 line and PLACE = Bedroom, just to see the exact timing of a "Bedroom" event. Also try PLACE = Bedroom (Morning) to see what the timing is on that.

Sorry. Of course I meant the day before the last day ...
author=Mr. Help File
If the location as indicated by the PLACE command is Bedroom, the story will play at the very end of the day, after the status screen and before the next day's daily horoscope.
So the sequence would be (unless Mr. Help File lied to us): Bedroom of last night (i.e. DAY 100/150), Horoscope = start-of-day, Front A, School events, Front B, ENDING (in case of DAY 101/151)

DARN. A Bedroom scene on THAT day would probably not work if the player used a ring of sleep ... maybe I am wrong ... somehow there seem to be TWO bedroom screens (just flashing and closing) after using a ring-of-sleep

I don't think that a Bedroom (Morning) scene would autoplay.
According to Flourthief's post here Bedroom (Night) is the Location for "I got a text message" type STORYs since v2.0.

Bedroom (Morning) seems to be just another non standard location like Beach (Sunset).

Content creation (technical)

author=Marrend
author=Garage
The ID = <new name> technique is used (for a differnt reason) by Aoi, BTW.
Also, when/if you get around to Uchioniko (the custom content, obviously), you might see that technique used for a different reason!


Ooops - I missed it there. Unless are talking about the 4 girl introduction scene ;)

Content creation (technical)

Thank you for confirming this.

The ID = <new name> technique is used (for a differnt reason) by Aoi, BTW.

(The author seemed to want to make it very clear that she is not dateable ...)

Content creation (artistic)

author=Marrend
Technically speaking, couldn't you use the dummy character and do a regular ENDING through her/his ID? My belief/theory is it that it would boil down to the CONDITIONs that were met for the various ENDINGs. I mean, it would still be weird/awkward in regards to the meeting with Miki, but, for example...
My idea was pretty much along that line ... but I thought the dummy had to be introduced first ... Oh, well - I'll just try it. ...

And you'd need a differnt dummy per girl-combo - since the dummy defines the tachie to be used in the final heart picture (and of course, the dummy will be seen in the final meeting with Miki).

If "she" has to be introduced I'd end up in my original dilema: it would look strange if something like "Tsubasa and Riho" is listed in the phone book, but it would be worse if you get offered an ENDING with "a girl" named "?".

My best current shot in this scenarion would be a HIGH PRIO Bedroom STORY with DAY 101 (which would not help much in 151 mode).

Why Bedroom? Because I'd need to make sure that it is hit, and Front A / Front B on the last DAY are used by the game itself. (Enabeling the dummy before the last day might make "her" show up in the phone book).

Content creation (technical)

Something completely different ...

There is no way to customize a predefined Text from a character profile mid game, is there?

Like changing her reactions based on the events seen and not only on her affection?

Or changing her name. Or relations.

Content creation (artistic)

Might work for some storylines - does not really work if there are "normal" endings for the same char available (you'll get to choose between Riho Kaneishiro and Riho Kaneishiro).

Work around: have <player> autoachieve an ending with any other char, too.

That seemed to work just fine. At least the times I played the whole story thru (I normally get Riho and/or Tsubasa without even really trying anyway - just because I can't say "no" to them ;) )

Another sidenote: ENDINGs with 4 girls seem to be bugged no matter what.
(The heart shows only two of them and an almost-hidden third one in the back, you are offered the 4 girl STORY twice, and - unless the names are really short - the choice does not even fit the screen width)

I never tried a three-girl-ENDING.

There seems to be not enough room for more then two faces in the heart, anyway.

Plus: the more girls you add the less likely a "happy ending" feels.

EDIT: if all else fails there is a emulative workaround:
Create a dummy profile with a tachie made up of both/all the girls involved (designed to fit the heart just right), STATE = LOVE (or LOVESICK), LOCK the char, no PHONE, no ENCOUNTERS name "her" as you like.

INTRODUCE this char when the ENDING gets available - it should not show up in the phone call list.

Make the ENDING use this "girl". You might not even need a CONDITION.

Only trouble I see is: if the name is KNOWN then "she" will appear in the phone list, right? If the name is not KNOWN ... what will show up if there is a choice offered?

And ... you should definetly use a CUSTOM ENDING in this case - the game would not recognize this as a "double girl" ENDING and the text will be a bit off. On the other hand ... Miki always says something like "I will leave you to your girl" anyway.

Content creation (artistic)

author=Marrend
To be fair, I'm not sure how much playtesting the multiple-charcter-ENDING method got. If I'm reading things right, it was implemented in version 2.0. I remember wanting to try doing a multiple-character-INTRODUCE in regards to Uchioniko, but that never really surfaced.

Well - as for the current version 2.5 introducing two chars with one STORY seems to work just fine (ask Ms. Cheatbot - she does this!).

Content creation (artistic)

author=Marrend
So, I saw the Tsubasa/Shikoho extension. The game reported that the combined ending was unlocked, but, I think I got a standard generic ending with Tsubasa instead? I seem to recall seeing something in the Cheatbot's story about either this, or if it was correcting an error from a different story.
When I started testing my stories I normally played them front-to-end - normally resulting in getting at least Tsubasa's or Riho's normal ending as side effect of being nice to any girl I met ... using chatbot I noticed the same problem as you: if the ONLY ending available is one with more then just a single girl, the "I leave you to your girl" scene with Miki seems to break the story. Only one of your girls appear and the ENDING itself is cut out. I think this is a bug in the game itself :(

Only way around that I found is: finish at least one other route. (Cheatbot offers Miki)

author=Marrend
Another thing I noticed was a few out-of-place sentences and grammar. A few examples follow, with red-and-crossed-out text being suggested removals, while blue text are suggested additions:
author=Story 3404
ID = 0
(There are Shihoko and Tsubasa)
Heyy...

# Later in the story...

ID = 3
NEUTRAL
Well, Shihoko and I were discussing, whether further research on that matter is in order.


author=Story 3604, Branch B
ID = 4
LIKE
SHOW RIGHT
I knew you would recognize me, <player>.

The "Hey" with additional y's is intentional misspelling. And I thought I was not the only one using this. But I fixed it (did not like it too much myself).

Placing comata is one of my weakest points. I make enough mistakes in my own language - which isn't english.

Thank you for your feedback (I fixed all places you mentioned, but I think I should not reupload for that small changes).

BTW: If you wondered why Shihoko/Tsubasa and Shihoko/Riho are so short: they rely on CONDITIONS that are hard enough to meet anyways.

That was my original motivation to do this - I enjoyed the built-in stories about Riho and Shihoko so much and started to imagine what would happen if ....

And then Mr. Help File told me that it is possible to have ENDINGs with more then one girl. And I realized that noone seems to ever have implemented one.

Content creation (artistic)

NOTE: my routes are EXTENSIONS to sidestories already IN the game.

So, if you really want to play them you would have to find the two girls you are interested in in the normal way.

Cheatbot is just a shortcut to avoid having to play 30 or 40 days of built-in content before getting to the start of my content - she will NOT be part of the finished content.

Content creation (artistic)

author=Marrend
Hrm. I'm interested in getting a route involving Shihoko, mostly because I've run into her, like, once ever. I mean, I didn't play the built-in stuff all that much to begin with (I mostly make/made routes), but, I vaguely recall a comment along the lines of "How did you NOT run across Shikoko?"

Anyway, with the small bit of research I've done in regards to her route, I largely suspect that it had something to do with continuously ignoring Miki on general encounters. Though, using the in-game cheat to reduce Miki's affection probably didn't help things either!

Well ... my cheatbot lets you meet her basically on day one ... (in a phone call to be precise).

But that would spoil her normal route somehow. Or even drastically.

In a normal non-clean-mode game you should run into her eventually in a FRONT B STORY well, maybe you should avoid meeting Riho thru Miki to speed things up... or you can help Miki with her date-Misashi-problem.