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Content creation (artistic)

author=Marrend
*Edit: Don't worry about the picture either. That's my job too.
In that case: the stories 7804 and 7937 both have all the girls in them.
(But be carefull with 7937 please as it contains spoilers)

*Edit: here are some examples for nice teaser-pics (unresized screenshots):

Content creation (artistic)

I don't consider WingGirl anywhere near finished. But it's playable and - as I hope - enjoyable.

So - if you want to include it: be my guest.

Teaser: I'll try to find a nice one soon (TM)
Content: Tachie, Story, Profile
Characters: Harada Himeko, Fujikawa Sayumi, Fujikawa Mayumi
Credits: Used both "medium built girl" and this tachie generator plus some of the SOSC backgrounds.
Designed for "clean mode ON", but some crossreferences if "clean mode" left "Off".
Download: currently here.

Bugs: Mayumi's transition from shy to "hyperactive" might need a bit more explanations, missing bed time, phone and dating stories.
Mayumi might "evolve" during a date ;) ... some stories just don't seem to fit, to few discission to make, to few alternative paths some missing filler stories ... and plenty others ;)

*Edit: about Wolfpack - I thought it was official part of the all-in-one custom content ZIP already?

Content creation (artistic)

While I was at it I uploaded a fresh version of winggirl ("development snapshot")

*Edit: no longer available to save space.

Content creation (artistic)

Speaking of loses during the power-down: somehow multiending_v1.zip vanished from my locker ... I re-uploaded it.

Maybe it would be a good idea to check for other losses? I don't know how often the locker is backed up, but there seems to be a gap of at least ... maybe 2 weeks.

*Edit: official release day of multiending was 04/22/2016 - so any file uploaded to your lockers after this date my have gone *poof*
*Edit2: On the other hand some other file in my locker dated 04/24/2016 survived ...

Content creation (artistic)

author=dewelar
author=Garage
@RukasuWYZ: in your content the player seems to have "Sato" as a last name ...

Did you find this somewhere in the game or in these threads or has that been your own decision?
Very interesting, since Sato is also Akari's family name...

In a post lost during the server-down he did mention this as a mere coincidence. The only other content I know of that mentions a last name of Kazuhiko is Riho claiming she likes his name better then Kaneshiro.

Content creation (artistic)

@RukasuWYZ: in your content the player seems to have "Sato" as a last name ...

Did you find this somewhere in the game or in these threads or has that been your own decision?

Content creation (technical)

A few pages ago I found out you could use stuff like STATE = DISLIKE or STATE = LOVESICK for changing the tachie displayed in the heart.

Alas, there is a side effect: the game itself sometimes uses moods in generic events or even DATEs.

(Just take Mayumi on a date and try to kiss her, while she's not ready for it - she'll change her outfit and grow a few inches ;) )
*Edit: this has been fixed in the next version

*Update: I did a few testing. Abusing STATE= like this is neigh impossible to do in any usefull way. The states DISLIKE, UNFRIENDLY and LOVESICK all are used by generic encounter / dating code.

Namely:
  • DISLIKE: reaction of a girl that does not want be kissed at the end of a date
  • UNFRIENDLY: used several times, for example if you just walk away from her.
  • LOVESICK: successfully kiss her at the end of a date.

You can't use LOVE either because jumping from LIKE to locked-at-lovesick is kinda weird in most stories (and you'll need at least LOVE for a ENDING).

And NEUTRAL, FRIENDLY and LIKE you'll probably need for a normal character development.

Content creation (technical)

author=Marrend
I dunno. I kinda want to say that whatever you do, it can't scream "please save-scum for these events" too much.
Hm. I don't want to be it overly punishing ... it should be more like ... "ah - that's the point of this" (but I'll try UP 40 / DOWN 50 next to see how it feels)

Maybe I am overthinking this too much. The playing person doesn't really have to get the clue hidden in this riddle. There are enough other clues to the same secret which are spelled out to Kazuhiko and thus eventually the playing person.
Spoiler:
Himeko's reaction towards the player's interest in each of the twins, Himeko's reaction to the twins, even the twins reaction toward Ms. WingGirl in a certain event. And if you really keep missing the point, Kazuhiko will eventually solve it for you.

Currently you can't really route for the wrong char anyways.

About getting the same twin four times in a row ... that's RNG for you (both twins have the same zodiac sign and there is one REPEATABLE story for each during this riddle).

Or maybe the game is biased towards girls you are getting along well anyway.

Sometimes I do get the impression if I walk away from - say Tsubasa - too often while being very nice to - say Riho - I tend to get more and more Riho-events ... but that could be either MY OWN expectation bias or a hidden parameter in the game.

Content creation (technical)

author=Marrend
@Garage: The "guess the twin" idea is a good way to start off the route. I dunno by how much the route should depend on it, though. Like, the CONDITION of having them be both at FRIENDLY as a check to confirm that <player> can tell them apart seems a bit much to me. However, since we do not have access to game-variables, or have the ability to create counters, maybe <player> only needs to identify each one correctly at least once? I dunno.
You only have to get one of them to FRIENDLY:
STORY 7001
CONDITION = 78 FRIENDLY OR 79 FRIENDLY
...
Were you able to tell them apart, or did you just randomly chose one?

Currently, randomly chosing one might succeed more often then not, because AFFECTION DOWN has only half the effect of AFFECTION UP

I could fine-tune the length of that game easily by having some AFFECTION UP's before the start of if or by using something like AFFFECTION UP/DOWN 30 or even 40 inside the guessing game. Between NEUTRAL and FRIENDLY are 150 affection points. So by warming them up a bit before the guessing part and using AFFECTION UP 40 the number of correct guesses could be toned down to - say - 3 times.

Having him to identify each one only once would be too weak for my taste ... but maybe I could change the style of this phase by adding more variations (not using exactly the same "dialog" over and over).

The whole idea serves two purposes: storywise the twins won't accept any partner who can't tell one twin from her sister.

And the other purpose is that both Kazuhiko and the playing person need to know this to learn their secrets.

There are a few (important) scences that depend on Kazuhiko's skill in recognizing them as indiviuals and not just "one of the twins" or "both of them". (including the ending).

And as Takuya said - there is only one right choice. By the way: it is not explicitly stated, but Kazuhiko is not the only person in-game who can tell Mayumi from Sayumi.

Content creation (technical)

author=Marrend
... In respect to Winggirl, I feel some of the dialog might be inappropriately attributed. For example, when Himeko offers the choice to <player> to be his winggirl or not, some of the dialog in that scene sounds like a thought <player> would have is associated with Himeko instead.
Sometimes my sentences seem to tie themselves in knots ... that might yeild this effect. I'll look at this scene.

Tthere are other's that <b>I</b> have to read twice or thrice every time I step accross them. And I did write them :(

You're not talking about this fragment?
ID = 77
NEUTRAL
Yeah - like a wingman ...
ID = 0
Only that you are a girl yourself.
Here Kazuhiko just finishes her line ...

On the other hand: the start of this scene might be ... unlucky. Kazuhiko is just picking up the last conversation between them, without any intro. But that's confusing Himeko too ... so I thought it clear who has made up his/her mind about what ...

*Edit: since you played at least some part of winggirl: what do you think about that guess-the-twin stuff: too easy? too hard? too stupid an idea?