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Please turn these into MV generator parts!
+1 for the upper lord. Pixel art is a little time consuming, but by no way impossible even with mediocre skills.
An example of what you could make with a little time (5-10 minutes), without adaptation to mv heads (sorry):
Dark Vador returns!
You could probably obtain a better result with more work/colors, but for animated stuff you wan't to keep it simple at first. You will probably want to avoid the almost black colour most of the time, too (or at least see how it renders in game).
The harder part is adapting it to the animation. I would advise doing it directly on the sprite. The head is somewhat easier than legs and arms (you're lucky?) as you just have to follow the way it comes up and down (at least for the walking poses).
Good luck on getting stars!
An example of what you could make with a little time (5-10 minutes), without adaptation to mv heads (sorry):
Dark Vador returns!
You could probably obtain a better result with more work/colors, but for animated stuff you wan't to keep it simple at first. You will probably want to avoid the almost black colour most of the time, too (or at least see how it renders in game).
The harder part is adapting it to the animation. I would advise doing it directly on the sprite. The head is somewhat easier than legs and arms (you're lucky?) as you just have to follow the way it comes up and down (at least for the walking poses).
Good luck on getting stars!
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
Some help about Mith Universo Merkava:
Author is FATE
It was made with RPG Maker 2003.
It's a complete game.
It's in portuguese.
Story: "Help Ryan save the Merkava universe! The elemental gods of the universe do not know or try to omit what is going on ... But surely, it is not good, and what comes around compromises the whole world of our friend! Be strong, face all the bosses, go through all the puzzles, fight with unimaginable creatures and much more ..." Makers Mugen
The game was uploaded in 2009 by Flaepru and was around 8 Mo: 4shared archive
First date retrieved is 2006 (on casadomaker.org, but link is dead).
"8 juil. 2006 — Mith - Universo Merkava Autor: FATE Plataforma: RPG Maker 2000. Idioma: Português História: Ajude Ryan a salvar o universo Merkava!"
Couldn't find it on the site through Wayback: http://www.casadomaker.org/forum/viewforum.php?f=9&sid=16dc0d1dc6669e441fbbb7b2cb1732e7
Author is FATE
It was made with RPG Maker 2003.
It's a complete game.
It's in portuguese.
Story: "Help Ryan save the Merkava universe! The elemental gods of the universe do not know or try to omit what is going on ... But surely, it is not good, and what comes around compromises the whole world of our friend! Be strong, face all the bosses, go through all the puzzles, fight with unimaginable creatures and much more ..." Makers Mugen
The game was uploaded in 2009 by Flaepru and was around 8 Mo: 4shared archive
First date retrieved is 2006 (on casadomaker.org, but link is dead).
"8 juil. 2006 — Mith - Universo Merkava Autor: FATE Plataforma: RPG Maker 2000. Idioma: Português História: Ajude Ryan a salvar o universo Merkava!"
Couldn't find it on the site through Wayback: http://www.casadomaker.org/forum/viewforum.php?f=9&sid=16dc0d1dc6669e441fbbb7b2cb1732e7
[RMVX ACE] Conditional branches and Variables
If you speak of putting other conditions after the "else", there is some reason we usually avoid that: it tends to leave the code messy (harder to read).
A proper way is to use labels if need be (when you don't want the second condition to be met).
Example 1:
Example 2:
I hope it's what you were looking for.
Condition ifYou should refrain from doing that if you must insert several conditions in the else segment. It's still usefull for cheching 1 or 2 things (like when you check the hero coordinates with 4 variables to see if he moved, because there isn't too many else)
bla bla
else
Condition if
blabla
else
Condition
blabla and other stuff until you have to scroll to the right to see your code.
end
end
end
A proper way is to use labels if need be (when you don't want the second condition to be met).
Example 1:
Condition if Hero member= Actor1Since member 1 is a unique result (it can't be at the same time Actor 1 and Actor 2), there is no need to use labels/else here.
blabla
end
Condition if Hero member = Actor2
blabla
end
Example 2:
Condition if Actor1 is in the partyYou can have Actor 1 and 2 in the team at the same time. If you don't want other conditions to be executed when the first one is met, the label works as an else in this case, keeping the code clean.
blabla
Jump to Label 1
end
Condition if Actor2 is in the party
blabla
Jump to Label 1
end
all your other conditions
Label 1
I hope it's what you were looking for.
2021 Misaos - Thoughts, Ideas, Plans
author=Liberty
The event is open to non-rpgmaker devs, however you do need to have a game page here for the game to be nominated and it is site-centric.
Sorry, I made a mistake, I was talking about nominations (but it could work for votes too), but I guess you answered the question (site-centric = no nomination/vote from non members). It would be interesting, but it would ask for delocalization, and there are already quite a few votes so that the winners are good.
Good luck!
2021 Misaos - Thoughts, Ideas, Plans
Hi,
I don't have too much insight about this event (I only read about the Misao rules to learn that you could nominate for all the year). I'm unsure you can get a community of floating players voting for games if they don't know about the event (for me, it's an annual event as a point, with the results, a little like french Alex d'Or).
The best guess I have would be to incitate some behaviors:
- developpers to write on their gamepage to click the nominate button if the player liked the game (you can never have too much pub) => this might go against a certain idea of Misao where people are voting for a game as they wish, but it could be a good reminder.
- make short articles (monthly? by seasons?) to remind players to nominate?
As of now, it's the phase where you're almost sure the game has been spotlighted by players.
I've a question? Is the vote opened to non rm members? If that's not the case, you're probably losing a potent amount of votes, so maybe nominations could be external to RMN?
I don't have too much insight about this event (I only read about the Misao rules to learn that you could nominate for all the year). I'm unsure you can get a community of floating players voting for games if they don't know about the event (for me, it's an annual event as a point, with the results, a little like french Alex d'Or).
The best guess I have would be to incitate some behaviors:
- developpers to write on their gamepage to click the nominate button if the player liked the game (you can never have too much pub) => this might go against a certain idea of Misao where people are voting for a game as they wish, but it could be a good reminder.
- make short articles (monthly? by seasons?) to remind players to nominate?
As of now, it's the phase where you're almost sure the game has been spotlighted by players.
I've a question? Is the vote opened to non rm members? If that's not the case, you're probably losing a potent amount of votes, so maybe nominations could be external to RMN?
Flash is dead. Let's talk about Shockwave/Macromedia Flash games!
Else, you can try Adobe Flash Debugger for swf files, which looks to be... official old flash, but on your computer.
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
Stange, since Illy is kind of an active member?
Here is the link anyway: https://rpgmaker.net/content/games/11018/downloads/ACFE_V11.zip
Here is the link anyway: https://rpgmaker.net/content/games/11018/downloads/ACFE_V11.zip
The Morning Star
Hi,
LordBlueRouge asked me to write this here, so here we go...
I finished it with all content unlocked (gallery). It was a nice little game. I loved your first one (Star Stealing Prince), so I was kind of like a kid when I found out you were developping a second one (though I've mixed feelings about visual novels). So as I thought, I loved the arts (always pretty much original art with a very convenient choice of colours), the story is well brought and decently written though not innovative (the themes and endings can be easily expected). The music is well chosen (I think I heard some of them: yes, I definitely did). And that's pretty much all I can say without spoilers.
I only have that much to say (and that the wanted emotion works fine), so guess it would be a little poor for a review. it's very short (1 hour), so anyone can give it a try!
Thanks for this quality game.
LordBlueRouge asked me to write this here, so here we go...
I finished it with all content unlocked (gallery). It was a nice little game. I loved your first one (Star Stealing Prince), so I was kind of like a kid when I found out you were developping a second one (though I've mixed feelings about visual novels). So as I thought, I loved the arts (always pretty much original art with a very convenient choice of colours), the story is well brought and decently written though not innovative (the themes and endings can be easily expected). The music is well chosen (I think I heard some of them: yes, I definitely did). And that's pretty much all I can say without spoilers.
I only have that much to say (and that the wanted emotion works fine), so guess it would be a little poor for a review. it's very short (1 hour), so anyone can give it a try!
Thanks for this quality game.
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
author=LordBlueRougeI've no problem with the version I have, which should also come from here. Maybe it was a wrong download (try again)?
We have a small problem with uh:
http://www.mediafire.com/file/3v8mfasp6s83rh8/Destiny_Saga_VX_GOTY_edition-_RTP_included.rar
Whenever I try to load it, the extraction fails. Would anyone have a working copy?