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Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

It might be something totally different, but it might be a prototype for this game released in 2018 by ETGgames : https://store.steampowered.com/app/766850/Vaporwave_Simulator/
You may want to resume it or give a screen to help more knowledgable people.

[RM2K] [RM2K3] RM2K/3 games with the most...

Laxius Power 2 is the shortest from the three, with around 20 hours if you complete everything (12-15 hours by doing a normal run).
By completing 100%, Laxius Power 1 would be around 30 hours (if you except the 10 000 battles to get the final goodies --'), and Laxius Power 3 a lot more (I would say 50 hours by rushing, but you still wouldn't have all slayers / quests completed). If you do it normal to the end, it's probably more around 15 hours for the first, and 20-25 for the third (because you still have to do some quests to have a decent level/equipments).

For words, I would say AĆ«demphia, for all the dialogues/choices/story. But I'm sure a lot of boring games can get talkative too. You would have to extract dialogues and compare between the games to actually know that, it's more of a feeling. Probably games with a lot of interaction with environment would do better in this department. Everlong has a lot of dialogues, books and interactions, so it might have this one too.

For areas, there are a decent amount of games went above 1000. However, I remember a few games going around 1500... Well, it would be The Sword and the Fish (1574 maps). And you also have Monster World RPG in the map department with 1643 maps. And I totally forgot about Everlong (2146 maps).

For Player Characters, it's raw you have that much characters to play, in fact. If we are talking about the total (and not party size), Fighting Robots Quest has around 140 characters to play. Else, you would have to go go for Legion Saga as said SideWinder, though I don't know how many are playable. Dragon Saga IV Running Water being a Suikoden like, it probably has a good amount of characters too (the Vth made with RPG Maker XP had around 70, if I'm not mistaken with Exit Fate) Queen's Court also mention it as being pretty long (" it's the longest Rm2k game ever not named "Laxius Power".").

[Review Request]

Name: Basuphana 1 - Tide of the Eclipse
Author: SkyBirdGirl
Link: https://rpgmaker.net/games/11255/
Status: Demo
Genre: Classic RPG
Estimated length: Unknown
Small description: A small description of your game. Three-four lines tops.
Special requests: NA (general thoughts on the game).

The game wasn't made by me, but I read it was fine if not (I guess?). The game has been (re)posted pretty recently (june 2020), and has no review yet.

[RM2K3] [DynRPG] Plugin or Patch to remove Row command in battle?

Isn't this what you are looking for ?
It's 2017 so I'm afraid it's for official version.

Or Darken uploaded this patch in 2011, which might be more compatible with Dyn. More informations on the topic.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hello.

Most RPG Maker are rather easy to recognize to their icon, except for rm2000/2003.
- RM95 can be easily recognized as it's the only one with audio and picture file types on a common folder (and the .dat files). Always looking messy.

- For 2000/2003, there is indeed the Battle2 folder that can make the difference, with icon versions (2 for RM2000, 3 or 4 for 2003...). Plus, icons were often modified. But I guess you can actually emulate those games with a program (without unzip).

- For XP/VX/Ace, the icons are different (orange with a dragon for XP, modern grey horse for VX, modern red dragon for ace).
If you have a modified icon or the case of a modified editor (XP Ace system uses XP editor with ace dll), you can look at those extentions : Game.rgssad (xp)/ rgss2a (vx) / rgss3a (ace). If the project isn't encrypted, the dll or the project icon name is the easiest (XP : 100+ ; VX : 200+ ; Ace : 300+). What you said is right, but the Data and System folder (VX) are only present when unemcrypted. When crypted, only the Audio folder remains most of the time (because of the native probleme of VX with compression ?). But since you will always have the game.rgss in case of encrypted game, it shouldn't be too hard to determine most of the time.

MV : folders are locales, shiftsshader and www
MZ : same folders, and many others (audio, css, data, effects, fonts...) => I opened Wolfsgang, I'm unsure if MZ can't be more compact with less files to be seen). The many dll look to be exactly the same, so the difference would probably be in the icon aswell (small man for MV, and a heavy blue/black box for MZ).

@ProjectRevolutionTPP : Indeed, obscure is the word. The title is pretty gereric, do you remember other things ? (the dev, the site you found it at the time ?)
I looked with your keywords associated (names) and in the wayback (GamingWorld) but no answer. But my knowledge of english community is bad.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hello,

I know the game was found, but in case of missing files, you can find various demos/contents for Shadows of Evil: Wings of Time Deluxe. Here you go.
There are some other "lost" games (front page dead) that can be found this way too, as long as you have the page id and it's still alive.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hello,

As said Marrend, asking the translator of the game is probably the best guess.

Anyway, here is the page of the initial download : http://web.archive.org/web/20021001082916/http://www2.odn.ne.jp/~caq12510/sbdown.htm
It was archived under several parts (side A-B-C, on file for BMP and one for sounds) on an external site because of the files size.

For those interested, you can still find the second game (Stardust Blue) here. However, a part with addons called "Extras" is missing aswell.
And there also seemed to be a project about transforming this project into RPG Maker 2000 that can be found here.

[RM2K3] Critical damage modifier (Dyn RPG)

I guess your best guess would be to ask Cherry himself. I would think you could either modify the Dyn files to have the ration you want, either create a SDK plugin to dot that, using the syntax.

For the Corti plugin, most default configuration look to be in DynRPG.ini. Sorry I can't help more about finding the default ratio in the source code (

[RM2K3] Critical damage modifier (Dyn RPG)

Hello,

I read the informations for your plugin and it doesn't modify the default value of the critical hit damage, but the chance of inflicting a critical hit with a skill, using different stats as a base for calculating damage than attack.

However, you might find a clue in the DynRPG documentation :
int RPG::Battler::getAttackPower ( RPG::Battler * target )

Built-in RM2k3 function that returns the strength of an attack (not the final attack value) Rough formula (a lot still not taken into account): if (critical hit) atk*3, else if (charge up) atk*2.

Parameters
target the target Battler of the attack

Returns
The damage value (again, not final!)

Definition at line 297 of file Battler.h.
Maybe you can modify directly this value in the Dyn files ?

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hello @GhostRider,

You can find it here. It's by the dev from Aurora Wing. I hope it's what you looked for.