GHOST'S PROFILE
Ghost
787
Game Project:
http://www.rainfall-game.com
Personal blog:
http://vibrantsea.tumblr.com
Contact: Karim@rainfall-game.com
http://www.rainfall-game.com
Personal blog:
http://vibrantsea.tumblr.com
Contact: Karim@rainfall-game.com
Search
Filter
The Direction of RPG Maker Community
I was at a lost words reading this topic, kind of a tired debate to be honest. I'm not a fan of the new generation per se, but that's mostly because a lot of the newer games overlook a lot of values that are important to me.
If you really want to see strides of changes I believe you should lead by example, show why the old generation is better. Write about them or do playthroughs of old games and maybe add commentary. Make a game project, it's really pointless to sideline talk without contributing. I mean, I kind of feel the same way but I never really felt like campaigning about it much. Topics of this nature will always yield black and white results, with a few sympathizers here and there in the gray area.
This is the worst sorry, I thought you were going somewhere but then you ended horribly.
If you really want to see strides of changes I believe you should lead by example, show why the old generation is better. Write about them or do playthroughs of old games and maybe add commentary. Make a game project, it's really pointless to sideline talk without contributing. I mean, I kind of feel the same way but I never really felt like campaigning about it much. Topics of this nature will always yield black and white results, with a few sympathizers here and there in the gray area.
author=sbester
A game doesn't have to do something new or dynamic to be fun. I tend to ignore those ones anyway in favor of oldschool goodness.
This is the worst sorry, I thought you were going somewhere but then you ended horribly.
Keeping it in RMN.
Keeping it in RMN.
author=mellytan
great stuff. thanks for help keeping the "scene" alive
(even if that scene is now a crime scene cordoned off with bright yellow tape emblazoned with the words "3-TILE RULE")
(and we're just standing listlessly in the center)
(flickering streetlamps illuminating our tired faces as we poke the twitching rm2k3 corpse outlined with bright green chalk)
("hey man........u ok")
(meanwhile, from somewhere in the foggy postapocalyptic distance, someone calls out:
"PLS PM ME UR BATTLE SCRIPT TY"
and somehow we dont sigh)
(anymore)
everyone here is a bad except melly.
(why so serious)
The Screenshot Topic Returns
Whatchu Workin' On? Tell us!
Working on a few things... Need more sprite animations for one, or I'd like more. Writing out scenarios, it's fun but incorporating puzzles that feel more natural can be difficult. Puzzles always appealed to me though so I don't mind heh.
Need to choose which character is going to get drawn next. Cast is basically, just need to take the concept art and have an artist complete it.
IN OTHER NEWS 0_0
http://i.imgur.com/MytJp.png
Need to choose which character is going to get drawn next. Cast is basically, just need to take the concept art and have an artist complete it.
IN OTHER NEWS 0_0
http://i.imgur.com/MytJp.png
The Screenshot Topic Returns
@Tau
Looking good, saw the video on the previous page. I would maybe make the fish transparent or something. I like the Theo tilesets, never liked how the water didn't animate though. Looks like you picked up your project again.

The girl on the far left is the protagonist, Talyssa. One of the themes in this game is that the world is changing in an abstract manner. Humans turning into monsters, animals becoming "weird". The screen above, the deer is mortally wounded and as it's drinking the water... The blood (more like ooze) sprouts life in the stream, the flowers.
Most of the characters in the game have their own lives / motives. However, the main plot is the investigation of these strange events. There is a parallel story that is that unfolds that help provide an explanation as well.
Talyssa travels with a little girl seen in the last screen I posted. People with the same motivations as you join your party, some of the party members that join you are more integral while others only join temporarily.
If you're interested in learning more about the project, I made a site / blog thingy. As of this post it's missing a sidebar with some important links, so I decided to just talk about it a little bit in this post.
http://www.rainfall-game.com
Looking good, saw the video on the previous page. I would maybe make the fish transparent or something. I like the Theo tilesets, never liked how the water didn't animate though. Looks like you picked up your project again.

The girl on the far left is the protagonist, Talyssa. One of the themes in this game is that the world is changing in an abstract manner. Humans turning into monsters, animals becoming "weird". The screen above, the deer is mortally wounded and as it's drinking the water... The blood (more like ooze) sprouts life in the stream, the flowers.
Most of the characters in the game have their own lives / motives. However, the main plot is the investigation of these strange events. There is a parallel story that is that unfolds that help provide an explanation as well.
Talyssa travels with a little girl seen in the last screen I posted. People with the same motivations as you join your party, some of the party members that join you are more integral while others only join temporarily.
If you're interested in learning more about the project, I made a site / blog thingy. As of this post it's missing a sidebar with some important links, so I decided to just talk about it a little bit in this post.
http://www.rainfall-game.com
vacant sky's failure and the trends of selling rtp to stupid humans
The only reason I responded initially Peri was to clarify what TFT was trying to say, and despite all the naysayers, Sailerus had every right to post his game because that's how Kickstarter works. There's nothing we can do about it.
Personally, I think the game should have been more organized with its goals, but in all honesty I frankly don't care. Who am I to him or the pledge folk? A nobody, my input doesn't matter, the site won't let me speak my mind so why should I get all flustered?
If he did get funded however, I would feel the same way I felt about Echoes. Good intentions, not really the best planning / goal settings. Best wishes to the authors, I'm not a hater do whatever you want.
The reason I posted more was because you were giving a false sense that art costs infinite amount of money, you were placing filler details to justify the 20k. "Industry rates are X". This is misleading, I encourage people to take their game to the next level but saying things like that makes it seem like a pipe dream. There are other routes, just make sure you plan and surround yourself around people who can actually help you propel your game project. Set good goals etc.
I think this discussion has gone way past its life so I'm gonna bail, peace.
Personally, I think the game should have been more organized with its goals, but in all honesty I frankly don't care. Who am I to him or the pledge folk? A nobody, my input doesn't matter, the site won't let me speak my mind so why should I get all flustered?
If he did get funded however, I would feel the same way I felt about Echoes. Good intentions, not really the best planning / goal settings. Best wishes to the authors, I'm not a hater do whatever you want.
The reason I posted more was because you were giving a false sense that art costs infinite amount of money, you were placing filler details to justify the 20k. "Industry rates are X". This is misleading, I encourage people to take their game to the next level but saying things like that makes it seem like a pipe dream. There are other routes, just make sure you plan and surround yourself around people who can actually help you propel your game project. Set good goals etc.
I think this discussion has gone way past its life so I'm gonna bail, peace.
Sozora's Labyrinth
Nice sprite update, looks more charming. Didn't know you had a download up, will check it out later.
Caroline & Alexander
Hey, it's nice that you enjoyed it glad you liked it :). What I wanted to do with this was make the short story more easy to follow but open ended.
Because of the deadline (which idk was pointless in the end since the event died) I cut it too short. The theme of the event was basically ship, island, riftraft, include Alex. There's a story revolving around Caroline, an event had occur but those details are left out, the ending shows a past event which is somewhat of a hint. If you read all the npc dialogue you maybe able to piece it together. All I know is that it was too short and vague, it could have been better imo with a few more scenes.
I made a little story and I wanted to see if people could figure it out, it's unfortunately pretty vague. No one really responded so I kind of forgot about it. If I were to ever work on this again I would only add a few more maps to make it more understandable.
Glad you liked it though, was trying something different.
Because of the deadline (which idk was pointless in the end since the event died) I cut it too short. The theme of the event was basically ship, island, riftraft, include Alex. There's a story revolving around Caroline, an event had occur but those details are left out, the ending shows a past event which is somewhat of a hint. If you read all the npc dialogue you maybe able to piece it together. All I know is that it was too short and vague, it could have been better imo with a few more scenes.
I made a little story and I wanted to see if people could figure it out, it's unfortunately pretty vague. No one really responded so I kind of forgot about it. If I were to ever work on this again I would only add a few more maps to make it more understandable.
Glad you liked it though, was trying something different.
vacant sky's failure and the trends of selling rtp to stupid humans
I'm telling you to look into it yourself, what Gamesutra said refers to professional artists who expect hourly rates. What you're saying is not a fact and there are ways to get quality art long term without tens of thousands of dollars. What you get will be relative to your project and affordable in the grand scheme.
You can pay a fixed amount at either the rate of a good artist or a mutual agreement between the two, make a long term plan and work from there. I've seen many people successfully do this so don't take what your reading as a fact. That applies to professional level job offers, and btw game studios hire DA artists all the time.
By finding an artist, paying them yourself or split the cost with your team to get some initial concept stuff done like graphical art, sprites, maybe music, stuff like that... Then show that to kickstarter. This would be a much more accurate representation of how the game would look or feel. I already told you that it isn't that expensive to do this, if you give me an example of what you'd want to do I could tell you what the relative costs would be around. If you can't pay for this stuff initially then do it overtime, enough for something presentable for kickstarter. What is the point of making a demo with free resources then say HEY MOVING TO XNA HEY REPLACING ALL GRAPHICS. This is a huge step and the demo doesn't reflect -any of this.
Using rtp initially then saying that is just temporary is just not cool. If you want to use it then use it and then adjusts your goals accordingly and make a RM game. At least show the crowd source community what you're really trying to make on your own two feet before you ask for 20k+. I don't understand how this concept is so difficult to swallow.
You can pay a fixed amount at either the rate of a good artist or a mutual agreement between the two, make a long term plan and work from there. I've seen many people successfully do this so don't take what your reading as a fact. That applies to professional level job offers, and btw game studios hire DA artists all the time.
author=Perihelion
Also, how are you expecting a developer to get the assets he needs funding for before getting the funding?
By finding an artist, paying them yourself or split the cost with your team to get some initial concept stuff done like graphical art, sprites, maybe music, stuff like that... Then show that to kickstarter. This would be a much more accurate representation of how the game would look or feel. I already told you that it isn't that expensive to do this, if you give me an example of what you'd want to do I could tell you what the relative costs would be around. If you can't pay for this stuff initially then do it overtime, enough for something presentable for kickstarter. What is the point of making a demo with free resources then say HEY MOVING TO XNA HEY REPLACING ALL GRAPHICS. This is a huge step and the demo doesn't reflect -any of this.
Using rtp initially then saying that is just temporary is just not cool. If you want to use it then use it and then adjusts your goals accordingly and make a RM game. At least show the crowd source community what you're really trying to make on your own two feet before you ask for 20k+. I don't understand how this concept is so difficult to swallow.













