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The Damulan Legacy

Hey, thanks for your input koabogmali.. I just realized I mis-coded those chests, and I'm guessing you ended up with two of the same key halves. Looking at the code, it works optimally if you get the left side chest first, but not if you head right first.

I'll have a couple of map files up shortly that should fix this issue, and they will also work retroactively to fix the key issue so you don't have to replay anything.

The Damulan Legacy

It sounds like you still have the other half of the key to retrieve. It's in the offshoot on the left side of the main room. Once you get both halves of the key, they are replaced in your inventory with a full key that you can use in the center mine. Hope you're having fun playing so far!

The Damulan Legacy

Looking back into the game, with the lockbreaker code being 11, and in order from when you enter the room, you want to have the first, second, and fourth switches activated. Flip those three switches and you'll be able to get into that treasure chest at the end.

The Staff of Cyrenia

^ That's an oddity there.. I hate hearing about people having issues in bugs (I like correcting them but hate when people have them) but I've checked my code and found double redundancies and am unable to replicate that issue.. I'm curious myself to what could have caused that.

PS - I now have a hints and tips section up, it details up through the Water Shrine. I haven't gotten to anything past that yet but I imagine I'll likely have this hints and tips page completed tonight.

The Damulan Legacy

If you've gotten equipped with the stuff in the church town, head back into the forest and east. There's a small clearing to the world map and then another forest. You'll have to work your way east/southeast-ward through that forest, and then you come out on the east side of the forest, near the destroyed town of Lemeir. Shortly off to the east is a valley you can pass through, and north through that valley you'll enter the Damulan lands.

The Damulan Legacy

Pretty much there are different gemstones in the game that you must collect - they appear in a lot of maps, and are denoted by kind of a "sparkle" that appears for a short time - and then you have to go to Demage and the lady inside the door in the northwest corner of the city is the one who will teach you magic if you have enough crystals of a certain type. Spells still have level requirements and must be learned in order (i.e. you can't learn Explode before Pyre), but that's how you do it. Happy hunting!

The Finishing Touches - January 24, 2010

Gah, I get way too lazy sometimes. No real idea why I delayed this so long. My apologies! I think it was just life getting in the way and this just eventually taking a backseat to everything.

Full game up in a bit, and this time it's for real.

ss7.PNG

The beds for the inn are actually just south of the bottom of this image, lol.

Fairytale

Sounds very interesting and like a type of game I would love to play. *subscribes*

The Finishing Touches - January 24, 2010

Oh yeah, and just for fun:

Towns: 13
Dungeons: 7
"Levels" of equipment: 9 (8 purchasable, technically 10 total for shields)
Different monsters: 79
Items: 63
Character skills: 63
Switches used: 147
Variables used: 64