GREATREDSPIRIT'S PROFILE
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RETROMANIA!
Well I can't post screenshots because I'm at work so I'll post something else instead!
- General plot summary suffered first round of editing and most of it hit the floor. I had an entire toyline of villains get tossed because it's seriously a ten day game that I only really started yesterday (weekend was a wash). There's some unresolved stuff like is the main villain Lord Anaconda or Mordak the Malevolent (but only one) and if Kung the KungFu and Sofi the Sage will have any story presence beyond the start like DW2. With ten days and little actual content done I'm going to expect the floor to be a mess!
- I decided on a first draft of stats and general mechanics. Regular attacks are FF1-4 style of #ofHits * Damage calculation. The #ofHits isn't based on Hit% though but the weapon itself. The damage of each hit is based on STR and a multilier in the weapon minus the targets DEF. Some weapons are multiple but weak hits, some are few but heaver hits.
- Magic is the classic set damage range. I thought about Vancian casting but I wrote it off to avoid one more thing that wouldn't work at the last minute and the INT stat just gives MaxMP. Kung might get some STR spells or something, so far he's just designed to get a bunch of passives while the dog chews on the controller.
- Gear has weight and characters can only equip gear up to their WGHT stat. The only equipment restrictions is what a character can carry, there's nothing otherwise stopping Kung the bare chested martial artists from rolling around in Plate armor. Cribbed from Ultima basically although equipment capacity isn't tied to STR.
- In my attempt to not bother with compiling a tileset and using Ace's RTP I had to do so anyways. The indoor and outdoor tilesets are arranged in a way that makes it a pain to do the DW1-4 style maps as I'd like so I'm just putting the indoor and outdoor together to suit my needs.
- I actually have no idea what I'm going to do for music. Please look forward to it!
- General plot summary suffered first round of editing and most of it hit the floor. I had an entire toyline of villains get tossed because it's seriously a ten day game that I only really started yesterday (weekend was a wash). There's some unresolved stuff like is the main villain Lord Anaconda or Mordak the Malevolent (but only one) and if Kung the KungFu and Sofi the Sage will have any story presence beyond the start like DW2. With ten days and little actual content done I'm going to expect the floor to be a mess!
- I decided on a first draft of stats and general mechanics. Regular attacks are FF1-4 style of #ofHits * Damage calculation. The #ofHits isn't based on Hit% though but the weapon itself. The damage of each hit is based on STR and a multilier in the weapon minus the targets DEF. Some weapons are multiple but weak hits, some are few but heaver hits.
- Magic is the classic set damage range. I thought about Vancian casting but I wrote it off to avoid one more thing that wouldn't work at the last minute and the INT stat just gives MaxMP. Kung might get some STR spells or something, so far he's just designed to get a bunch of passives while the dog chews on the controller.
- Gear has weight and characters can only equip gear up to their WGHT stat. The only equipment restrictions is what a character can carry, there's nothing otherwise stopping Kung the bare chested martial artists from rolling around in Plate armor. Cribbed from Ultima basically although equipment capacity isn't tied to STR.
- In my attempt to not bother with compiling a tileset and using Ace's RTP I had to do so anyways. The indoor and outdoor tilesets are arranged in a way that makes it a pain to do the DW1-4 style maps as I'd like so I'm just putting the indoor and outdoor together to suit my needs.
- I actually have no idea what I'm going to do for music. Please look forward to it!
What are you thinking about right now?
RETROMANIA!
RETROMANIA!
I never work
Except at work, clearly!
e: + I wouldn't inflict the curse of working with me on anybody
except my coworkers, clearly!
Except at work, clearly!
e: + I wouldn't inflict the curse of working with me on anybody
except my coworkers, clearly!
RETROMANIA!
iirc the default database is embedded in the executable or it's flunky dll that I can't recall it's name and can't check because I'm at work. The only way for an enduser to change it is to do the same thing when they hacked the original Japanese release to make a pirated English fan translated copy.
The assets are easy to strip for obvious reasons (they aren't included!) and you can just change the Game.ini so the RTP line just reads "RTP=" sans quotes I believe so the game doesn't check for an installed RTP. I can double check later tonight.
The assets are easy to strip for obvious reasons (they aren't included!) and you can just change the Game.ini so the RTP line just reads "RTP=" sans quotes I believe so the game doesn't check for an installed RTP. I can double check later tonight.
RETROMANIA!
When is RMN's birthday exactly, anyway?
RETROMANIA!
Review Kingdom
Somewhere, a single tear runs down Solitayre's face
(I only helped with the queue once, and it was only for getting game profiles accepted for an event since people were submitting them at the last second)
(I only helped with the queue once, and it was only for getting game profiles accepted for an event since people were submitting them at the last second)















