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the new christmas toy that nobody will ever see on shelves (spoilers it the snes classic)
The SNES Classic is real, arrives on September 29th for $80
The games on it are:
Contra III: The Alien Wars™
Donkey Kong Country™
EarthBound™
Final Fantasy III
F-ZERO™
Kirby™ Super Star
Kirby's Dream Course™
The Legend of Zelda™: A Link to the Past™
Mega Man® X
Secret of Mana
Star Fox™
Star Fox™ 2
Street Fighter® II Turbo: Hyper Fighting
Super Castlevania IV™
Super Ghouls 'n Ghosts®
Super Mario Kart™
Super Mario RPG: Legend of the Seven Stars™
Super Mario World™
Super Metroid™
Super Punch-Out!! ™
Yoshi's Island™
(emphasis mine)
Pretty nice loadout, too bad it'll never be on shelves so I can't get one without paying some scalper three times the price in markup!
The games on it are:
Contra III: The Alien Wars™
Donkey Kong Country™
EarthBound™
Final Fantasy III
F-ZERO™
Kirby™ Super Star
Kirby's Dream Course™
The Legend of Zelda™: A Link to the Past™
Mega Man® X
Secret of Mana
Star Fox™
Star Fox™ 2
Street Fighter® II Turbo: Hyper Fighting
Super Castlevania IV™
Super Ghouls 'n Ghosts®
Super Mario Kart™
Super Mario RPG: Legend of the Seven Stars™
Super Mario World™
Super Metroid™
Super Punch-Out!! ™
Yoshi's Island™
(emphasis mine)
Pretty nice loadout, too bad it'll never be on shelves so I can't get one without paying some scalper three times the price in markup!
Post a screenshot of your steam summer sale's wallet casualties!
I added to my backlog already during a playstation store sale where I got Yakuza Zero so I didn't need to add to it further with this sale. (plus already playing Nier Automata, Link Breath of the Wild, and FF14 Stormblood so
)

Shoutout to this dog
RETROMANIA!
What are you thinking about right now?
Blue Mage is great in a "once you put Farore's Wind on B button you can go to the twins house and drop a warp point then go and beat king dodongo and when you hit the blue warp it'll teleport you to the credits gg you just beat zelda" kind of way. But if you don't know the good blue magic to pick up and how to use it you're kinda wandering aimlessly wondering why Goblin Punch is such trash. It doesn't help that a lot of good Blue Magic requires a Trainer to use !Control on a monster so it'll use said Blue Magic, usually healing stuff. Plus since FF5 has two big points of no return never mind one time dungeons you can miss easy/good sources of blue magic just by progressing the game.
One big thing is that Blue Mages can equip rods which means you can equip->use them to deal level 3 elemental damage that ignores defense (or was that just cracking rods in FF6?). Once you get to Karnak and can buy rods you can roll a lot of shit by breaking rods on their face.
Here's a general tips document for the 4JF including suggestions for specific classes. There's some vague talk of advanced strategies (Black Spark to half level or inflict Old to slowly reduce enemy level until it is a multiple of 5 then hit them with L5 Doom but IMO that's really obnoxious).
Here is a list of good blue magic. Remember that to learn Blue Magic the spell must connect (so L5 Doom must hit somebody) and the learner must be alive at the end of the battle.
Vampire
From the bats in the first cave of the game
Drains HP from enemies based on HP lost, the Damage:HP ratio varies between versions of the game. Good for having a self heal
Goblin Punch
Fight Black Goblins early in the game
Regular attack that deals x8 damage if the target's level matches the user's. Basically requires metaknowledge.
Another use is that it deals damage based on your listed attack power so when you get the Excalipoor and its 100 attack power you can do good damage since regular Fight commands with the Excalipoor only do garbage damage.
Aero 1/2/3
Various enemies. 1 from Moldwinds in the Wind Shrine, 2 from Gigas in the exploding castle or Page 32 in the dungeon right after it. 3 is from the nameless crystals boss in the forest in the 2nd world.
Deals wind element damage. Having the Air Knife equipped will boost Wind damage too when you get it in... World 2? Not bad to have.
Frog Song
Elf Toads in the Walrus Castle Tower dungeon where you get Shiva
Inflicts toads on all enemies. Sometimes useful.
????
Wild Nack enemies after the Walz Meteor
Deals damage = MaxHP - CurrentHP. Stacks well with Monks and against high DEF enemies.
There's no indicator when this skill is used by enemies but it has a different animation to know when it's used.
Flash
Crew Dust in the Fire Powered Ship dungeon. You'll get hit by this for sure.
OR feed an ether to the tomestones on the first mountain dungeon and they'll use it
Inflicts blind on all enemies. Blind enemies can't hit as often which is good.
Exploder
Motor Trap on the Fire Powered Ship. Hit them with a lighting elemental attack to trigger it.
Kill the user dealing damage = MaxHP. Only useful on a boss late in the game that uses a ton of Blue Magic. If you hit him with Exploder he learns that spell and might use it on you, killing himself with it.
Aqua Rake
Chimera enemies that spawn in deserts between the Fire Kingdom and the Library
Deals heavy damage to all enemies. Also deals x8 damage to desert enemies. Some versions are nonelemental, others are water afaik.
Death Claw
Death Claw boss when escaping the exploding castle
Reduces a target to single digit HP and inflicts paralysis. Sometimes useful.
L5 Death
Page 256 of the Library.
Kills all enemies whose level is a multiple of 5. Basically need meta knowledge to take advantage of it. Can cheese a few bosses with it.
Make sure one character's level is a multiple of 5 to learn it. If it doesn't hit anybody you won't. Also make sure that your entire party doesn't have a multiple of 5 level because it will kill your entire party! Also players usually get to the library dungeon around level 15.
Guard Off
Page 256
Reduces defense and magic defense of an enemy. You need !Control to get Page 256 to use it though.
Magic Hammer
Byblos, boss of the library.
I think it's his opening move? Halves MP of the target.
Black Shock
Black Flames on Cresent Island.
Halves target's level. Mostly for manipulating enemy levle to hit them with L3 Flare or L5 Doom. Make sure to pick this up, it's part of some bosses cheese strats.
Missile
Missile Turrets of the flying ruins.
Deals 75% damage. The usual gravity spell caveats applies for usefulness.
Emission / Flamethrower
The other turrent of the flying ruins.
Deals fire damage. Not great next to breaking Fire Rods but cheaper on gil. Good to have.
Note that the four turret enemies where you can fight the above two enemies are random. You might get unlucky and only fight one.
L4 Quarter
Hydras in the Floating Ruins. Used when killed.
Inflicts Quarter (HP becomes 3/4) if target's level is a multiple of 4. Usual gravity caveats apply.
White Wind
Enchanted Fans in the Floating Ruins
OR Rabbit dudes in Exdeath's CastleHeals the party equal to the caster's current HP. Always applies, even through reflect or the BoneMail.
You need to confuse or !Control them to get them to use White Wind on your party though. The Dancing Knife can inflict confuse 1/8th of the time if you don't have any other way to do so.
Blow Fish
Lamia in the Floating Ruins
Deals 1000 damage. Also requires !Control.
e: wow that looks way uglier than I thought, fixed to remove tables
e2: also only up to the 1st world. 2nd world has a few more (L3 Flare from Red Dragons in Barrier Tower, requires !Control) that I can fill in later
One big thing is that Blue Mages can equip rods which means you can equip->use them to deal level 3 elemental damage that ignores defense (or was that just cracking rods in FF6?). Once you get to Karnak and can buy rods you can roll a lot of shit by breaking rods on their face.
Here's a general tips document for the 4JF including suggestions for specific classes. There's some vague talk of advanced strategies (Black Spark to half level or inflict Old to slowly reduce enemy level until it is a multiple of 5 then hit them with L5 Doom but IMO that's really obnoxious).
Here is a list of good blue magic. Remember that to learn Blue Magic the spell must connect (so L5 Doom must hit somebody) and the learner must be alive at the end of the battle.
Vampire
From the bats in the first cave of the game
Drains HP from enemies based on HP lost, the Damage:HP ratio varies between versions of the game. Good for having a self heal
Goblin Punch
Fight Black Goblins early in the game
Regular attack that deals x8 damage if the target's level matches the user's. Basically requires metaknowledge.
Another use is that it deals damage based on your listed attack power so when you get the Excalipoor and its 100 attack power you can do good damage since regular Fight commands with the Excalipoor only do garbage damage.
Aero 1/2/3
Various enemies. 1 from Moldwinds in the Wind Shrine, 2 from Gigas in the exploding castle or Page 32 in the dungeon right after it. 3 is from the nameless crystals boss in the forest in the 2nd world.
Deals wind element damage. Having the Air Knife equipped will boost Wind damage too when you get it in... World 2? Not bad to have.
Frog Song
Elf Toads in the Walrus Castle Tower dungeon where you get Shiva
Inflicts toads on all enemies. Sometimes useful.
Garula, the boss of the Walz Tower, is vulernable to toad
????
Wild Nack enemies after the Walz Meteor
Deals damage = MaxHP - CurrentHP. Stacks well with Monks and against high DEF enemies.
There's no indicator when this skill is used by enemies but it has a different animation to know when it's used.
Flash
Crew Dust in the Fire Powered Ship dungeon. You'll get hit by this for sure.
OR feed an ether to the tomestones on the first mountain dungeon and they'll use it
Inflicts blind on all enemies. Blind enemies can't hit as often which is good.
Exploder
Motor Trap on the Fire Powered Ship. Hit them with a lighting elemental attack to trigger it.
Kill the user dealing damage = MaxHP. Only useful on a boss late in the game that uses a ton of Blue Magic. If you hit him with Exploder he learns that spell and might use it on you, killing himself with it.
Aqua Rake
Chimera enemies that spawn in deserts between the Fire Kingdom and the Library
Deals heavy damage to all enemies. Also deals x8 damage to desert enemies. Some versions are nonelemental, others are water afaik.
Death Claw
Death Claw boss when escaping the exploding castle
Reduces a target to single digit HP and inflicts paralysis. Sometimes useful.
L5 Death
Page 256 of the Library.
Kills all enemies whose level is a multiple of 5. Basically need meta knowledge to take advantage of it. Can cheese a few bosses with it.
Make sure one character's level is a multiple of 5 to learn it. If it doesn't hit anybody you won't. Also make sure that your entire party doesn't have a multiple of 5 level because it will kill your entire party! Also players usually get to the library dungeon around level 15.
Guard Off
Page 256
Reduces defense and magic defense of an enemy. You need !Control to get Page 256 to use it though.
Magic Hammer
Byblos, boss of the library.
I think it's his opening move? Halves MP of the target.
Black Shock
Black Flames on Cresent Island.
Halves target's level. Mostly for manipulating enemy levle to hit them with L3 Flare or L5 Doom. Make sure to pick this up, it's part of some bosses cheese strats.
Missile
Missile Turrets of the flying ruins.
Deals 75% damage. The usual gravity spell caveats applies for usefulness.
Emission / Flamethrower
The other turrent of the flying ruins.
Deals fire damage. Not great next to breaking Fire Rods but cheaper on gil. Good to have.
Note that the four turret enemies where you can fight the above two enemies are random. You might get unlucky and only fight one.
L4 Quarter
Hydras in the Floating Ruins. Used when killed.
Inflicts Quarter (HP becomes 3/4) if target's level is a multiple of 4. Usual gravity caveats apply.
White Wind
Enchanted Fans in the Floating Ruins
OR Rabbit dudes in Exdeath's Castle
You need to confuse or !Control them to get them to use White Wind on your party though. The Dancing Knife can inflict confuse 1/8th of the time if you don't have any other way to do so.
Blow Fish
Lamia in the Floating Ruins
Deals 1000 damage. Also requires !Control.
e: wow that looks way uglier than I thought, fixed to remove tables
e2: also only up to the 1st world. 2nd world has a few more (L3 Flare from Red Dragons in Barrier Tower, requires !Control) that I can fill in later
RETROMANIA!
RETROMANIA!
Whatchu Workin' On? Tell us!
*opens old project*
fuuuuuuuuuck what was I working on last? I got two save files and one is in a weird state and I can't remember what it was set up for. Maybe I'll just start another balancing playthrough and see where it all breaks down again
fuuuuuuuuuck what was I working on last? I got two save files and one is in a weird state and I can't remember what it was set up for. Maybe I'll just start another balancing playthrough and see where it all breaks down again

Inhuman Resources
Going with bxfr to make some basic stuff like cursor sounds might just be enough for a starting point. There's been plenty of sound effect reuse in the past in various media (cue Wilhelm Scream) so long as the bigger, more obvious and common assets are original it might not be a problem. How original does Sword_Swing.wav have to be for an indie RPG Maker game?
There's also the SNES RPG Maker sound effects that were given if you preordered Ace but it isn't as robust as the PC RPG Maker SEs.
There's also the SNES RPG Maker sound effects that were given if you preordered Ace but it isn't as robust as the PC RPG Maker SEs.
Inhuman Resources
Kentona
(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)
The RTP for any RPG Maker is completely available to use in any commercial project as long as it is an RPG Maker you have purchased (so Ace Lite wouldn't count, and obviously piracy wouldn't either) and used in any other RPG Maker you legally own (and possibly any other Degica product but that isn't relevant here).
I have negative skills with creating assets so I can't help here at all.
e: The real question here is if the 2k3 SE RTP would be too recognizable to cause problems for players and I'm not equipped to approach that question at all.
















