GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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Visionless

Hey there! So here are my impressions of Visionless, in comment form, since it's a demo. And let me just say, wow!

Overall view

The concept of this game intrigued me from the start. A game that tries to translate the experience of being blind to a mostly sighted public? That has the potential to be quite fascinating.

I myself have spent, in the past, quite a long time thinking about how to best design games for the blind, but as it turns out, I never got around to implementing those ideas. While there do exist some blind-friendly videogames out there, they're a mostly unexplored territory of game design that I have some interest on. Not gonna lie, most games I've played or made are very much visual experiences, so designing compelling gameplay without visuals at all sounds like a fascinating challenge.

Now, this game itself employs visual information, but I believe many of the ideas it uses could be easily translated into a blind-friendly experience, making it a quite interesting thing to check out.

Things I like

- Interesting and original ideas all around.

- Fascinating presentation, with all objects being represented by their sillouette, which is what a person could conceivably make out with their sense of touch.

- It shows that an experience about blindness does not have to be dark and scary, instead being a light hearted and fun story. This is an enjoyable short account of the everyday life of a kind and wise blind witch.

- Narration only describes things related to touch and sound, which is a fascinating way to write.

- Fascinating usage of sound offset to convey sceneries and events.

- I like how tactile information is translated into visual information, it's pretty neat.

- Interesting puzzles revolving around navigating a map while not being able to see.

- Beautiful soundtrack to go with it all.

Things I don't like

- The fact that there isn't more of it.

Final thoughts

This demo is a really fascinating little thing. The way it handles storytelling, presentation and gameplay are unlike anything I'd ever seen before.

So for originality, pleasant presentation, compelling story, and fascinating gameplay, I'll be dropping my second 5/5 of this jam. I was so engaged it made me kind of sad when it was over.

AND TO THINK I ALMOST MISSED OUT ON IT FOR NOT HAVING MV! That would have been criminal!

Static Head

Okay then, thanks!

Static Head

Double post again, sorry!


After the final battle against Static Head, two lines about Domino being scared for Mikey and Ross keep looping infinitely.

"When we went dead silent over the radio, we had apparently given Domino a fright.

Of course, when teased, she denied she was worried about us."

It's a real shame cos I really want to know how it ends.

Static Head

you're welcome! :) I'm enjoying the game so far. It has flaws, but it is pleasant and wholesome, especially with the story and the interactions between Mikey and Ross.

My review should be done in one hour or so.

EDIT: Also, here's a list of bugs I found:

Just to clarify, I'm not counting the bugs into the final score, since they are supposed to be patched out regardless of everything else, but I'm gonna list a few.


- There are some places where an enemy event will continue to block the way after being defeated.
- It is way too easy to use Mikey's jumping ability to jump off the map in Onora City.
- HP regen badge doesn't work, instead giving us NULL HP (?????)
- I got softlocked after jumping on a certain tile.
- Sometimes the block breaking won't work for no good reason.
- It is possible to repeat certain monster backstory cutscenes even when the person corresponding to the monster has already been saved.
- Some doors are set to "push button" instead of "player touch". I didn't keep track of all of them, though, I'm sorry :(

Static Head

Sorry for the doublepost again (doing it because there's no notification for edits).

I got softlocked here using the jump ability:

Static Head

No problem! I'll get back to it soon.

Static Head

Sorry for the double post, but was the download updated? I downloaded the file again a few minutes ago and the bug still happens.

Static Head

No problem! I'll go right back to checking it out, now.

EDIT: I mean, as soon as the fixed version is uploaded.

50 Days of Representation

If that's the case, I'm going to post my opinions as a comment.

Static Head

Hi! There's a bit of a problem.

I can't make the game progress further than
when you talk to Mikey's dad. The battle won't start, and if I try talking to Mikey's dad again, the same dialog of him challenging Mikey to a fight comes up