GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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Features you love in indie games

Oh, don't get me started on the thousands of FF7 fangames that were being made in RM2K3 in the late 2000s.

Are we derailing, guys? Cuz it looks like we're derailing.

Features you love in indie games

author=Craze
it's also capable of ff6


How dare you!


It's also capable of Final Fantasy 5!

Features you love in indie games

author=Darken
RM2003 is only really capable of making FF4 clones...


This offends me hard.

50 Days of Representation

So I reviewed pretty much every already released game on the list, except for Karsuman's, which I intend to check out tomorrow. I'm sorry for giving the mods so much work at a time like this, but I took it upon myself to do this, so I'm sure as heck doing it.

Florian's Eyes

Well, you don't have to make the player go through every single day. You can skip a few days at a time in the narration just fine, but I see your point. It's hard to justify the character staying that long without it becoming rather strange.

And yeah, I hate mapping as much as you do, I can totally understand that. I forgot to mention that I find the forest tileset really pretty. I also found it fascinating to learn that many wiccans actually have jobs outside their wiccan camps.

Matchmaker Carol

Crazy coincidence that one of the RTP characters is called Carol, haha! I never knew this, and now I'm super curious.

I tried creating a new project in RM2K3, but none of the characters had that name, so I'm assuming it's from another version of RPG Maker?

So I bought the RMW version of RM2K3 long ago, and now I can't download it anymore? What the heck? I go into the RMW website and there is no way to access my account. Is this happening to anyone else?

Nevermind, I got it. You just have to go to old.rpgmakerweb.com

Features you love in indie games

My thing with indies is more related to my ideals than it is to game design. I feel like indies understand what I want out of games in a way the mainstream industry no longer does.

See, indies are developed to be fun, interesting, or otherwise compelling experiences, usually made by fans of video games for fans of video games, and usually made with love and a cohesive artistic vision.

In contrast, the mainstream video games industry nowadays has gone in the complete opposite direction. Microtransactions up the wazoo, "live service" mentality, design by commitee with no clear artistic vision, and games sometimes being purposefully made to be slow and obnoxious in order to pretty much force the player to buy "time savers" to actually be able to enjoy the game that they have bought. They also rely on tons of "FOMO" to make people want to play games even when they would normally not.

That isn't to say the mainstream industry does not occasionally launch good games without those predatory schemes, but they are becoming ever more rare. It feels like the mainstream industry has shifted focus from creating entertaining experiences to optimizing how to psychologically manipulate people into spending as much money as possible on their games.

So nowadays, if I want to play a fun game, I play indies. If I want to play a game with a deep narrative, I play indies. If I want an original gameplay idea that the mainstream industry would never dare try out of fear of losing revenue, I play indies.

Now, if I want a fast way to get a large sum of money out of my wallet as fast as possible, I just place my vacuum cleaner directly inside it. If my vacuum cleaner is being used, then I buy a triple-A game.

Call me an indie purist or whatever, but the mainstream games industry is losing me as a customer fast. Indies have been filling the game shaped hole in my heart in the last few years, and they'll probably be more necessary than ever down the line. The mainstream games industry is the reason why I do not call myself a "gamer" anymore.

I really hope I don't start a flamewar here, because that is not my intention.

Florian's Eyes

Double post, I apologize.

I had to manually download the RGSS104E.dll library to run the game. Maybe include it in the package?

EDIT: Hey there! So, I played the game, and here are my impressions on it.

I like the premise of spending some time with an "alternative" culture isolated from globalized society, and learning about their customs and their rituals. It's clear that a lot of research went into understanding wiccan culture here, which I appreciate a lot.

I must say, however, that other than that, the game is kind of underwhelming. Nothing goes on in the story, you know? Florian stays for a day, and then leaves. Not only does he not get to experience a decent chunk of wiccan culture, no hardship or anything like that is faced. You know how Abigail just textually explains a ton wiccan rituals and holidays just before Florian leaves? It would be much cooler if Florian actually experienced those things instead of leaving the day after. He doesn't have to experience all of them, but at least a significant portion of them. That by itself would have made the game much better.

The bit with the teacher has very little to do with wiccan culture, to be honest. The random history quiz on the industrial revolution feels extremely out of place. If the teacher went off on a tangent about how the industrialized world is different from the world of wicca, it would make sense, but that doesn't happen. Also, is it really necessary to spend, like, five whole minutes discussing fractions? It feels out of place too, and it doesn't feed into the main theme at all.

The gameplay is really scant, this being a kinetic novel and all. Kinetic novels live and die on their story, so when your story revolves around showcasing the traditions of a culture rather than an interpersonal drama, some gameplay would be better. Why not a graphic adventure section where you help the villagers pick fruit and herbs for a meal? Or maybe a section where you have to collect resources to help the villagers prepare for a thunderstorm? I dunno, something of the like would be cool.

Overall, though, the fact that you took your time to research wiccan culture shows to me that your intentions were good, so do not give up. Keep trying, learn from your mistakes, so your next game can be better than the last. I'm not really one to talk, as my games so far have been pretty meh, but I'm in that process right now as well.

So, good luck to both of us, I guess!