GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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50 Days of Representation
Okay then, so that leaves me four games to check: Visionless, Static Head (which I'm currently playing), The Pronoun Game, and Punkitt's game which hopefully comes out soon.
I hope you guys find my feedback helpful, and if not, I'll try to improve it next time.
I hope you guys find my feedback helpful, and if not, I'll try to improve it next time.
Visionless
I do not own RPG Maker MV. I guess I'm gonna have to skip this one. I'm so sorry, I hope you understand.
Visionless
50 Days of Representation
Checking out Visionless today, and Static Head tomorrow. Can't wait to check out anything else that shows up before the deadline, though!
Age of Myth Review
Next time you can do what I do: add a call to a specific common event (called something like "teleport processing") to every teleportation event right from the start of development.
That common event will start out blank, but whenever you think of a mechanic that requires you to check something between teleports, you can add it to the event. For instance, if you need to reset a puzzle to its initial state whenever you walk out of the map, make the event reset all pertinent switches/variables.
That common event will start out blank, but whenever you think of a mechanic that requires you to check something between teleports, you can add it to the event. For instance, if you need to reset a puzzle to its initial state whenever you walk out of the map, make the event reset all pertinent switches/variables.
50 Days of Representation
I'm now frantically refreshing the page and waiting for more entries to turn up. Incidentally, if someone would rather not have me review their game, please tell me, I don't intend to be rude.
Age of Myth Review
Age of Myth Review
So, the spider climb breakage happened the first time when I used a spider climb scroll right outside the . Upon entering the house, the power was gone, and it was still not working even when I left the house. The timer was still running, but I could no longer use spider climb.
The second time happened when I used a scroll to check. Upon entering the path, a dialog box is triggered, and I lose the power to walk through stuff. Again, timer still running.
Both of the above can be replicated, and I just tried them here.
Also, I really don't know how the bridge bug happened, because I could never replicate it. But basically, what happened is, instead of the regular scene where she just sat there looking at the river, until I pressed shift, and she was teleported twice and ended up in a piece of bridge that I couldn't move in. Then I took a spider climb scroll and managed to walk out. Maybe it has something to do with the way I entered the map or something of the like, I dunno.
As for the final dungeon, it had samey rooms and I kept running in circles for a while before I finally found out where to go. Not sure if I'm just terrible at navigation, but it gave me too much trouble. I found doors of a different color from the others, but they didn't contain anything of interest. I found places with ninjas attacking me, but they only looped me back to the places I'd already been to. I don't know why this is so frustrating, but it is, at least to me. It later turned out that the one door I neglected to check was the door I was supposed to enter, but there was nothing particularly special about it.
In fact...

On the left, there's a door that leads to a room full of people doing drugs. On the right, there's the door that advances the story. There is literally no difference between them, so I walked past the door I had to go through a million times before realizing I'd never checked it.
That not to mention I didn't figure out what I had to do to "bring him pain" at first, which led to yet more aimless wandering until I figured out where his wife was (with the exact same problem of samey rooms).
Also, I did not rob Joser's estate. I got the Hero's Ending, but I started my second playthrough because I really want to get into Joser's estate this time.
house where the girl who hurt her knee is taken to
The second time happened when I used a scroll to check
the hidden path behind the office in Holis
Both of the above can be replicated, and I just tried them here.
Also, I really don't know how the bridge bug happened, because I could never replicate it. But basically, what happened is, instead of the regular scene where
Yaz disposes of the bodies and then stands there for a second,
As for the final dungeon, it had samey rooms and I kept running in circles for a while before I finally found out where to go. Not sure if I'm just terrible at navigation, but it gave me too much trouble. I found doors of a different color from the others, but they didn't contain anything of interest. I found places with ninjas attacking me, but they only looped me back to the places I'd already been to. I don't know why this is so frustrating, but it is, at least to me. It later turned out that the one door I neglected to check was the door I was supposed to enter, but there was nothing particularly special about it.
In fact...

On the left, there's a door that leads to a room full of people doing drugs. On the right, there's the door that advances the story. There is literally no difference between them, so I walked past the door I had to go through a million times before realizing I'd never checked it.
That not to mention I didn't figure out what I had to do to "bring him pain" at first, which led to yet more aimless wandering until I figured out where his wife was (with the exact same problem of samey rooms).
Also, I did not rob Joser's estate. I got the Hero's Ending, but I started my second playthrough because I really want to get into Joser's estate this time.
Glories of the Hunt Review
You're welcome!
By the way, I think my favorite optional part was the part when we get to
I'm mentioning it because I really like optional content that adds more story details, and if I were to make a suggestion, it'd be to include even more of those.
By the way, I think my favorite optional part was the part when we get to
unlock the dragon's computer and find out some really incriminating stuff about his past, how he's an absolute jerk and even other dragons despise him. Arthur put it best: a freaking entitled teenager of a dragon
I'm mentioning it because I really like optional content that adds more story details, and if I were to make a suggestion, it'd be to include even more of those.
KO Cupid
So, as I've probably said to literally everyone within earshot in the last few days, I'm checking out every entry on the 50 Days of Representation jam, and leaving my impressions on each. This one's a demo, so I'm just gonna put up a comment.
I decided I'm gonna put the whole thing in hide tags from now on to keep the gigantic comment from pushing every other comment off page. (Spoiler: it's a good demo)
Overall thoughts
KO Cupid is a turn-based RPG with a lovely LGBTQIA+ cast and a nice story full of friendly mishaps. This short demo is quite a lovely piece, a bit more comedy-esque and heart warming than most jam entries I've been seeing, and I was needing that after some more hard-boiled entries put me in a somber mood (pretty good entries, mind you, but with rather depressing stories).
I'm not going to comment on the stuff Craze is already aware of (i.e. the stuff listed on the blog post on the project page), so I'm gonna focus on everything else.
Stuff I like
- The choice of music is fun as heck. Upbeat, relaxing, sometimes sad, sometimes serious, etc.
- Enjoyable writing. You get to pick whether you want the writing to have sex jokes, or just silly cuteness, I find that super cool. The lovable cast really help in the writing department too. I also like how the game is comedic most of the time, but still tells a compelling story, with nice emotional moments and stuff.
- Maps are conducive to exploration, with not only treasure, but also some funny little character interactions to find.
- Cool looking, cartoony monster sprites.
- I like that we can adjust the difficulty to something that suits us (more on that later).
- Lovely LGBTQIA+ couplings with a cute/funny story to them.
- "Chat" feature in the menu reminds us of what we have to do, so we never get lost.
- Game doesn't front-load tons of textual information about battle system, instead allowing you to learn about those things by chatting with NPCs.
Stuff I don't like
- I feel like the random encounters take too long to end. I mean, I thought this was a problem on my part at first, but they really do take too long. "Oh but you can adjust the settings to your heart's content!" Yes, I can, but I really feel like I shouldn't have to. I eventually adjusted the settings to diminsh the enemies' power and encounter rate and was able to enjoy the game, but the default settings are garbage.
- This one is just personal taste. I also developed a hatred for being interrupted in my exploration by random encounters out of nowhere along the years. I used to be okay with that in the past, but nowadays it just kills my joy.
- I feel more than a bit patronized by the massive arrows pointing to where we can enter. Is that really necessary?
Final thoughts
In spite of the few annoyances I had with this game, it is quite good. I believe some of my annoyances narrow down to personal preferrence. A long time ago, I used to love the formula of turn-based RPGs with random encounters. Nowadays, not so much. Maybe that's the problem I have here, or maybe not, I dunno.
Regardless of that, I can't possibly discount points for the game not appealing to my particular tastes, and I think this is a nice 4/5. The characters and writing are good, exploration is good, but the battles could be better balanced so the player doesn't have to do it themselves.
I decided I'm gonna put the whole thing in hide tags from now on to keep the gigantic comment from pushing every other comment off page. (Spoiler: it's a good demo)
Overall thoughts
KO Cupid is a turn-based RPG with a lovely LGBTQIA+ cast and a nice story full of friendly mishaps. This short demo is quite a lovely piece, a bit more comedy-esque and heart warming than most jam entries I've been seeing, and I was needing that after some more hard-boiled entries put me in a somber mood (pretty good entries, mind you, but with rather depressing stories).
I'm not going to comment on the stuff Craze is already aware of (i.e. the stuff listed on the blog post on the project page), so I'm gonna focus on everything else.
Stuff I like
- The choice of music is fun as heck. Upbeat, relaxing, sometimes sad, sometimes serious, etc.
- Enjoyable writing. You get to pick whether you want the writing to have sex jokes, or just silly cuteness, I find that super cool. The lovable cast really help in the writing department too. I also like how the game is comedic most of the time, but still tells a compelling story, with nice emotional moments and stuff.
- Maps are conducive to exploration, with not only treasure, but also some funny little character interactions to find.
- Cool looking, cartoony monster sprites.
- I like that we can adjust the difficulty to something that suits us (more on that later).
- Lovely LGBTQIA+ couplings with a cute/funny story to them.
- "Chat" feature in the menu reminds us of what we have to do, so we never get lost.
- Game doesn't front-load tons of textual information about battle system, instead allowing you to learn about those things by chatting with NPCs.
Stuff I don't like
- I feel like the random encounters take too long to end. I mean, I thought this was a problem on my part at first, but they really do take too long. "Oh but you can adjust the settings to your heart's content!" Yes, I can, but I really feel like I shouldn't have to. I eventually adjusted the settings to diminsh the enemies' power and encounter rate and was able to enjoy the game, but the default settings are garbage.
- This one is just personal taste. I also developed a hatred for being interrupted in my exploration by random encounters out of nowhere along the years. I used to be okay with that in the past, but nowadays it just kills my joy.
- I feel more than a bit patronized by the massive arrows pointing to where we can enter. Is that really necessary?
Final thoughts
In spite of the few annoyances I had with this game, it is quite good. I believe some of my annoyances narrow down to personal preferrence. A long time ago, I used to love the formula of turn-based RPGs with random encounters. Nowadays, not so much. Maybe that's the problem I have here, or maybe not, I dunno.
Regardless of that, I can't possibly discount points for the game not appealing to my particular tastes, and I think this is a nice 4/5. The characters and writing are good, exploration is good, but the battles could be better balanced so the player doesn't have to do it themselves.















