GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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A Pan Girl and That One Friend

I'mma subbed!

50 Days of Representation

author=AtiyaTheSeeker
Right now, I want to find whatever is in my brain that makes me hate my passions, and fucking strangle it. If I don't buckle down, I'm not going to complete this thing in time.


I feel you. You know what's been ticking me off? Having to map. I don't want my maps to look too ugly, but at the same time I hate the amount of work I have to put into them to leave them half-decent. I guess I just don't understand how physical space works or something.

Screenshot Survival 20XX

@ellenor that looks sweet!

50 Days of Representation

author=karins_soulkeeper
author=Gourd_Clae
@karins Thanks!! Yeah, I probably will add an outline. I didn't realize until I posted it how much the light background messed with the bust. The tiles are placeholders at the moment but I still plan on using kinda light colors for the areas.

How is your game going? It sounded really cute!
Mm a nice, bold-ish outline would make these portraits pop, I think.

I have the core gameplay loop down, for the most part but I'm not sure if the game would be fun enough (since it's essentially a walking simulator that makes you do math), so I'm working on that for now. Haven't actually done any actual game making though; mostly just testing concepts and stuff...


I like the idea of a walking simulator with math.

50 Days of Representation

I'm still not ready for a project page. I need at least one more decent screenshot.

Whatchu Workin' On? Tell us!

I think 2-3 hours is a decent length. Remember to create a project page for your game if you haven't already!

Whatchu Workin' On? Tell us!

author=NihonViolett
I'm trying to make a psychological horror JRPG using the default assets. It starts with a fetch quest like any other classic RPG, but the object in question leads to a world of revolutions and madness. Currently in pre-alpha stage and has a demo. (...)

I think your idea is pretty neat. I like the idea of a spooky JRPG. Also, the usage of default assets is not bad per se, as the VX assets look pretty nice as they are.

With that being said, is this your first project? If so, you might want to keep it small. How long do you intend it to be?

Screenshot Survival 20XX

author=Punkitt
Here's an actual video (woah!) of the new area I was showing off, with character interaction and music I made myself! It's actually a wee bit old, I've adjust some sound/graphical things since then, but I don't want to upload a new thing since I'm lazy lmao.
(...)

This has gotta be the cutest traditional RPG I've ever seen. Your stylistic choices, from the usage of color to the character designs, all contribute to that. I love this.

Screenshot Survival 20XX

@Kaempfer I do think that's better. I think I'm gonna go with that. Thanks!

I'm adding you and Frogge under "help and feedback" in my credits. I hope that's okay.

Whatchu Workin' On? Tell us!

I'm working hard on the jam game. Taking some time off my research for the time being because I can't bear to look at it anymore. I'm planning out the tutorial for one of the game's core mechanics (i.e. picking up and placing objects around the scenery). Right now, it contains a massive tooltip whenever you pick something up, and I believe that might get annoying after a while.

Thank God for Cherry or whoever decided to include variable-determined picture IDs on RM2K3's official release. You know that cute item menu I posted on the other thread? Yeah, that would be orders of magnitude more annoying to make on the original RM2K3.