GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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What are you thinking about? (game development edition)
What is the public's general opinion on using mostly RTP music in this day and age? A lot of it is perfect for my needs, but I'm afraid it might make the game sound "newbie-ish".
Whatchu Workin' On? Tell us!
Writing tons of dialog, rummaging through Frogge's library of REFMAP edits for some oddly specific assets, covering plot holes.
Some good sites if you're using REFMAP/FSM/Mack graphics!
Thank you so much! I have a handful of REFMAP tilesets I intend to use (I'm not a good pixel artist), but there are certain things I could never find. This is very useful, thank you! :D
What are you thinking about? (game development edition)
My intention with my game is to release it to RMN plus a handful of friends instead of seeking out a larger audience. Does that make me a coward, or is that okay? I dunno. Insecurities and uncertainties have been dominating my mind recently.
What are you thinking about? (game development edition)
I'm considering running the pruning shears through my current game project once again. The more I realize every little thing I still have to make, the harder it is to believe I can handle a project of the current size.
Ideally, I wanted something as long as the section of A Link to the Past from the beginning to the first Agahnim battle. Only length-wise, not story/mechanics-wise, of course.
Ideally, I wanted something as long as the section of A Link to the Past from the beginning to the first Agahnim battle. Only length-wise, not story/mechanics-wise, of course.
What age range are the characters in your games?
Well, the main character of my current project is twelve, and I never stopped to think about it up to this point, but she only interacts with adults throughout the entire game. Is this creepy?
What are you thinking about? (game development edition)
author=Marrend
It's been forever, so my memory isn't all that great. However, with this question, I seem to recall the flashback in FF6 with Terra's father. He wasn't designed as a playable character, per say. I mean, I think you were able to walk and talk to people. I don't know if there was any actual data behind that character, aside from just the sprite-sheet. The sequence wasn't 100% railroading and cut-scene. Maybe 90%, though?
That is a good idea. I will use this idea for the "most important" optional cutscene in the story, in which some things that were intentionally ambiguous will finally be made clear.
As for the other scenes, I will keep them as scenes and books, except I'll try to make them as short as possible, and make it so that the books are accompanied by pictures and images to make them less boring to read.
What are you thinking about? (game development edition)
Any suggestions? I want to add exposition about some stuff that happened in the past, but I don't want to make a playable flashback as the main character is not present in any of those situations.
What are you thinking about? (game development edition)
I know that exposition based on cutscenes alone is the worst kind of exposition, but I'm in a situation where it may be the only option. Also, exposition based on finding and reading books/documents is second worst, and it's also pretty much my only other option at the moment.
The million gold question is: is it really the only option, or am I just too lazy to find a way to integrate that stuff into gameplay? Let's find out...
The million gold question is: is it really the only option, or am I just too lazy to find a way to integrate that stuff into gameplay? Let's find out...
What are you thinking about? (game development edition)
author=Pyramid_Head
Currently at a point in my game where I'm torn between working on various systems in my game, or working on the story and mapping and going to the systems later. And I'm not sure which I should do.
I want more Steel Spirit SaGa :P
I'd advise you to do whichever one you feel most comfortable with first, but then I'd be a hypocrite, because I'm also deadlocked like that way too often, undecided on which task I'm the least unwilling to do at any given time.
EDIT: I guess I'd like my game to be, if nothing else, earnest. How many people would admire a game for earnestness alone?














