GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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What are you thinking about? (game development edition)
Deciding the kind of crazy stuff that goes on in a seaside dance club when certain conditions are met. The idea is to have a Psychonauts-esque cerebral adventure inside said dance club, with some harsh lows and crazy highs, but somehow translate that into gameplay as well. Not supposed to be too long, but long enough to justify one of the game's greatest rewards.
This will be a pain in the butt. What kind of stuff do people even do in dance clubs? I've never been to one.
This will be a pain in the butt. What kind of stuff do people even do in dance clubs? I've never been to one.
Paletta Review
What was the worst/funniest/most memorable moment you've had while someone else was playing your game?
Earlier this year, I made a game for my girlfriend to celebrate our third anniversary. I finished the whole thing in the span of twelve hours, so it was far from polished or entirely functional. It was kind of a short little adventure game with a few puzzles, eight secret collectibles (pictures of us), and four main collectibles (little stories about our moments together).
Watching her tear up as she got each collectible was priceless, and it made it all worthwhile. She barely noticed the glaring bugs that she encountered, it made me really happy. It made me even happier that she set out to get all secret collectibles without me having to ask.
Now, if only I could be as dedicated to my "real" projects as I was to that one, they'd probably be done already. I started making that game at about 6 PM in the day before the anniversary, and finished it at about 6 AM in the day of the anniversary, without stopping for much more than five minutes at a time. I'm just unable to do the same for my serious projects for some weird reason, maybe it's the fact that I have to be much more attentive to detail and quality control on those, so I end up getting demotivated quickly.
Watching her tear up as she got each collectible was priceless, and it made it all worthwhile. She barely noticed the glaring bugs that she encountered, it made me really happy. It made me even happier that she set out to get all secret collectibles without me having to ask.
Now, if only I could be as dedicated to my "real" projects as I was to that one, they'd probably be done already. I started making that game at about 6 PM in the day before the anniversary, and finished it at about 6 AM in the day of the anniversary, without stopping for much more than five minutes at a time. I'm just unable to do the same for my serious projects for some weird reason, maybe it's the fact that I have to be much more attentive to detail and quality control on those, so I end up getting demotivated quickly.
Whatchu Workin' On? Tell us!
Working on giving the main character's grandma's home a more "homey" feel. The idea here is that the main character, Carol, has a bedroom of her own in her grandma's house (which she only stays in for one month every year), and she and her grandma spent a long time painting little flowers, butterflies and trees on the walls around her bedroom door.

Does the pixel art on the walls transmit that idea well enough? What do you guys think?
Also, Tileset is good old First Seed Material. I do not intend to create my own unless strictly necessary.
EDIT: image edited because I'm an idiot and ignored the footer.

Does the pixel art on the walls transmit that idea well enough? What do you guys think?
Also, Tileset is good old First Seed Material. I do not intend to create my own unless strictly necessary.
EDIT: image edited because I'm an idiot and ignored the footer.
Distilled Opinions Review Jam
Yay, I won! Thank you guys so much, this is an awesome initiative :)
What keys can I still get? Been wanting to play Octodad with my girlfriend for a while now, so if that's still available, I'd like it.
What keys can I still get? Been wanting to play Octodad with my girlfriend for a while now, so if that's still available, I'd like it.
I just remembered this status thing exists, and decided to use it just because. How are you all doing? What are you guys thinking about these days?
I just remembered this status thing exists, and decided to use it just because. How are you all doing? What are you guys thinking about these days?
author=Kylaila
Haha, glad I am not alone!
Well, that sounds like ye need to convince yourself you need to have a reason not to be motivated. Honestly, motivation is rarely a starter, and it actually is rare to be truly motivated before you jump into action. More often, it starts kicking in while you are doing something and making progress. So basically, I say no need to worry about your project or your motivation just cause yer not having it tug at you! No need for a reason for that. We all have those times, more often than not in fact, since that magical motivational idea is a little odd at times.
Still, those concerns can still be a bummer. If ya ever need a second opinion on how controls and such things work to feel more at ease tho, feel free to send it my way! 'tis my calling.
Thanks ^_^
It is true, motivation usually comes after the kickoff, when we start seeing things take shape.
I just remembered this status thing exists, and decided to use it just because. How are you all doing? What are you guys thinking about these days?
@Marrend I like Suikoden, I'll be checking it out :D
@Kylaina I also dislike going to weddings when I have no idea who most of the people are :(. I do enjoy hospitable small town folk, though, and studying something you like is always awesome :D
As for me, I dunno. Been looking for ever more bizarre and elaborate ways to explain why I've been so unmotivated to work on my RPG Maker project. Maybe it's all that insecurity with not knowing whether people will actually enjoy it, or if the controls will be pleasant enough to use, and so on.
@Kylaina I also dislike going to weddings when I have no idea who most of the people are :(. I do enjoy hospitable small town folk, though, and studying something you like is always awesome :D
As for me, I dunno. Been looking for ever more bizarre and elaborate ways to explain why I've been so unmotivated to work on my RPG Maker project. Maybe it's all that insecurity with not knowing whether people will actually enjoy it, or if the controls will be pleasant enough to use, and so on.
[RM2K] hello.
Hi fiddlesticks, welcome!
If you have a game to show us, you might want to create a project page for it, so you can keep it updated with screenshots, some development updates from time to time, and eventually a download link. You can start by entering your game's title and its description, and a handful of screenshots. An example of one of my own project pages can be found here.
If you need any help, then you can come to the forums asking for it, we'll be happy to aid you.
If you have a game to show us, you might want to create a project page for it, so you can keep it updated with screenshots, some development updates from time to time, and eventually a download link. You can start by entering your game's title and its description, and a handful of screenshots. An example of one of my own project pages can be found here.
If you need any help, then you can come to the forums asking for it, we'll be happy to aid you.
What are your favorite and least favorite parts of gam mak?
My favorite parts are:
- Constructing the game world, with its history, geography and society.
- Coming up with mechanics, puzzles, level design.
- Implementing stuff.
- Playtesting my own game (which unfortunately gives me very limited data).
My least favorite parts are:
- Making sure I didn't leave any game breaking bugs.
- Continuously bothering people to playtest my game to make sure things are intuitive and enjoyable enough. I wish this step was not necessary, but the more I advance in my project, the more it seems to be.
- Making graphics and music, hence why I tend to use royalty-free assets when I can.
Guilty pleasure:
- Taking game making tools such as RPG Maker and making them do things they weren't intended to do (say, an ABS in RM2K3, or stuff like that).
- Constructing the game world, with its history, geography and society.
- Coming up with mechanics, puzzles, level design.
- Implementing stuff.
- Playtesting my own game (which unfortunately gives me very limited data).
My least favorite parts are:
- Making sure I didn't leave any game breaking bugs.
- Continuously bothering people to playtest my game to make sure things are intuitive and enjoyable enough. I wish this step was not necessary, but the more I advance in my project, the more it seems to be.
- Making graphics and music, hence why I tend to use royalty-free assets when I can.
Guilty pleasure:
- Taking game making tools such as RPG Maker and making them do things they weren't intended to do (say, an ABS in RM2K3, or stuff like that).














