GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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What are you thinking about? (game development edition)

REFMAP, Mac n' Blue, First Seed Material, whatever it's called. Is it acceptable to make an RPG Maker game using those assets in this day and age? I'm not a stellar artist, so I really want to use them, as they look good and require little effort on my part.

Also, @StormCrow I absolutely agree about LTTP. I should probably play it again one of these days, on my SNES that I own and with the cartridge I also own in a perfectly legal way.

Whatchu Workin' On? Tell us!

Getting worried that almost all of my characters are either comic one-liners or sulking overly emotional characters with that vague faux character depth aobut them. I need to step up my writing game and introduce other personality types into the mix.

Screenshot Survival 20XX

Kingdoms of the Dump looks more and more fun the more I watch footage of it. Also, man, I bet designing the maps for it can't be an easy task, what with having to consider every weird thing the players may want to do with the platforming mechanics and stuff.

What is the best RPG Maker alternative

I like Wolf RPG Editor, but its interface can be confusing to newcomers.

Screenshot Survival 20XX

That looks lovely, Deckiller :O

Tell me more about Ib, Yume Nikki & my precious horror games

While we're on the subject of indie horror games, I was wondering if I should try out .flow. I heard it's basically Yume Nikki with the horror cranked up to eleven.

So, for those of you who played .flow: is it good? Also, is there a decent English translation?

Kiddos Puzzcade 1.1 Review

Thanks for the review :D

What are you thinking about? (game development edition)

author=LockeZ
Nah, most ideas do suck, even when people compliment them.

Just because your game sucks doesn't mean some people won't enjoy it though. I can't even count the number of AAA games I've played that absolutely sucked sweaty horse balls. Some of which I enjoyed anyway, despite the fact that they were objectively immensely flawed. I mean I would have enjoyed them more if they weren't immensely flawed, but there are probably only a few dozen games ever made that aren't immensely flawed.

Don't be paralyzed, just try to be better.

So you're of the school of thought that I should strive to make a good game, but still submit it even if it turns out to be not so good? I think I can do that! :D

I mean, unless I misunderstood you, in which case, I'm ashamed of myself.

Continue/Stop/Rise

Been meaning to review this, but I haven't played OFF. Do I need to have played OFF to understand this?

What are you thinking about? (game development edition)

Sometimes I think of the Dunning Kruger effect, and that paralyzes me to the point where I stop working on my game. Whenever I remember the Dunning Kruger effect is a thing, I start to question whether my game ideas and my design choices are actually good or if I only think they're good because I'm unable to tell they're bad, and that paralyzes me.

Sure, the possibility that my work is complete crap exists, and not only does it exist, it is very likely judging from the awfulness of the two games I have posted here, but still, one might say that it's better to output a terrible game than to output no game at all. Would you guys agree with this sentiment? Also, does any of you also fear that you're not as good as you think you are?

Sometimes I'm afraid people don't answer my requests for feedback because the stuff I make is so obviously bad to anyone that's not me that they simply feel it's not worthwhile to respond. But people, please, if that's the case, I'd like to actually be told so.