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HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Day w/e(1/18/2010 PST) - JimmyLy is a trooper.

Yeah, cheers for JimmyLy seeing all the effort. In the complete version some of the sound and graphical effects have been revised, though.

Greetings

Hey, it's you! I couldn't tell first... Anyway, it's good thing to have you here! Welcome, and enjoy your stay. =)

the_dungeons_are_such_a_chaos.png

Yeah. =( It should be easier when you're moving him by yourself, though, and the screen is focused onto him.

theend.png

b-because it's supposed to be a starry sky only.. =(
I GUESS I'LL JUST FILL THE PITS WITH BLACK THEN.

Anyway, this is a shot from the first "dungeon."

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she's about to get it

Is she cute, or is she cute?

Just thought I'd post the finalized version:


I'm continuing with proper updates from February on, when Ill Will should be complete.

The Final Fantasy XIII topic

I dunno if it's just me, but it's probably only for the english speaking people that the names sound horrible to. When the words they chose for the names lose their meaning (in all other languages), they have cool ring to them. This also happens in Japan, and I'm not sure how much they sell copies of the game inside Japan in comparison to US.

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For those that haven't seen this yet, this here is the DRAMATIC FF13 TRAILER

Oh god that song really was horrible. Whoever made that trailer has horrible sense of style.

And Here's the soundtrack for those who're interested.

Challenge versus Frustration

I dunno if I'm too far out there, but maybe it can thought like having to get a job done, but for getting it done, you need the tools and know how to use them. Now if you want to put in some difficulty, but still be fair to the player, give them the tools, but let them figure how to use them. Or tell them how to use the tools, but have them get the tools themselves.

By this I mean that when the player faces the peak of difficulty, they should be able to look somewhere for help, or be able to figure out what they're supposed to do. Just give them some leads.

Breaktime's over. (Also Boss lists y/n)

I didn't really come to think of that sort of option. I dunno if it would've been allowed or not, either.

Anyway, can't really help it now anymore, though I guess we could shoot down the current download link?

Man this place sure has changed.

Hey Aten, it's been a while!

Welcome aboard.