HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Dare you click me?

In the new Star Wars movie the following characters die:

Han Solo
Luke Skywalker
Princess Leia
Kylo Ren
Rey
Finn
Poe Dameron
Maz Kanata


!!!!!!!!!!!!!!!

Summoner of Sounds

I extended the deadline a couple of days and I'll try to have the next chapter out by Friday!

There's still a couple of chapters left, and here's hoping we'll still manage to get submissions for them. :P

World builders

Hey! I am looking for a person (or people!) who're interested in bouncing off ideas back and forth with other people where it comes to building their game world and story concepts.

From experience I'd say I've found this process to help getting fresh ideas and perspectives, and underline potential shortcomings in the material. The process also actively provokes you to develop the different areas of your concept further.

I am looking for someone who's serious about committing time in building an immersive world for their story!

I am personally working on an exotic and mystical fantasy setting with multiple animal-like humanoid races and I have the basic framework down for the plot, cast, factions, cultures, geography and mythology, though they all need to be developed further with a lot more detail.

My story has three separate protagonist parties that each present a different perspective and a somewhat different scenarios that eventually intertwine into one later on. All scenarios focus a lot on character relations, but present various themes ranging from fugitive life, defection, life of a murderer, human rights, bio politics, post humanism, naturism, social exclusion and discrimination to some a bit lighter themes too! Not to forget the ever necessary philosophical views on the nature of reality.

I was thinking that I'd just like to introduce my setting to someone who'd also introduce their concept to me and we could comment and give feedback to each other and see where it goes from there!

I'd also need to warn that I'm not a native english speaker, but I think I should still be able to communicate well enough. :D

Blog 6: English Version is Released

Finally I can play this game... I've never heard of. .-.

[Poll] Narrative Themes & Settings

I wanted to do a poll asking everyone their favorite narrative themes and settings... so here! ps. I apologize for the typo in intrigue. Seems I can't edit it anymore!

Stories in games can usually contain several of these themes and settings, but I'd like to ask you to explain which specific narrative scenario appeals to you the most and for what reasons?

In addition to the most interesting narrative themes you can also include the specific framework where you prefer these themes, or any themes to be portrayed in. eg. A post apocalyptic world, a surreal dimension of some sort, a high fantasy medieval land, etc.

Adventure: Your general adventure theme where you don't usually stick to one place for too long and you pretty much travel all around the world in different less or more epic scenarios.

Intrigue: A political, corporate, or some other sort of intrigue setting, where you can clearly tell there are opposite factions at play, but it often seems hard to tell who's part of which faction now.

Mystery: While this could be similar to intrigue, here it isn't always other humans or factions that you're dealing with, but generally something still seems to be wrong and you can't quite put your finger on what it is without spending a good while solving the mystery that pretty much the whole setting is.

Relationships / Romance: In these settings you spend most of your time building and inspecting the relationships between the members of the cast by interacting and communicating with them.

Simulation / Management: Not so much of a narrative setting as it is a mechanics setting. In these settings you're usually in charge of some sort of unit that contains several factors you need to take in to account while managing it. eg. A house of Sims, a city with skylines, a planet with civilizations!

Survival: Usually when you look around you it's pretty dark, and often you are fighting for your life with something that's lurking behind your blind spot and creeping towards you when you aren't looking. Sometimes it's just about finding the tools to hunt and rations to carry on for another day.

War: Many settings have wars in them, but if it's specifically a war setting you'll probably be spending most, if not all of your time fighting in the war zones, carrying out different kind of missions and advancing your war campaigns.

Other: I might have forgot something, so if you have other preference, just vote for this and specify.

Aubade

Holy. This looks solid!