HAPPY'S PROFILE
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
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Summoner of Sounds
Oh whoop, it's almost the end of the month again and I haven't touched my submission in weeks! And I was planning to do multiple submissions for this one. Maybe I'll still be able to squeeze something in before the deadline.
Anyone else making progress?
I will post chapter 2 recap later this week as well.
Anyone else making progress?
I will post chapter 2 recap later this week as well.
c3.jpg
Summoner of Sounds
Hey! Anyone made any progress with their chapter 3 entries? It seems things have gotten a bit quiet here. I have personally been busy with other stuff too.
But here's some feedback on the chapter 3 entries so far, and chapter 2 recap will follow soon:
@Shade_Hunter:
@chenbaiwan:
@Giznads:
But here's some feedback on the chapter 3 entries so far, and chapter 2 recap will follow soon:
@Shade_Hunter:
Nice atmosphere! Very dungeon-ey. I especially like the tremolo strings. I wouldn't call the instrumentation specifically medieval, but mood-wise this should fit a medieval themed game.
Composition-wise everything seems pretty good up until 0:33 mark, but from there on I feel the instrumentation and melody progression start to lose their presence and the additional details create more distraction than emphasis on the main idea. There's plenty good new melodic ideas from there on, as well, but it feels like they need some cleaning up to stand out more effective. But generally I really like the mood you have going on here! Very somber in a way.
Composition-wise everything seems pretty good up until 0:33 mark, but from there on I feel the instrumentation and melody progression start to lose their presence and the additional details create more distraction than emphasis on the main idea. There's plenty good new melodic ideas from there on, as well, but it feels like they need some cleaning up to stand out more effective. But generally I really like the mood you have going on here! Very somber in a way.
@chenbaiwan:
Instrumentation definitely gives a medieval vibe. I like the heavy percussion hits as they create a lot of ambiance. The chords are really nice too and there are some cool parts like 0:33 and 0:39 onward the small bell instrument details.
I like the main melodic idea a lot as well, but I feel the mix could do it a lot more justice. Right now it sounds like some of the instruments create a lot of ambiance, but the main melodic voice doesn't sit in that same soundscape. It feels like the main melodic voice needs more transparency and reverb of sorts, while still not losing its presence.
Anyway, really nice work with a lot of potential.
I like the main melodic idea a lot as well, but I feel the mix could do it a lot more justice. Right now it sounds like some of the instruments create a lot of ambiance, but the main melodic voice doesn't sit in that same soundscape. It feels like the main melodic voice needs more transparency and reverb of sorts, while still not losing its presence.
Anyway, really nice work with a lot of potential.
@Giznads:

Noble town: Wow, I really love this. That plucked string instrument has a great reverb. (Lute?) The choir pads have really cool detuned effect too. This has a very mysterious fantasy feeling. The woodwinds feel a bit too non-transparent in comparison to the lute, though. And it feels like they could be further back in the soundscape when they come in, instead being so close with no reverb.
Into the woods: Great atmosphere! Gives very "dark fairytale" or folklore-vibe. I really dig this sort of stuff. Very horror-esque. The saturation effect and detune effects add a lot to the atmosphere. I'll have to give this one a favorite!
Mix-wise I think some of the ambiance pads could have more presence and the main music-box thing could blend in better with the backgrounds pads if it had some greater reverb. The mix works like this as well, I just personally feel the mix would have a greater presence in general with the pads having more presence. Anyway, this song has a really great idea!
Into the Woods Remix: Oh I didn't notice there was a remix. Well, I still feel the higher tones of the pads could stand out more, but even as it is now, it does work well enough. I would just personally mix it differently.
Into the woods: Great atmosphere! Gives very "dark fairytale" or folklore-vibe. I really dig this sort of stuff. Very horror-esque. The saturation effect and detune effects add a lot to the atmosphere. I'll have to give this one a favorite!

Mix-wise I think some of the ambiance pads could have more presence and the main music-box thing could blend in better with the backgrounds pads if it had some greater reverb. The mix works like this as well, I just personally feel the mix would have a greater presence in general with the pads having more presence. Anyway, this song has a really great idea!
Into the Woods Remix: Oh I didn't notice there was a remix. Well, I still feel the higher tones of the pads could stand out more, but even as it is now, it does work well enough. I would just personally mix it differently.
Summoner of Sounds
I sent Matt a message asking about his entries.
Well, let's take a look into the chapter 2 entries, shall we:
@TungerManU:
@Trihan:
@mjshi:
@Cashmerecat:
@Fulminis-ictus:
@Shade_Hunter:
@chenbaiwan:
@TheRexion:
@BurningTyger:
@Ylmir:
@larrylpope:
@Anorax:
@Giznads:
@clubfungus:
@SignInColor:
@bulmabriefs144:
@fxsnowy:
@pLasterbrain:
@Oshimura:
Oh god, that was a lot of entries. Good job everyone! Really looking forward to the entries of the third chapter!
Well, let's take a look into the chapter 2 entries, shall we:
@TungerManU:
Interesting mood! Reminds me of a puzzle situation of sorts where both opposing sides have as much at stake. I like especially the section which starts at 0:38. The bass is really catchy here and the wobbling pad effect sounds good.
The mix could be improved. The low tones feel a bit too dominant over the high tones, like the splash cymbal sounds slightly too quiet in comparison to the main bass lead. But yeah, other than that it's an interesting entry! The intro might not be a catchy as the second section in my opinion, but good work, anyway!
The mix could be improved. The low tones feel a bit too dominant over the high tones, like the splash cymbal sounds slightly too quiet in comparison to the main bass lead. But yeah, other than that it's an interesting entry! The intro might not be a catchy as the second section in my opinion, but good work, anyway!
@Trihan:
0:34 onward this reminds me of an invasion to some location, so the song definitely fits the situation described in the challenge. The main synth makes it sound like a theme for some indoors place, and generally, the mix sounds to be in very confined space, so it might contribute to the effect even more. I feel like there could be more ambiance in the mix personally. Some instruments could really use a bit delay or reverb. Right now it sounds more like 8 bit theme or something. Though of course if that is your intention, then I guess it changes things! Good work anyway! I'd just personally prefer a mix with more space in it!
@mjshi:
March Loop: Doesn't remind me much of a scifi setting. There's a cool bit at 0:15, though, and it reminds me of tactics rpgs for some reason. The song sounds like it could even benefit of starting from that point. The main melody section feels a bit bare, and the song sounds like it could use some more harmony layers and other sections to support the main melodic idea. It sounds more like a draft as it is right now!
Just Mandolin: The snare creates the military connotation for sure, but the other instruments confuse me a bit. The broken up segments also make me anticipate a section where the melody develops onward from the currently playing short motifs. Right now it sounds more like a build up to a proper resolution of the material introduced so far.
Just Mandolin: The snare creates the military connotation for sure, but the other instruments confuse me a bit. The broken up segments also make me anticipate a section where the melody develops onward from the currently playing short motifs. Right now it sounds more like a build up to a proper resolution of the material introduced so far.
@Cashmerecat:
This sounds pretty laid back and not bad in itself, but I wouldn't connect this to a scene about survival. The section starting around 1:10 starts hinting to something like that, though. The song makes me think of some sort of constructed action trial arranged to the character the player controls.
@Fulminis-ictus:
Mechas. My first impression on this, that is. The song would benefit a lot from slightly more balanced mix. The main percussion beat with the hihats sounds too separate and dominating apart from the other sounds that sound like they are dominating the background. I think this song would work a lot better if the soundscape was more intact and some of the synth elements had more presence. Good effort, though. I like the orchestra hits and also the instrument starting around 1:11. The subtle basses at parts like 0:11 - 0:21 and 0:32 and 0:38 sound good too.
@Shade_Hunter:
Reminds me of a side scroller shooter, mostly because of the synth that start the song. I like some details you have here, like the transition at 0:17 and the woodwind leading around 0:24 and return to the starting pattern around at 0:28. The piano parts at 0:51 and 1:21 sounds cool too. Other than that, I feel the mix could use a lot of improvement. Firstly, the snare drum sounds like its high tones are cut too much which makes it sound a bit too sustained in a way. Same goes for the piano at some parts. The tremolo strings and brass section parts also sound like they could blend in better.
This sounds somewhat retro to me, anyway.
This sounds somewhat retro to me, anyway.
@chenbaiwan:
This starts off really promising, but at 0:03 already I wish you had sticked to the same chords for a longer time to build up the tension. This sounds a bit chaotic because of the chords you have going on here, which don't always sound very tonal, but I like the general idea you have going on here, like, the section introduced at 0:41 has a lot of potential. Very interesting combination of instruments. The bells 0:56 onward are very interesting addition too! The high frequency sounds starting around 0:13 make me connect this theme to some sort of jungle setting.
I could easily see this theme in some sort of assault situation in a scifi setting, so it definitely fits the theme of the challenge. I like the instrumentation and the idea of the song, though i feel some chords are a bit too chaotic for my personal liking, and the mix could use improvement. Mostly the lower frequency bassy instrument that has gradually increasing volume, starting straight from the beginning, sounds too loud in comparison to some of the other elements.
... After numerous listens, this theme really grows on me. It definitely has a lot of potential! Nice work!
I could easily see this theme in some sort of assault situation in a scifi setting, so it definitely fits the theme of the challenge. I like the instrumentation and the idea of the song, though i feel some chords are a bit too chaotic for my personal liking, and the mix could use improvement. Mostly the lower frequency bassy instrument that has gradually increasing volume, starting straight from the beginning, sounds too loud in comparison to some of the other elements.
... After numerous listens, this theme really grows on me. It definitely has a lot of potential! Nice work!
@TheRexion:
Interesting. Not a big fan of so slow fade-in. 0:22 Oh yeah, nice progression. 0:43 distortive pads / effects could have more presence over the percussion, or the bass range of the percussions.
Man, this has a lot of potential. I really like what you have here so far, but I'd love to see it worked further. The instruments and sections all sound really nice, idea-wise, but I'd love to see how the song would sound with more work put in balancing the volumes. Mostly the kick drum sound too low in bass tones in comparison to the higher frequency elements. I'd try playing around the 50 hz range in the EQ. But yeah, I could definitely see this in a military assault scenario in a scifi game! Good job!
Man, this has a lot of potential. I really like what you have here so far, but I'd love to see it worked further. The instruments and sections all sound really nice, idea-wise, but I'd love to see how the song would sound with more work put in balancing the volumes. Mostly the kick drum sound too low in bass tones in comparison to the higher frequency elements. I'd try playing around the 50 hz range in the EQ. But yeah, I could definitely see this in a military assault scenario in a scifi game! Good job!
@BurningTyger:
My, those high tones are dangerously loud from the beginning. Interesting combination of sounds, though. You could really make a really cool theme with these instruments, though right now I feel the song doesn't establish a clear pattern well enough. At 0:06 the bass pattern that established the song theme in the beginning disappears and the job is handed to the bells which already forget it at 0:08 as they progress to something else. There's cool ideas here, but I feel that the different elements you introduce in different sections change too soon without enough repetition in them. In a sense I was able to follow your song up until 0:22, but at that point there still isn't any repetition, or sensible chord progression, so it sounds like it's just an endlessly changing soundscape, instead of being a song, like, repetition of specific melody, or theme. The instruments made me think of FF7 for some reason, though, and there were some good picks there!
@Ylmir:
Instantly made me think of Glitch Mob. I love the underlying synth in the beginning of the song. Nice build up at the beginning and I'm reaaaally liking what your snares are playing. The wubbly bubbly synth after the build up doesn't really work for my adrenaline, though. The guitars sound really crisp and good, though, and I think the song would work in a scifi setting of sorts, though it doesn't really make me think of a battle of life and death. Though, I guess it could work in some jrpg assault scenario, where it's like the hero and his buddies invading some place and they're all hyped and like "yeah, hey let's do this!"
Nice work anyway. Mix-wise I feel there could be some more clarity in there and that some lower mid tones of the synths and guitars are clogging up and covering a bit too much. Same with the "punch / snare" type drum of the actual drum kit itself: I'd personally take a look in its qualities. But yeah, great effort!
Nice work anyway. Mix-wise I feel there could be some more clarity in there and that some lower mid tones of the synths and guitars are clogging up and covering a bit too much. Same with the "punch / snare" type drum of the actual drum kit itself: I'd personally take a look in its qualities. But yeah, great effort!
@larrylpope:

0:22 Yeah, bring it on! 0:40 yeah hey this build up works! Especially the choirs and synth pad coming right after here. 1:05 Crap, yes! Hello! 1:20 some loudness! 1:30 loudness, too, mostly the synth at right. Oh man. This was a trip. Really gave me some scifi visions. Have a star, mister. Mix-wise I feel that the synth in the very beginning could use a bit more reverb, or something that would make it tie with the more ambient sounds coming after it, though at later point this bass synth does fall to the background, so it doesn't need it anymore, though at the start it sounds like it does. 1:14 onwards the synth notes on right sound a bit loud. I really really like some of the pads you have near mid and left, though.
This is definitely one of my favorite entries for this challenge! I would say it sounded more futuristic scifi than modern scifi, too. But all the same, great work!
This is definitely one of my favorite entries for this challenge! I would say it sounded more futuristic scifi than modern scifi, too. But all the same, great work!
@Anorax:

Call of Chromed Commandos 2nd Mix: Oh man, this mix quality is superb. Does your reverb come from the instrument plugins themselves, or do you have a separate reverb plugin as a mixer track? The reverb qualities are really top notch. This theme fits the challenge right on. I can easily imagine some badass troops fighting to this tune. I love the alert sound starting the song off and the guitar melody riffs are really nice. Very much metal chords so. There's many nice details, but most of all I envy the mix quality. This definitely gets a favorite from me.
@Giznads:
Assault Action: This is a really cool theme with a lot of ambiance and it's definitely one of my top favorites in the events so far. This would fit some climax event of a scifi action game, for example. I just wish so much the mix would be more polished. Right now it sounds too distant with lots of the high frequencies being very absent, while some bass range echoes sound a bit overbearing. Like, at 0:03 and 0:07 you can clearly hear some of low frequency percussion tones getting too noisy. There's some really sweet effects and details in this song, like the distort voice at 01:00 and the the pads at 01:20, man, nice! It must have been a hell a lot of fun making this. 01:38, also, what the hell? I'd pay you for this stuff! Really nice. If you'd work on the mix, this would get tons of favorites from me.
Your Mon's a Scifi Warrior: Now this is funny with that title name. Very catchy beat and groove. Again I feel the mix suffers of some canniness. It feels like the highest frequencies are absent and hence the soundscape sounds somewhat confined, in a sense. Do you apply some sort of high or mid cuts to your EQ? Anyway, great compositions! I wish the mixes would do them more justice!
Your Mon's a Scifi Warrior: Now this is funny with that title name. Very catchy beat and groove. Again I feel the mix suffers of some canniness. It feels like the highest frequencies are absent and hence the soundscape sounds somewhat confined, in a sense. Do you apply some sort of high or mid cuts to your EQ? Anyway, great compositions! I wish the mixes would do them more justice!
@clubfungus:
Now this is an ambiance trip. Woop, I didn't expect the volume to kick in so loud around 1:26. The melody is really nice as it starts and the piano around 2:00 sounds really nice as well. The section 02:50 on wards works really well for me, too, yup! I could imagine this for a strategy game map. Could easily command some scifi troops to this. I feel the mix could use a bit better volume balance between different sections. At times some parts sound like they're either too loud or too quiet in comparison to each other, and some of the occasionally occurring layers sound a bit too loud at times too. Apart from some volume issues, this is a really cool theme! Great job with it. I'd give you a favorite if the mix was a bit more balanced!
@SignInColor:
Now I could say this is something I didn't expect! The piano is an interesting take to say at least. The strange combination of instruments makes it hard for me to connect this to something specific, though accompanied with appropriate image material this would probably work with great many things. First things on my mind are some j-rpg scenarios, though. I really like the section from 1:05 to 1:43. 1:19 sounds definitely like the highlight to me.
While the composition is really nice, I feel the mix could be improved. The piano sections are really quiet in comparison to the lead synth. Some instrument also has a really loud re-occurring noise attached to it, starting from 0:10. I'd bring this effect down a bit, so that the mix would gain some clarity and the song could be listened to in louder over-all volume. The bell and percussion at 0:45 onward sound a bit loud too. The piano in the latter section could also have a bit more presence. Right now some of the percussion effects take a lot of the potential space from the other instruments. Anyway, great composition!
While the composition is really nice, I feel the mix could be improved. The piano sections are really quiet in comparison to the lead synth. Some instrument also has a really loud re-occurring noise attached to it, starting from 0:10. I'd bring this effect down a bit, so that the mix would gain some clarity and the song could be listened to in louder over-all volume. The bell and percussion at 0:45 onward sound a bit loud too. The piano in the latter section could also have a bit more presence. Right now some of the percussion effects take a lot of the potential space from the other instruments. Anyway, great composition!
@bulmabriefs144:
Midi file, huh? Well, it sounds pretty random. I suggest on focusing creating a short melodic segment with an instrument or selection of instruments first and then proceeding into varying the said segment in different manners. A great way to learn crafting melodies is just by listening to professional work and analyzing them. And of course there is tons of information available for reading in the web, but I still personally think that listening and analyzing is an effective way of learning to compose along with a lot of practice and other forms of studying.
@fxsnowy:
Oh, I must say I like your instrument choices! 0:41 Oh yeah, a nice entrance! The pads around 0:55 are really nice, and I like the way you vary the hihats. 1:25 bass works really well, too, and everything after this point! You have a lot of great and catchy melodic ideas here, I only feel the mix doesn't do them a great amount of justice. The volume balance between instruments and sections varies a lot throughout the song, so it's hard to pinpoint specific points for fixing. I feel a lot more work can be put to balancing the volumes, though. Do you do the final mixing with monitors or headphones? Anyway, I'd love to hear a further polished version of this song, because melodically it's my favorite entry so far! Really catchy ideas there. Great job!
@pLasterbrain:
Haha, instant love. These tunes: it's like Disgaea combined with Guilty Gears, or something like that. Nice strings section and those horns are cool too, and oh hey the build up from 1:07 onward is very well composed. Where did you get all these melodic ideas? This theme sounds super inspired. Awesome job.
But again, like for most of submissions, I'm going to complain about the mix quality here! Some instruments sound like they could echo a bit, especially the higher frequency stuff sound like they could open up more space with more reverb added to them. The composition quality is great, but often some instrument sections and melody segments sound too loud or quiet compared to each other. For example the opening segment is too quiet in comparison to the guitar starting at 0:17 and the synths, and the other sections afterwards those. Though, mostly it feels like the rest of the sections are too loud - everything sounds like it's very loud and very close. It could help to build in some ambiance!
Anyway, looking forward to hear more stuff from you! This music is fun.
But again, like for most of submissions, I'm going to complain about the mix quality here! Some instruments sound like they could echo a bit, especially the higher frequency stuff sound like they could open up more space with more reverb added to them. The composition quality is great, but often some instrument sections and melody segments sound too loud or quiet compared to each other. For example the opening segment is too quiet in comparison to the guitar starting at 0:17 and the synths, and the other sections afterwards those. Though, mostly it feels like the rest of the sections are too loud - everything sounds like it's very loud and very close. It could help to build in some ambiance!
Anyway, looking forward to hear more stuff from you! This music is fun.
@Oshimura:
Dem instruments didn't let the poor guy finish. Lot of interesting ideas here. Some of the backgrounds percussion sound too quiet in comparison to the foreground elements and the voice samples. Also, I can't say I'm a big fan of the voices. Also hey, this is really progressive track. It might work for standalone listening with all the progression, but as video game music track this would sound too distracting and would draw the player's attention from the visual and game mechanic material to the song itself which in turn would be really distracting for the player. Cool musical trip though, even if it doesn't exactly work as video game music.
Oh god, that was a lot of entries. Good job everyone! Really looking forward to the entries of the third chapter!
4th of July Plans
Summoner of Sounds
Here's the beginning of the piece I started: http://rpgmaker.net/users/Happy/locker/In_Thy_Name.wav
I suppose it could work with some sort of coronation, or epic revelation scene. I'll probably make a couple of pieces for this chapter, anyway.
ps. I should get to reviewing all of the chapter 2 entries. I promise to do it within the next 24 hours!
I suppose it could work with some sort of coronation, or epic revelation scene. I'll probably make a couple of pieces for this chapter, anyway.
ps. I should get to reviewing all of the chapter 2 entries. I promise to do it within the next 24 hours!
Summoner of Sounds
I'd like to underline the fact that this time the rules pretty much only restrict you to a specific setting ( the middle ages ) and you're free to choose which location and game instance to compose for.
So here's a great chance for us to make a great diversity of some medieval music, and other users to request music for specific situations, if they so wish.
I urge everyone to let others know which instance they are intending to compose for, so that if others wish, they may choose to compose for entirely other game instance within the setting.
And if you want medieval music for a specific location or situation, let yourself be heard!
So here's a great chance for us to make a great diversity of some medieval music, and other users to request music for specific situations, if they so wish.
I urge everyone to let others know which instance they are intending to compose for, so that if others wish, they may choose to compose for entirely other game instance within the setting.
And if you want medieval music for a specific location or situation, let yourself be heard!
Summoner of Sounds
The assault is over and you have made it out alive! The Sound has been restored in the future, but after all this action-stuff happening don't you feel like you could loosen up a bit and relax, perhaps, in the nature?
Well, you have to be careful for what you wish for! You will be sent back in time to a day without all the modern conveniences!
Artwork by thomaswievegg @ Deviantart.com

Well, you have to be careful for what you wish for! You will be sent back in time to a day without all the modern conveniences!
Artwork by thomaswievegg @ Deviantart.com

Chapter III: The Dark Ages
You are a journeyman, a Disciple of Sound and you have been tasked to solve a series of mysterious disappearances of Sound in the Realms of Melodies by the Regal Musicians Network.
Your journey has brought you to another new Realm where the Sound has disappeared. You look around and find yourself surrounded by vast green forests and fields accompanied by occassional glimmering riverbeds. Further in the distance you spot some small villages and castles, and large mountains in the horizon.
The beautiful scenery leaves you with a bittersweet feeling of melancholy for a moment until you're suddenly struck with a cold breeze that quiets the nature. Now an oppressive feeling weaves its way to you as you recall various old folklores about mysterious beasts and otherworldly creatures.
You wouldn't mind being in a cozy tavern or at a town fair right now.
Composer: You grab your instrument and begin to summon the Sounds...
Developer: You set out to search for situations that have the most immediate need for Sound. You see your ally beginning summon the Sounds, but wait, are those the Sounds of this Realm? That will need to be determined!
Challenge:
- Composers: Find a way to convey the setting described in the flavor. Compose a piece of video game music that fits a medieval setting. Dark fantasy and folklore elements may be present in the setting as well.
You may compose for any game instance or location in medieval setting.
- Developers: Solve what sort of music can be used for a medieval setting, and what it is specifically in the music that makes you connect it to a medieval scenery. Be sure to let your composer allies know if they are any good at their job, or if they could use help at something. You may have some ideas for them as well.
Track restrictions:
- Impression: No definitive restrictions. Medieval, melancholic, opressive, beautiful, mysterious, old, folky.
- Instrumentation: Classical orchestral instruments and old renaissance instruments like lute, fiddle, hurdygurdy, harp, dulcimer and the like.
- Game World Setting: Medieval setting with folklore fantasy elements.
- Video Game Genre: No restrictions
- Game Instances: You may compose for any game instance or location in medieval setting.
Submission rules:
- You agree that your submitted tracks will be shared underĀ
Creative Commons Attribution-NonCommercial 3.0 Unported License
- Render a track with as little audio quality loss as possible
- You may submit as many pieces as you wish, but rememeber that quality is what matters.
- You may update your submissions with further versions.
- You may contact event organizer and sign up for post processing of your track.
- You may collaborate and interact with all the rest of the community to any end you wish. You are encouraged to share tips, viewpoints, references and material for inspiration.
- The challenge will run for one month and end 1st of August 2015
Good luck everyone!
The Religion thread
Summoner of Sounds
Hey, I've been a bit busy! The challenge will end today, and I will give feedback for all submissions tomorrow. I personally didn't have time to work on a submission for this challenge myself, even though I did start an idea for it in the beginning of the month. I have been very busy with other project.
Next challenge will be announced in day or two as well. Great job everyone who participated!
Next challenge will be announced in day or two as well. Great job everyone who participated!














