HAPPY'S PROFILE

Happy
Devil's in the details
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I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Summoner of Sounds

author=TungerManU
Doesn't this basically mean we can compose anything we want? If not then some guidance would be appreciated, like, what would not qualify for this challenge? Or maybe someone can link a good example of a game-within-a-game sound track.

Well that isn't exactly how the theme is supposed to be interpreted. The idea is to compose for a game instance that is a game itself, so the song should convey idea of a "game" as its main theme and atmosphere.

author=Happy
  • Game Instances: You have to compose for a game instance that is specifically a game within the game, and has separate set of gameplay mechanics apart from rest of the game. The song should underline the fact that this is such a scenario. E.g. some sort of minigame, a card game, a board game, a dice game, betting, racing, or some other game!

It is true that this gives you options for various approaches, as there are various scenarios that could count towards being games within games, so in a sense you have very free hands at this, but in the end, the point is to convey the idea of a "game" with your track.

Very simple example tracks:

Card game in FF8: https://youtu.be/0kWjJwbDF4g

Bird racing in FF7: https://youtu.be/Wx9hjDLX_FE

Cooking contest in Suikoden 2: https://youtu.be/acXbWjO_TTk

Board game in Disgaea 5: https://youtu.be/B0CaOXbUzUw

Hearthstone, a card game: https://youtu.be/Mypq__IhFC8

author=Someoneman
I think the "story" for this chapter could have been worded better, given that it only specifically mentions video games, when the theme is games in general.

Oh this is true. I hope the idea still comes across now though. I'll try and see if I can revise it a bit.

Summoner of Sounds

You've spent a good while doing sight seeing and exploring the modern metropolis, but you start to feel like you could use some rest and escape the scenery that has now become all too familiar. This calls for video games!

Artwork by wylielise @ Deviantart.com






Chapter VI: A Game Within A Game


You are a journeyman, a Disciple of Sound and you have been tasked to solve a series of mysterious disappearances of Sound in the Realms of Melodies by the Regal Musicians Network.

Previously your journey had brought you to a modern day Realm, but as you now feel that you've already seen enough of it you decide to boot up a video game. As you turn the power on something strange happens and you find yourself being sucked inside! As you regain your consciousness and look around you, you find yourself in a game within a game! And the Sound is missing!


Composer: What sort of game is this? What Sounds does it require?

Developer: What sort of game could this be? What could the different games within games sound like?


Challenge:

  • Composers:

Compose a piece of video game music that fits a video game instance that presents a game within the game.

  • Developers:

Come up with different instances in video games that could count towards being games within games and could warrant for music that specifically underlines that. Think how these instances should be approached musically to underline the fact that they are games within games!


Track restrictions:

  • Impression: The theme should emphasize the fact that it is specifically for a separate game instance in the video game. E.g. a board game, a card game, or something of the like.

  • Instrumentation: No restrictions

  • Game World Setting: No restrictions

  • Video Game Genre: No restrictions

  • Game Instances: You have to compose for a game instance that is specifically a game within the game, and has separate set of gameplay mechanics apart from rest of the game. The song should underline the fact that this is such a scenario. E.g. some sort of minigame, a card game, a board game, a dice game, betting, racing, or some other game!



Submission rules:


  • Render a track with as little audio quality loss as possible

  • You may submit as many pieces as you wish, but rememeber that quality is what matters.

  • You may update your submissions with further versions.

  • You may contact event organizer and sign up for post processing of your track.

  • You may collaborate and interact with all the rest of the community to any end you wish. You are encouraged to share tips, viewpoints, references and material for inspiration.

  • The challenge will run for one month and end 15th of December 2015

Good luck everyone!

Summoner of Sounds

Just as a heads up: the next chapter will start later today! I will make a recap of all the submissions to the event so far, and also post all the statistics, either before the chapter VI is over, or after it.

There's still at least a few chapters ahead and I thank everyone who has participated so far and sticked with the challenges all the way up to this point! Great job everyone!

We have also received a nice amount of donations which will help at creating RMN Music Pack 2 next year, and I'll post more about that in the coming recap, too.

I'd also like to apologize to everyone for some of the delays in the announcements, confirmations and event recaps, as well as to myself for not having the time to participate the events properly myself! :(

Summoner of Sounds

Here's some notes for the chapter IV entries from me, though I'll still need to listen to the chapter V entries, too:

TungerManU:

Under the Sun: Interesting atmosphere with the combination of modern and traditional instruments. To me it sounds like something you'd heard in an anime episode of Naruto. Solid, even if simple track!

Mix-wise I'd personally prefer the other instruments to have more presence over the drum kit's kicks and snare hits. Right now it sounds like the melody doesn't contribute as much to the mood as it could if the main instrument had more volume.


pianotm:


Mother's Dance: The song has really interesting developments through from section to other, though because of that it also sounds too progressive to remain as a location or situation background track. The song sounds more like something that would work with fixed time material, like a movie clip or with something else non-interactive.

The section starting at 0:52 sounds particularly nice and the chords especially at around 1:10, and I love the wind instrument that joins in soon afterwards. The progression change that comes at 1:31 sounds like the part that makes the song demand too much attention for it to simply stay playing in the background.

Because of it's progressiveness it's also hard for me to say what it makes me think about because the mood keeps changing so much. It was still nice to listen to, however.

Tanz Erbe:
First thing I notice is that the wind instrument sounds way too quiet compared to the piano. And generally, the volumes vary huge amounts and that makes it a bit distracting to listen to. The melody is really nice however, and wow, at later parts I can definitely hear you've got some practice under your belt. Very expressive and lively melody! I like it a lot!

I suggest listening to and analyzing some commercial and professional songs to find ways to approach volume arrangement and mixing. You seem to be rather skilled at composing, so it'd be great if the mixing department did that more justice for it too!


Fulminis-ictus:

World of Traditions Mura No Uta: Tranquil and mysterious! Definitely communicates an oriental setting. Makes me think of a tranquil forest, personally. The tremolo around 0:58 sounds like it could unfold to something grand at 1:00, but instead it doesn't! I like the development from 1:30 onward and thought those sections could have been repeated even more and be emphasized on.

Mix-wise I felt the instruments' acoustic properties could have had more reverb or space to them to build more ambiance, but even as it is, the mix works well enough.

Nice job! Especially with the usage of the mode and instrumentation!


ResidentEcruteak:

DesertTrek: Is that plucked string instrument an oud? Anyway, it does communicate a deserty atmosphere! The flute fits in well, too, but some notes it plays sound like they don't contribute as much to the mood as they could. This could only be a personal preference though, but I feel the melodic development and intervals could be more pleasant at times.

The development at 0:52 is good, though the bass range sounds too loud and close and the chords it plays sound a bit random. The bass notes don't necessarily have to vary a lot, so you could try to simplify that layer! The pad layer at 1:10 is a very nice enhancement to the mood!

Nice effort! The song has a very interesting idea and atmosphere and with little polish it could work very well!



Shade_Hunter:


Strings_of_Uncertain_Harmony:
Gives vibes of a large city with tall buildings or some sort of location at high altitude. Really exciting and interesting mood and the variance between the pizzicato string sections and the other string sections play very well together.

Setting-wise it gives me more of a fantasy setting vibe, though it still surely has some ethnic sounding influence to it. Like, I could easily use this track in a oriental city in a game, for example. Excellent work though. Probably one of my favorite pieces from you! The mixing is top notch too.

Pyramid_Mystery:
Oh the mystery! Very cool instrumentation. Makes me think of a lighthearted desert themed dungeon. I love the bells that join in at later point, and uh, pretty much all of it. Really nice use of instruments! This is definitely one of my favorites! Really creative track with great structure and patterns!


jasprelao:


A Trip to Tampak Siring:
Interesting atmosphere. The water sounds, flute and the pads make it easy to recognize as a track of yours! Makes me think of some sort of forest temple dungeon, or a forest. I love the part around 1:40 onward! Sweet melody there! Great track in general. Nothing to criticize in composition or mixing. It all sounds very solid and smooth! Another favorite from me!


Dance of Devananda: The wind instrument sounds too close to me here personally, and feels like it doesn't blend in with the backgrounds ambiance of the pads and drums. Same goes for the splashes and other high freq percussion. The violin is probably best thing about this track and with some polish on the other layers this track could work a whole lot better! Right now it just feels some of the leading voices are losing a lot of their presence to some of the percussion and this subtracts from the general effectiveness of the mood. Composition-wise it's a decent song though!


TheRexion:

sos_worldoftradtions: This starts off with a blast, but soon I find it a bit hard to discern the melody clearly. It sounds like the flute volume could be brought up a whole lot, and and harp-like instrument volume brought down a bit and be given some reverb to make it build the frames for the soundscape, so to say.

Right now I think there are beautiful melody ideas here, but with some more polish to the mix the song could work a whole lot better!

It definitely sounds like it has world music influences and fits the theme, though!

world_of_traditions_messages: Very curious mood! Love the taikos! Definitely could work for a japanese-type town. Oh there comes the flute. Beautiful! And the beat at 0:56 or so, really nice! Very hypnotizing mood! Shame it doesn't go on for longer. This has a lot of potential, even if requiring some more polish! Would love to hear more of this. Spot on with the theme!


Ylmir:

ch4_unmastered: At 0:37 is pretty much where the song started to get a hold of me! The flute soon afterwards is really, really good! Goosebumps! Not sure of the choirs though. They fit in fine if I imagine this as a track for some sort of fantasy town, or a location, but personally I don't feel like they sound that much "world music like" or fitting to underline such theme. But some of the instrumentation and mood sounds like world music influenced, sure!

What comes to the mix, the background ambiance sounds a bit too low in volume and presence in comparison to the foreground lead instruments. The soundscape sound a bit too sparse and not as effective as possible. But this is still a really good track with a lot of potential! Would like to hear the "mastered version."


Giznads:

SOS_World_Music_Mountain_People: Now these sound like funky chords. Haha, I don't know what to think! Very surreal atmosphere. I'm imagining some sort of location with a twisted reality or some reaaally bizarre things going on. I can spot the world music influence and instrumentation, I just don't know what this makes me think of! could work great with some right visual material, though. Very interesting work! I like it a lot!

SOS_World_Music_Far_Away_Groove: Not sure about the percussion mixing here! I'd personally give some of the melody layers a bit more presence over the percussion by giving the percussion less volume or a bit more reverb. The composition is interesting though, and pretty modern take on the theme. Somewhat hard for me to spot the world music influence here other than the drums. Though they do bring at least a tiny bit of it there, so that the track could work in a setting where the visual material communicates some "world cultures" influence as well. I could've listened to a bit more of this too! Like, with more development! Nice work!


bulmabriefs144:

Hymn_of_the_Sage: The chords sound pretty atonal, as in not pertaining to a selected musical scale in particular. Like, 0:03 and 0:12 in particular throw the progression off the most. The song idea could work if some of the chords had a bit more resolving intervals and some varying development and if there maybe was an additional harmony layer creating additional ambiance to back up the more "uncomfortable" sounding layer. It's not a bad idea! It just sounds like it could use something more to spice it up and make the listener have at least one "ooh!" moment, detail, or something, if you catch my drift.

DemonicPolka: Well, this sounds even more atonal. I recommend reading a bit of music theory to help at establishing tonality in your song! I'm not really sure what to think of here, other than a nightmare circus! I mean, yeah.


captainregal & Icepick001:

Toms_Theme: Liking the soundscape! The shaker sounds good and the main "bassy" synth instrument has a curious sound. Reminds me a bit of Chrono Cross' OST. The gongs are a nice touch too, though the tremolo instrument starting at 0:17 sounds offbeat and makes the rhythm tackle from there on, and makes the song a bit hard to listen to. The percussion beat details are nice too, though especially the lower frequency beats sound like they could blend in the soundscape better. Also, it feels like the song could progress to a new movement and section, as where it currently ends it sounds like it has already repeated enough of the same melodic idea. This tracks has a lot of potential though, instrumentation and melody-wise. The atmosphere is really cool! I wish this was improved upon further!


Pancake:

Mountain_Fortress: Oh, I love the chords and the instrumentation! Very fairy tale and folklore-type vibe in a way. Reminds me of Final Fantasy IX OST! Some nice string layers 0:35 onwards and the 0:42 progression sounds very expressive and inspired! You've got a knack at carrying the melody in expressive way! Lovely! Mix-wise the flute drowns a bit in there and some other layers might work better with a bit less volume. I have actually difficulties pin pointing which instrument causes this, but some layer has this overbearing "airy" sound to it which steals some of the presence and efficiency of the overall mix. Very nice submission, though! Looking forward to hear more from you!

Describe the above poster's avatar in a 5-word sentence.

Back of an exotic beetle?

RMN Music Pack

author=h3l10_m1r4nd4
I am participating in an indie games contest in my town, so I wonder if I can use the "RNM Music Pack" in my game? And then I quote you as composers of every musical part of the game in the credits screen.

I thank them!

This music package is really wonderful, congratulations to all of you!


That should be alright as long as the actual game won't be sold for profit.

Summoner of Sounds

Hey peeps! I will mark the entries accepted soon as I also listen through them. It's not something you should be worried about though, as long as your songs fit the theme of the chapters.

I will start next chapter on 15th, so you have extra time for submissions of this chapter up until then.

I'm also looking to do a sort of recap of the entries submitted to the event so far for RMN's media feeds as I haven't really kept my word about "giving participants visibility" very well so far.

Summoner of Sounds

author=Trism
I'd like to clarify; is electronica and other similar types of music allowed for this round? The brief says contemporary instruments should be used but I can see that some people have submitted tracks that are purely electro-based.

Purely electro-based tracks are alright, as long as they fit the modern setting! I see no problem having something like that for a night club or such for example, like Shade Hunter did for his song.

It's recommended that some band instruments are included if possible, but as long as your song somehow conveys a modern setting, mood or instrumentation, it should be good.