ILLY'S PROFILE
Some Kind of Staff of RMN
Formerly Cecil Beoulve
Also Izlude
And Ashe
Formerly Cecil Beoulve
Also Izlude
And Ashe
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Befuddle Quest VII: Advent Children
Late submissions! I might be able to fine tune this mess of a project I have...
I should of just dropped what I was -trying- to do DAYS ago.
I have a better idea now...! Finals week sure hasn't been helpful, either.
I should of just dropped what I was -trying- to do DAYS ago.
I have a better idea now...! Finals week sure hasn't been helpful, either.
Befuddle Quest VII: Advent Children
Befuddle Quest VII: Advent Children
Just a quick thought. Since there's no database manipulation, I take it we can use the default animations that come pre-loaded in a new game?
Befuddle Quest VII: Advent Children
Befuddle Quest VII: Advent Children
- If you aren't using the standard RTP, INCLUDE YOUR RESOURCES
Does this mean I can use my humongous archive of ripped sounds from bumbling NES games?
Oh dreary.
Does this mean I can use my humongous archive of ripped sounds from bumbling NES games?
Oh dreary.
The forums are closing [APRIL FOOLS]
Release Something XIII: Something Returns
I was so hyped for this because I had started to get work on a new project done...
I could only get some graphics ripped for the game done.
Ripping graphics is a very tedious process that drains my creative spark worse than leaving your cars headlights on overnight.
What do I do? D:
I could only get some graphics ripped for the game done.
Ripping graphics is a very tedious process that drains my creative spark worse than leaving your cars headlights on overnight.
What do I do? D:
[RMVX ACE] Damage Numbers and visible HP?!
Hey guys, I'm still learning the ins and outs of Ruby, and as such I'm still working on a battle system that utilizes events on the side. One major headache that I always have trouble with using this method is damage numbers and hp/mp/whatev bars.
What do I mean by this exactly? Well, in Ruby Radiance I literally uploaded pictures of numbers 1 through 30 and cycled through the graphics depending on in game variables. (Did 6 damage, took 4, etc.) With my latest project in mind, numbers will probably reach in four digits. I'd rather not make thousands of pictures of each individual number ranging from 1 to 9999. Is there an easier way to do this without resorting to using a custom battle script that I would be restricted on due to my lack of Ruby knowledge? Be it some fancy method of recording variables or even a Ruby script so simple as to be able to trigger variable numbers on an event, or listing whatever someones HP will be on the screen? Thanks.
What do I mean by this exactly? Well, in Ruby Radiance I literally uploaded pictures of numbers 1 through 30 and cycled through the graphics depending on in game variables. (Did 6 damage, took 4, etc.) With my latest project in mind, numbers will probably reach in four digits. I'd rather not make thousands of pictures of each individual number ranging from 1 to 9999. Is there an easier way to do this without resorting to using a custom battle script that I would be restricted on due to my lack of Ruby knowledge? Be it some fancy method of recording variables or even a Ruby script so simple as to be able to trigger variable numbers on an event, or listing whatever someones HP will be on the screen? Thanks.
Release Something XIII: Something Returns
I've actually been ripping graphics and collecting music for a prequel >_> Maybe the submission of my progress as a future game release is in order~
I'm pretty sure I could get some screenshots in a week.
I'm pretty sure I could get some screenshots in a week.













