ILLY'S PROFILE

Some Kind of Staff of RMN

Formerly Cecil Beoulve
Also Izlude
And Ashe
King of Grayscale 2
Sequel to King of Grayscale, a black and white gameboy-esque title!

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Befuddle Quest VII: Advent Children

Late submissions! I might be able to fine tune this mess of a project I have...

I should of just dropped what I was -trying- to do DAYS ago.

I have a better idea now...! Finals week sure hasn't been helpful, either.

Befuddle Quest VII: Advent Children

24 hours to go? Time to begin!

x_x

Edit - Correction, 20 hours to go. Local RMN time!

Befuddle Quest VII: Advent Children

Just a quick thought. Since there's no database manipulation, I take it we can use the default animations that come pre-loaded in a new game?

Befuddle Quest VII: Advent Children

I can't decide if I should make the puzzle derpy or serious. WUT SHULD I DEW?

Befuddle Quest VII: Advent Children

- If you aren't using the standard RTP, INCLUDE YOUR RESOURCES


Does this mean I can use my humongous archive of ripped sounds from bumbling NES games?

Oh dreary.

The forums are closing [APRIL FOOLS]

This isn't fair! I just started to get to know the lot of you!

WHO IS RESPONSIBLE?!?

Release Something XIII: Something Returns

I was so hyped for this because I had started to get work on a new project done...

I could only get some graphics ripped for the game done.

Ripping graphics is a very tedious process that drains my creative spark worse than leaving your cars headlights on overnight.

What do I do? D:

[RMVX ACE] Damage Numbers and visible HP?!

Hey guys, I'm still learning the ins and outs of Ruby, and as such I'm still working on a battle system that utilizes events on the side. One major headache that I always have trouble with using this method is damage numbers and hp/mp/whatev bars.

What do I mean by this exactly? Well, in Ruby Radiance I literally uploaded pictures of numbers 1 through 30 and cycled through the graphics depending on in game variables. (Did 6 damage, took 4, etc.) With my latest project in mind, numbers will probably reach in four digits. I'd rather not make thousands of pictures of each individual number ranging from 1 to 9999. Is there an easier way to do this without resorting to using a custom battle script that I would be restricted on due to my lack of Ruby knowledge? Be it some fancy method of recording variables or even a Ruby script so simple as to be able to trigger variable numbers on an event, or listing whatever someones HP will be on the screen? Thanks.

Release Something XIII: Something Returns

I've actually been ripping graphics and collecting music for a prequel >_> Maybe the submission of my progress as a future game release is in order~

I'm pretty sure I could get some screenshots in a week.

Ruby Radiance Review

Yay, thank you Liberty. I'll add these notes to Nhubi's in what needs updating for the game when I pick production back up again.