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ILLY'S PROFILE

Some Kind of Staff of RMN

Formerly Cecil Beoulve
Also Izlude
And Ashe
King of Grayscale 2
Sequel to King of Grayscale, a black and white gameboy-esque title!

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[SFX] How to find NES/SNES Sound Effects?

I AM VICTORIOUS!

http://rpgmaker.net/media/content/users/45833/locker/FF1_Sounds.rar

It actually wasn't as bad as I thought it would be. Turns out there's not that many sounds in the game. (Although I don't have ALL of them, I'm missing the Orb Reviving sound.)

Edit: It would appear I am also lacking the sound of walking through lava and the sound of walking with someone poisoned. - I'll have to get those!

[RMVX ACE] [RMXP] Which engine for NES rips?

Oh, if I had any sort of spriter at my disposal I'd have quite a handful of projects to work on - problem is I'm quite poor so I can't afford to pay for anyone's expertise. I'm also still relatively new to RMN, so I haven't made a whole lot of friends of that nature that'd be interested in working on a project with me. (Still trying to earn some stripes!)

[RMVX ACE] [RMXP] Which engine for NES rips?

Apparently Libby is a bastion of insight, so I might try to do this on RPGMaker 2k3 or 2k since the graphics inputting of that engine are far more forgiving than trying to flex it into a VX Ace chipset. Still, any suggestions are welcome!

[RMVX ACE] [RMXP] Which engine for NES rips?

So, I've decided I wanted to make a prequel type RPG for the classic Final Fantasy 1 game for NES. Now while I'm not having any sort of problem transitioning the graphics over to CBS, what I -am- having issues with is the field graphics while using VX Ace.

For example, one of my biggest irks is the character sprite graphics for overworld travel. When I directly rip FF1 character sprites for this purpose, they are entirely too small for the world map - and if I enlarge them, the image is horribly blurry and looks terrible. I don't have a fancy art program, but I think enlarging a pixelated NES sprite will turn in bad regardless.. Of course, I could be wrong.

My other problem lies with the overworld map graphics in VX Ace. This mostly because it is brutally difficult to rip NES map set graphics for VX Ace due to the complexity of mapping sets.

So here's a pair of questions then - I received RPGMaker XP through my bundle last year, would the graphics from ripping small NES sprites and maps fit better in that program than VX Ace? Or is there an easier way to make this graphical conversion to VX Ace without hours of time working in a graphics editor?

This graphics problem combined with the complete and utter lack of FF1 sound rips anywhere on the internet is extremely frustrating.

Checking interest for McBacon Jam #2

Well if that's the case I'm not sure, my classes begin in August.

Checking interest for McBacon Jam #2

I'm for this. I feel like I have a lot to make up for due to school keeping me from participating very much in Jam #1, plus I need to restore my dignity after my Golden Week Grindfest entry x_x

Just don't schedule it like, next week if you can... I'm in the process of repairing my primary computer!

Awesomenauts $1 for you League of Legends players!

I've found a resource of literally all the Awesomenauts sounds and have considered making some sort of crazy Awesomenauts RPG submission.

Awesomenauts $1 for you League of Legends players!

Awesomenauts $1 for you League of Legends players!

Nothing beats hearing your own theme song kick in when you get a killing spree.

Awesomenauts $1 for you League of Legends players!

Hey guys~ If you're a fan of League of Legends, I've been trying to find a good reason to drag a lot of friends into this game.

Which is essentially a 2D League of Legends.

You can get it through steam for $1 right now, and the sale lasts like 48 hours total! I HIGHLY recommend this title.