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The Screenshot Topic Returns
The Screenshot Topic Returns
The Screenshot Topic Returns
author=Xenomic
@Blindmind:Only the Makai map (2nd map) has random encounters. The Gensokyo map (3rd map) does not (bar an overworld optional boss you can run into). Heck, game is supposed to be emulating old SNES FF styled games, these maps don't do it well enough heh (outside of using the FFV world map for Gensokyo and FFIV Underworld map for Makai). And again, I'd be more than willing to size them down a bit more even, but fixing all those teleport events is really off-putting, savvy?
(That, and both of those tilesets don't really offer much in the way of visual stuff at all...>_<)
EDIT - I suppose I should mention that Gensokyo itself is a sealed-off region of Japan too, so it's not SUPPOSED to be super big. Hrm...what a conundrum this is...

Take this!
It's FF. It's what you want. But except for the desert and the water (this is deliberate) you won't find any areas on the map that has the same texture ALL OVER THE SCREEN while you are exploring it.
The Screenshot Topic Returns
Hey Xenomic, you presented already some good maps. But those (2nd and 3rd picture) have still lots of work to do, you know. :)
The Screenshot Topic Returns
author=yuna21
@Itaju: That is utterly amazing. 0_o Are they your own tiles? Or edits?
Yeah they are my own. :)

Improved the solution and added some more details. It might look busy now, but this is just graphic test. I think I will reduce the amount of doodads in active mapping.
The Screenshot Topic Returns
Yeah, right now I am testing all the tiles. I will make final color adjustments and animations once the pixel work is done. For now, I try how everything jives together.

I will create an auto tile for the foliage on the ground. they are the thing that looks most "griddy" right now.

I will create an auto tile for the foliage on the ground. they are the thing that looks most "griddy" right now.
The Screenshot Topic Returns
The Screenshot Topic Returns
@0range00: Yep, right one was righ. :P The new engine is something currently in development but it will be available for the public soon (and it's definitely better than the usual RPG makers)

The trees are tile-based so you can make trees easily from different sizes and shapes.

The trees are tile-based so you can make trees easily from different sizes and shapes.
The Screenshot Topic Returns

Not actual Game Footage. Just testing my new tile set on the new engine (the blur-effect will vanish soon).
And you can see the old and the new version of my protagonist. (guess which is which :P)
Large Numbers!!!!
I prefer numbers as small as possible. It's easier to read.
You can tell the difference from 5 attack to 7 attack by a glimpse, but
3759 to 3812 needs to make you think a lot more to see and doesn't feel natural at all.
In a game where enemies have only up to 100 LP I don't need "61142 Crit Damage!"
You can tell the difference from 5 attack to 7 attack by a glimpse, but
3759 to 3812 needs to make you think a lot more to see and doesn't feel natural at all.
In a game where enemies have only up to 100 LP I don't need "61142 Crit Damage!"
















