JABBO'S PROFILE

Search

Filter

Game Design Discussion of the Week: Status Effects

Personally I love using status effects on enemies... putting a heavy-hitting boss under blind is basically the best feeling in the world. The big question here though is whether this is a reward to the player for strategic thinking or is it just the "cheap way to kill the boss" that most people don't catch onto on the first playthrough. Some sort of clue would be nice.

I think a good, small set of status effects, one for each thing is probably the best. Something like Poison, Blind, Sleep, Silence, and another game-specific one. Then you can do multiple tiers of each, like Poison, Heavy Poison, and Lethal Poison, and have the same item/spells cure (or reduce?) each. That way you don't have to make a concession to the player with a panacea item/spell.

For the game-specific one you should have something that manipulates your battle system specifically or just a cool idea, like Euphorian's, or Zombie from KC. Example here = The Way's XL-Drain status effect directly manipulating your XL gain (which should have been more prevalent in my opinion).

And really, Attack Up/Attack Down/Stone Skin/Haste/Slow/etc... don't really need to be status effects. You can just do stat mods during battle. Also beneficial status effects don't really count.

And I HATE confusion. As cool an idea as it is, I've never seen it as a challenge so much as a pain in the ass.


What about prevention equipment? Aside from the Ribbon et al, I rarely ever equip prevention items unless I keep getting slammed with the same condition over and over. Fewer status effects might make these more useful (Equip the silence preventer on your spellcaster, anti-poison on your tank, etc). Or maybe have items that prevent 2-3 of them, which isn't that hard to do if you only have about 5. It's also cool when you have an entire inventory slot dedicated to status prevention (instead of choosing between it and 2x attack power... attack power please, unless status effects really, REALLY suck)


The granularity of a turn is also an issue. Curing or putting a status effect basically takes forever in a short battle. I guess this leans toward "Fewer, bigger, battles" if you want your status effects to accomplish anything. Actually everything we've talked about since I started posting seems to point to a smaller number of bigger battles. I wonder if that means something.

Game Design Discussion of the Week: Status Effects

It seems like status effects in RPGs are an amazingly difficult gameplay point to actually get working properly. Everyone would agree that they add a lot of gameplay depth, due to having status-effect oriented monsters, equips that prevent them, spell variety, et cetera.

But it always seems like there's only one or two monsters in the game that even deal with certain status effects. Why bother having a berserk if only one enemy can berserk you? Too many status effects is a bad thing, because each one seems so foreign when it happens. Then there's the deal of too many status-effect cure items, and too many spells. Or the dreadful "Cures level one status effects" spells where you never quite know if the status effect you want to cure is level one or level two.

But too few status effects is boring. And the player rarely ever gets to use cool status effect spells effectively.

So what are some thoughts on this? How many status effects is the right amount? How do you like your status effect cure items/spells? Should status effects stay after battle? Player spells that cause status effects: can they be done without breaking game balance?

Rate the above person's avatar.

Exceedingly disturbing for some reason... 4/10

Rate the above person's avatar.

He kinda looks like a badass, but could easily be a wannabe so 8/10

Skills/Virtues you have or wished you had.

I'm good at being satisfied with my life. Well, assuming that I have a bed, a working internet connection, something edible, and the ability to be alone when I want to be alone. I mean yeah it would be nice to not have absolutely terrible social skills, but I don't really need people to like me (ignoring and not noticing me is fine!).

I'm okay at playing improv on the piano, but all my songs sound a lot alike and my left hand is really uncoordinated.

I like learning and there are all kinds of things I would love to learn how to do, but there's just not enough time in life, so I tend to ignore them. So no, there really aren't any skills I want to have, and there's not really anything I'm particularly good at, either. But I'm okay with that.

iPhone 3g -- Is Anyone Else An Apple Tool?

I'm not a big fan of Apple products but the anti-Apple partisanship is usually misguided. Mac OSX is stable (if impossible to use quickly) and most of their portable stuff generally works. Everything is wayyyy overpriced, though.

Also what is it with phones anyway? Do people actually NEED a random portable device that can do all kinds of crazy junk? Personally I'm still getting used to the fact that I can use a cell phone as a phone, and honestly probably wouldn't even have one if it wasn't basically required nowadays.

Some help with XP!

I don't know anything about XP, but uhh did you set all the tile passabilities?

You buy a PC / Notebook, you buy an OS

I remember seeing somewhere that awhile ago Microsoft actually set up a contract with IBM stating that all IBM machines sold must contain Windows. That was before the monopoly stuff so I don't know if it's still in place, but I'd be surprised if Microsoft didn't have some sort of ridiculous contract with all the major computer manufacturers just to make things difficult.

Need help with my CMS (rm2k3

author=Euphorian link=topic=1504.msg23701#msg23701 date=1215966688
Key Input Processing (Escape key, which has a value of six), Wait until Key is pressed.
Conditional Branch= If (variable that Key input was stored in) is equal to six-

Yeah, do that.

The problem with the "Pause" switch and page is that you'll have to do it for every single event in the game that moves which is pretty much a pain. I'd suggest doing both, and then using the Pause page whenever necessary (Cake + eat).

And yeah the loops are superfluous. Whoops.

You buy a PC / Notebook, you buy an OS

It's a lot harder to get a laptop without an OS than it is to get a PC without one, mainly because PCs you can build yourself, and laptops you really can't. So if you're looking for a laptop you'll probably have to take what you can get. I did find this, though:

http://lxer.com/module/forums/t/23168/

Scroll down to where it says "No-OS, Computers without Operating System"