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v IS AN EVIL CHEESE GRATER FROM NORMANDY

MIDI Making

Yeah, you're pretty much going to want a piano/keyboard. Guitar is probably the second best option.

If you're already familiar with sheet music then Noteworthy is the easiest thing in the world to use (no tutorial necessary: space bar is rest and tab is measure line). If not, Noteworthy is still pretty easy. Provided you have the patience to try and figure out what note you played and how long it should last (everyone should know what a quarter note is and that going up and down the staff increases/decreases pitch, right?). You really can't just open up Noteworthy and see what you pull off, though, so you kinda need to know what melody and such you're aiming for ahead of time.

MIDI Making

Personally I've always used Noteworthy Composer for MIDIs. It's a simplistic little program, and a lot of people don't like it because it's too simplistic (as compared to Finale), but good god is it easy to use for copy and paste. Plus the trial version is free and never runs out.

For the translation to MP3 you're going to need a) an MP3 program (like Audacity. I use FLStudio myself) and b) Soundfonts.

Soundfonts are effectively instruments that you can map to different pitches. So you make a MIDI in Noteworthy, import it into an MP3 program and apply a soundfont to it. There's a lot more complexity to it but I'm not a hardcore audio junkie so I haven't figured it all out.

Garritan Personal Orchestra has some of the best commercial soundfonts out there (but it's only for classical instruments). Also there's this one site I used to use, www.sf2midi.com with free soundfonts (and some of them are pretty good, if you can find the right ones).

Then after you've got your MIDI imported with soundfonts and all you can use the MP3 program to tweak effects like reverb and all that.

Halleluja!

"rpgmaker net" + I'm feeling lucky = the win

RPG Maker Games V.S Commercial Games

The Way is a single game broken up into 6 parts, not 6 separate games.

I think the best setup for commercial indie game development is a small team of 2 or 3 people. That way you can have one to two programmers and an artist. One person is bound to be good at music, and one person is the guy who decides what the game is going to be. In my experience, everything is better when one guy is calling all the shots. And with a small team it's easy to just divide up the profits.


Next point: The artist's dilemma is really prevalent for commercial games. A businessman wants to sell you his product, and if you don't pay, he doesn't give it to you. Nice and neat. An artist also wants to sell you his product. If you'll buy it, he's happy. But if you aren't willing to pay... well the artist still wants to get his name out there and wants fans. So the second best situation for the artist is that you steal his product. Not nice and neat.

Moving in RM2k3

Well it worked last night on my other computer. I get the impression that the stop movement only works in conjunction with the other script. Turn down the wait from 5.0s to 0.3s and it should work fine. Then you can scale it up later to combat the jerkiness.

Story Developement: Killing off Characters

If you create a good character, it doesn't matter what medium you create them in. If you're telling your story right, then the audience IS the protagonist, and should feel the exact same emotions that the protagonist does. I mean they don't have to break down into tears when the protagonist does at the death of a friend, but they should at least be thinking "Oh god, they just... they... they're gone." All of the potential for the future with that character that they were looking forward to is extinguished in an instant.

So no, I don't think that RPGs are incapable of expressing emotion. Just try not to let storyline get in the way of gameplay, and try not let gameplay get in the way of storyline either. You've got to emphasize the moment of death, and draw it out. Music is never more important. And for the love of god don't put in a battle immediately after the character dies.

Moving in RM2k3

The only problem with my way is that it's a little inconsistent when you change directions mid-motion. Sometimes it'll do it fluidly, and sometimes it'll stop. It works fine from rest, but ehh, not exactly satisfying.

Guess the Game!!!

I've been meaning to put this one up but never got around to it... until now.

Poke-Talk #1 (R/B/Y)

I loved blue, because I had my team of awesome pokemon and destroyed everything. Well, actually, the first time I beat the game I did it with just a Charizard. And when my rival whipped out his Blastoise at the end and my Charizard finally met its match, I taught it Fissure, the one-hit KO move. And beat the game.

Pokemon is awesome though for competitive battling. For those who aren't in the know, there is a ridiculous amount of strategy as well as under-the-hood mechanics that goes into how everything breaks down. So picking out your team and teaching them the proper moves so that when your opponent brings out a pokemon with a type advantage, you have the right move to take them down. Then there's the whole Sweeper/Tank/something else setup. Basically if you're looking into competitive strategic RPG battling, you should look into some of the websites they have out for that. I never really got into it myself for fear of addiction, but yeah.