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Need help with my CMS (rm2k3

Finally figured this out... rm2k never ceases to amaze me with its ridiculous functionality.

To disable all your NPCs, you're going to have to make a common event triggered as Auto Start instead of Parallel Process. This'll disable all move scripts (the things in the bottom left corner of the event editor) but it WON'T disable move commands in the main box.

So for your menu system:

Common Event 1: Parallel Process
Loop
Enter Password
If password = 6
TURN ON SWITCH X
EndIf
EndLoop

Common Event 2: Auto Start triggered by Switch X
Loop
MENU STUFF GOES HERE
EndLoop

RPG bosses...

People here talk about game balance a lot...

For the final boss the thing you really need to focus on is making the player actually have to try without just being stupid about it. So you're going to want to make the player use all of the skills they've learned throughout the game to the fullest extent. In a traditional RPG, the only skill the player learns is strategic planning, so you've just got to make them think. But you'll want to avoid JUST jacking up the stats if possible, because that's uninteresting and really just makes the player have to level up to win.

Ideally they should need a plan and be able to execute combos between characters and whatnot, rather than each character just using their best skill every single turn. Also, the "make the player do sidequests so that they have a chance of beating the boss" is usually a bad idea. Artificial game lengthening is ALWAYS a bad idea.

Just having a noobie moment..

I don't actually know the tag, but if you hit "Quote" on a post that uses the tag, it'll show you the full BBCode of their post, tag included.

Edit: It's hide and /hide
Hay guyz

GEX file extensions

Ye Olde Medieval Tale

Returneth to the place of thy origins confinement; attempteth to use thy heavy bronze key upon the stout oak door nearby to that place, if it be locked.

Need help with my CMS (rm2k3

Rm2k/3 loads in one map at a time directly from file, so when you leave the map to go to another, then come back, it looks at the file and reloads all of the events directly from there. That means it has nowhere to store event locations unless you do it manually in variables.

When you teleport within your current map to a different location, rm2k/3 doesn't reload the map, but unless you want to make your menu area in every single map, this probably won't help you.

Iffermoon

Actually one was Grithmoo, apparently I'd just gotten into the habit of jumping over him and never activated his dialogue. I lit all the orbs (woo) and plan on seeing how hard this "Hard Mode" is. And I'll get a review up on here pretty soon since no one else has done it yet.

Question/comments
What exactly does the "Blessing of Domination" even do?
I can't beat Stellargun level 16 for the life of me, although I can already win any battle so I don't really need the last couple signs. Suggestion: small invincibility window after you get hit once (even like half a second would be great)
Chattercan's tunnelers are way too uncommon, I beat everything and only ran into 9 of them. And Chattercan rocks out the 11 speed so I want him D=
Taboli RPG: either make the super weapons more common or have the white chests give out like 100 iffer when you don't succeed. I found one of them and was just like meh, not worth it to go back and do it again (secret treasure room boss = awesome, though)
The piper puzzle was so obscure that I feel very clever for figuring it out.

All in all, very fun. This game really had me wanting to collect stuff and had a good selection of things to pick up. I'll put up a full review probably tomorrow.

halibabica's All-Star Mode: a challenge to all Brawl players!

Zero Suit Samus and Samus should be switched 'cause Brinstar was actually in Metroid Zero Mission and Frigate Orpheon was in Prime!

Top Ten Topic: Games you'd like to see made

Let's see if I can come up with 10 if I steal most of them from Kentona...

10) Mother 3 US (Only a little longer until fan translation...)
9) Purist adventure-RPG (even if I have to make it myself...)
8) 2D sidescrolling RPG (I love this genre and it only has like 4 games in it ever)
7) Fire Emblem 11
6) Fire Emblem 1-6 remakes (Hurry up on the DS remake of FE1!)
5) Apocalypse III: The Scathing Cord
4) MORE METROIDVANIAS BLAARGH
3) The game where two guys are playing Civ, there's a guy for each city playing a City Builder RTS, every battle has a commander and then every unit is player-controlled.
2) E.V.O. + Spore engine
1) Golden Sun 3

On the Arrogance of Storytellers

This was an interesting read. I'd always just assumed that people only pay attention to story because they don't know any better, not because of arrogance. Interesting to think about what aspects of my game ideas I might be neglecting in favor of others.