JOSEPHSERAPH'S PROFILE
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Hi i'm NP nce to meet you all :D
Hey, NP. Do you have a personal website, account on DA or something? Do you use RPGmaker for long, did you never use it at all? What is your favorite maker? And color? Do you think I'm pretty? /japanesefolkloreOFF
What is your favorite part of RPGmaking? Do you like pudding? Do you liek me? Some questions to help you introduce yourself! Be very welcome! <3
What is your favorite part of RPGmaking? Do you like pudding? Do you liek me? Some questions to help you introduce yourself! Be very welcome! <3
post your picture
VIVA EL PHOTOSHOP! This pic is actually 3 month old... I, however, am quite fond of it. One of the only ones. xD
http://josephseraph.deviantart.com/gallery/26354915#/d31dps2
I just imagined Dudesoft in Star Ocean 2's Cooking Contest. o,õ'
Tardis ur family is awesum.
And, YDS, what a.... cute bedroom you got there.
OH WHYY
Also, probably the slash failed. Whatever, I fail to breath.
EDIT: More than failing, it didn't even APPEAR at all.
EDIT2: *hides away the featured groups*
http://josephseraph.deviantart.com/gallery/26354915#/d31dps2
I just imagined Dudesoft in Star Ocean 2's Cooking Contest. o,õ'
Tardis ur family is awesum.
And, YDS, what a.... cute bedroom you got there.
OH WHYY
Also, probably the slash failed. Whatever, I fail to breath.
EDIT: More than failing, it didn't even APPEAR at all.
EDIT2: *hides away the featured groups*
Whatchu Workin' On? Tell us!
author=Dudesoft
No way, your game looks way better. Keep at it. We'll compare gams when both are released, JosephSeraph. I'll have to make mine look prettier to keep up with that!
.
I... Cancelled it... Due to... Many... Ideas... Overflow of Ideas. xD
I might get back to it SOMEDAY, tough. xD
But I want to get back to Project RSE first. >:
Your project looks very sweet! Improve it and it'll look even better, I guess, huh? I'm loving it! :D
RPG 20XX Engine
author=alteregoBut it wouldn't look as nice, I mean, you can't do all the flashes and stuff, at least it went wrong last time I tried. I don't remember correctly, but I fhink the battle ended before the animation appeared. Well, that's a good Idea. I hope I can go over it.It probably has been asked already, but... Custom death animations for foes?This would be cool if possible, but I could settle for something else, like not letting the battle automatically end when you kill all foes before all battle events are executed, this way it would be easier to do something like "when enemy 1 Hp reaches 0 play death animation over enemy 1" ...Well, at least I guess so.
Define your Numbers
author=slashphoenix
A ton of stats only have one purpose: Attack's only importance is almost always determining damage, for example. (Yes, not for every game, but for most.) They don't have to be multi-purpose; what if you want a guy who attacks quickly but can't dodge well?
And I get that you don't like primes, although I really don't know why >.>
He is a math guy, not an art guy.
He likes programming everything beautifully.
Primes... Such vile numbers.
Okay, seriously, primes can mess up math absurdely. Sometimes. Especially in high school. Ok, life drama, but it's true, depending on what do you do with the primes. and I assume he, for some reason, calculates 948793847598 of different... Things, while... Balancing teh game. Ok, I'm not being coherent. Damn the language barrier.
Suggestions needed
KEEP YOUR 2K3 AND CEASE THE MAKER DISCUSSION. x-x
2k3 is fun! 320x240 is sexy! Use it! Also, sory for being so intromitted, but I allowed myself to work a little over your HUD.

I'm sorry if you get irritated... p><'
Edit: I forgot the IMG tags. e_e'
2k3 is fun! 320x240 is sexy! Use it! Also, sory for being so intromitted, but I allowed myself to work a little over your HUD.

I'm sorry if you get irritated... p><'
Edit: I forgot the IMG tags. e_e'
RPG 20XX Engine
author=WolfCoder
I've already been thinking about animated monsters. My idea was for them to just be animated for anything. I don't know if I'm going to implement this and how yet though.
It would be really awesome! Well, if you can disable it, you know. It's too much work for bothering, on simpler, smaller or not-graphicaslly oriented games. Also, another thing that came to mind, customisation of in-battle HUD (and all) is made available through the syscall commands? So I can create a not so C BS, together with the not so C MS?
><"
RPG 20XX Engine
It probably has been asked already, but... Custom death animations for foes? Like... In the "monster" tap, you get a small box with a list of premade (and edittable, just like battle animations) death animations, and you can set one for a foe? I don't know if this is too much work, but it definately looks like so, I'm sorry. Well, is it possibble?














