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Custom Battle System - Turns
Some custom battle skill ideas based off the above numbers:
Enemy SLOW status effect: -113 to an enemy spd var.
Cast on all enemies by slowing subtracting all the enemy speed variables.
Freeze an enemy by subtracting 200 from an enemy speed var.
Counter attack by setting player speed var to 75 when damage is blocked.
Set a double strike skill for the player that adds 75 speed to players speed var immediately after landing a critical hit.
If you have timed status effects you want to wear off, you could freeze time by setting all characters speed var to -200. This would be useful if you were had a status effect which increases damage taken, or an enemy had a bleed effect draining their life.
Combo streak for thr player could be created by setting player speed multiples over the 75 cap. 225 would be a 3 hit combo, 300 would be a 4 hit combo.
Enemy SLOW status effect: -113 to an enemy spd var.
Cast on all enemies by slowing subtracting all the enemy speed variables.
Freeze an enemy by subtracting 200 from an enemy speed var.
Counter attack by setting player speed var to 75 when damage is blocked.
Set a double strike skill for the player that adds 75 speed to players speed var immediately after landing a critical hit.
If you have timed status effects you want to wear off, you could freeze time by setting all characters speed var to -200. This would be useful if you were had a status effect which increases damage taken, or an enemy had a bleed effect draining their life.
Combo streak for thr player could be created by setting player speed multiples over the 75 cap. 225 would be a 3 hit combo, 300 would be a 4 hit combo.
August 2, 2022 Update
Completed today:
- create & convert all armor camparison images & background.
- edit all existing armor name highlight images to conform with new feature.
- upload images and fully program armor comparison.
- program in cross-comparison for armor / outfits.
- edited typo in collectible graphic image.
- edited typo in menu background graphic image.
- updated banner emblems in options to look nicer. changed 2 of the names/images.
- create & convert all armor camparison images & background.
- edit all existing armor name highlight images to conform with new feature.
- upload images and fully program armor comparison.
- program in cross-comparison for armor / outfits.
- edited typo in collectible graphic image.
- edited typo in menu background graphic image.
- updated banner emblems in options to look nicer. changed 2 of the names/images.
July 31, 2022 update
Forgot to mention another significant add that happened just before this update.
- added all Doll collectibles with images and flavor text.
- added all Egg collectibles with images and standard text for egg collectibles.
This updated included 30 large, unique images.
- added all Doll collectibles with images and flavor text.
- added all Egg collectibles with images and standard text for egg collectibles.
This updated included 30 large, unique images.
Whatchu Workin' On? Tell us!

Recently finished a weapon comparison system as seen above.
Getting back to working on more item graphics for the menu system like seen below.


Screenshot Survival 20XX
author=KoopaKushauthor=CazicI heavily agree, I'm a sucker for games packed with stats, statuses and stuff of the sort. My only suggestion would be to change the color of the digits for the values, I feel like they blend in too much with the bg, it should be eye catching to help really see what the values of your character are I feel.
Absolutely beautiful.
Thanks for the feedback. For the numbers it's actually super simple for me to lighten them up. Just editing 10 graphics. I don't want to go too bright though as it stops feeling like it naturally fits into the scene.
You'll be glad to know this isn't even the stats screen.
Let's Try: Bob - Block Blob
I gotta admit, it was worth making it just to listen to your frustration.
I gave myself a super tight timeline to finish this game. It was one of those "lets do a small project to release something" projects, as a bream from a larger one.
Saving was considered between stages, particularly after the boss battles (there are 2.) At the same time, if a player has the option to just repeat the puzzle instantly it becomes incredibly easy. The game is designed for the "Dark Souls on hard mode for puzzles" type of players, but it is admittedly, not in a polished state - which would include saves.
I believe I did go back and add some form of saving as well as some bug fixes at some point, but never uploaded it. Not even sure if I still have the original file.
I gave myself a super tight timeline to finish this game. It was one of those "lets do a small project to release something" projects, as a bream from a larger one.
Saving was considered between stages, particularly after the boss battles (there are 2.) At the same time, if a player has the option to just repeat the puzzle instantly it becomes incredibly easy. The game is designed for the "Dark Souls on hard mode for puzzles" type of players, but it is admittedly, not in a polished state - which would include saves.
I believe I did go back and add some form of saving as well as some bug fixes at some point, but never uploaded it. Not even sure if I still have the original file.
Screenshot Survival 20XX
@Darmen, that thought bubble though! Especially on that crazy, blurry, fast moving background. Makes it feel like he's quick in thought but the action hasn't stopped. I'm in love with the concept of the time between actions only being the time it takes the character to think about what they are going to do.
Honestly wish I had a project I could steal that for!
Honestly wish I had a project I could steal that for!
Screenshot Survival 20XX
@Blind I'm really digging that panorama!
@Momeka I was immediately drawn to those rocky floor tiles. The whole color scheme you have going is mesmorizing.
@Momeka I was immediately drawn to those rocky floor tiles. The whole color scheme you have going is mesmorizing.













