JPRATT'S PROFILE
Jpratt
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Discord?
author=Mirak
Hiya there!
So in the top bar there's a few options, if you hover your mouse over the Community tab, you can click on the Chat option to access the invite to RMN's discord server.
See you there!
So I'm blind and dense haha. Literally looked at that chat button a million times but never realized it had a discord logo. I think I'll be popping in there tomorrow when I'm back home.
Discord?
I'm wondering if the users of this site have a discord channel I'm unaware of?
If not, I'd be interested in seeing one started. It'd be fun to talk in real time with other developers while working on projects! It would spark new collaboration as well.
And if I'm just wag behind the ball... can someone send me an invite???
If not, I'd be interested in seeing one started. It'd be fun to talk in real time with other developers while working on projects! It would spark new collaboration as well.
And if I'm just wag behind the ball... can someone send me an invite???
Screenshot Survival 20XX
author=Kaempfer
An imbecile caliph who appears high out of his mind on srooms? This guy's future is so bright I'm surprised he's not inflicted with the "irradiated" status condition (or is he? It's a little unclear if those are POSSIBLE or EXTANT conditions)
Oh, he's radiated. I have all the conditions turned on for testing.
EDIT:
Figured I'd edit this post since it was the last one. Time for a non-menu pic. I got side-tracked today with late game content.

Screenshot Survival 20XX

It's been a while since I've worked on the game. Came back with a vengeance today and wrapped up work on my character profile screen.
Everything you see is fully functional in the game, including 35 counters (currencies, timers, stats, etc.) All conditions & abilities showing active, all drug timers counting down, testing of various pos/neg resistances, and of course the live view of your equipped items (attire, mask, weapon.)
Phew. Time to get the bestiary pages in.
BattleZone_Gamepla.GIF
Screenshot Survival 20XX
[RM2K3] Do you think it's possible?
author=DrDriscollauthor=Jpratt
PacMan, not difficult but to make it great would be tedious.
Anything platform you want done well, needs to be done using pictures. RM2K3 isn't great for this.
I'm inclined to point this out - if you are already looking to stretch RPG maker beyond it's designed purpose, why would you limit yourself to making games which have already been made?
I strongly encourage you to think outside the box and build unique mini games. The limitations of rm2k3 can serve as inspiration for this, rather than being a limitation.
The whole RPG maker engine is limiting. Which is something I enjoy. It allows creativity, to overcome the obstacle that is it's engine is restricted to.
I concur. I can't wait until I get to the minigames portion of my current project. Want to see what I can do with a darts game.
Whatchu Workin' On? Tell us!

Story Time
This is what it looks like when you begin a project with the idea, "Graphics are going to be super simple, but mechanics are going to be complex." Well, you can't have a non-picture weather system if you have to call to another map for your menu.
So, I had to go the picture route. Problem was I could only have 50 pictures on the screen and didn't want to rely on extensions which had the potential to cause unforeseen issues with the game to have more. I made it work but with how many items I needed for my inventories, I had to get creative. The menu system went 3 or 4 layers deep in more than a few places. I also never liked the fact I used a borrowed frame with some edits. One day not long ago I showed someone my menu and realized just how bad it was to navigate. Wasn't functional at all. So, back to the drawing board.
With the newest RM2k3 allowing 1000 pictures I went to work on a much smoother, more functional CMS. No 3-4 layer deep crap. In fact, this whole menu as well as my field screen and my battle screen can all be comfortably navigated with similar controls, using the keypad.
So anyway, in version 3 you see my merit matrix which has 100 unlockable upgrades the player can choose from. Also showcasing a work-in-progress alternate menu frame.














