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RMN is for games.

author=Muninn
Script edits aren't a game, but what's your reason for wanting to disallow the ones that aren't just script edits?

I don't. I concede your point that some romhacks are games, however they are an extreme minority. I also disagree that FFT v1.3 is a game and not a mod, though Crimson Echoes is.

RMN is for games.

author=mawk
why?


Because script edits are not a game, they are a game mod.

RMN is for games.

For every Crimson Echoes there are hundreds of romhacks that just change the player sprite or equally content-less changes. They should be disallowed by default and accepted only in extraordinary circumstances.

RMN is for games.

RMN is for games, not romhacks. I don't think we should be hosting deliverables that merely change the script of SNES RPGs. Regarding: Chrono Trigger Devolution

The Screenshot Topic Returns

Looks great, ellenor. Your shading and geometry really give the scene a lot of depth.

The Screenshot Topic Returns

This is what my dungeon generator looks like under the hood:

Gameplay Dialogue

"Roaring thunder! Summon copy! Manifest yourself!"

After eighty hours of that I am damn sick of it.

The Screenshot Topic Returns

author=LouisCyphre
Having them all be connected seriously pleases me. Will you have a specific way to make the dungeon get harder as you progress?


I can scale difficulty a few ways, if I want. Because every cell (room) is spawned from a parent cell, it naturally builds a tree structure. I can increase the difficulty of the monsters based on the length of each "branch" and combine it with other factors. Because this algorithm can also place locked doors and keys, I can also assign difficulty based on the key level of the area. What that difficulty value means, I haven't decided. It'll likely just scale up the monster level or pull from a different list of monsters (like skeletons can be encountered at difficulty level 64 but dragons can at level 255 or something).

The Screenshot Topic Returns

This is an example of my random dungeon generator since adding cell masking, merging, and shaping.

http://rpgmaker.net/media/content/users/2988/locker/guildmaster29.png