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uused gams
author=kentona
so make games people would want to play again and again.
The "again and again" part is the reason developers have been pushing for multiplayer components in games, to keep consumers from immediately returning the product for store credit. You've voiced your position on multiplayer gaming pretty clearly.
A fundamental difference between digital products and physical ones is that a used game has no depreciation in quality. This is something to consider. Regardless of how principled anybody thinks they are, there are practical ramifications to every option.
What Videogames Are You Playing Right Now?
Wolfenstein: The RPG
POST SOME EPIC CLASSICAL MUSIC
Probably not what you're looking for, but is worth posting anyway. I broadened the genre to just orchestra/symphony in general. From Disney World's Millenium Celebration:
Oh yeah? Whaddya gonna do about it?
author=LockeZIs it going to be The Simpsons of RPGs?
Heh, I haven't even seen that fight, actually. At this point I think World of Warcraft has probably done literally everything.
Anyway, I apologize for not contributing to any discussion.
Oh yeah? Whaddya gonna do about it?
I love how all of your ideas always come from World of Warcraft. Sucked underground to blow up a tentacle is C'thun.
First Person Perspective?
I've never made something like that, but it's not too difficult to visualize how to make it. My suggestion is to make a sample top-down map and place the player somewhere, facing whatever direction you choose. Then, make a first person scene that matches the player's perspective. Isolate and identify what portions of the first-person perspective correspond with the top-down view (i.e. this section of the first person view has a wall, which corresponds with the wall two tiles ahead of the player on the top-down map). After identifying all of the elements in the first-person view and their corresponding map data in the top-down view, setup a sequence of events that that looks at those map coordinates on the top-down view, and then selects and displays the appropriate images to form a first-person composite. The first-person composite image would fit together sort of like a puzzle, with its pieces being derived from the top-down map. Does that make sense? I should've made visual aids or something.
Edit: Also, I don't like the idea of having two different perspectives for rooms and corridors.
Edit: Also, I don't like the idea of having two different perspectives for rooms and corridors.
What Videogames Are You Playing Right Now?
I don't buy for a moment that Darken can reliably defeat Ornstein and Smough on his own. Every solo kill on YouTube has something in common: the player's corpse recovery point is visible on the battlefield, meaning they have died at least once while attempting this fight.














