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Revolutionizing Menu-Based Battle Systems
NeoGeo X Gold
I always wanted a Neo Geo when I was a kid. The matte black hardware looked really sleek and the games were so colorful. But the games were crazy expensive so that was never going to happen. Now, all of the MVS games worth playing can be acquired for other platforms really easily, so I don't see the point of this new device.
RPGMaker VX Ace -- what's new and different and better (and worse?)
author=LockeZ
But you can use shitty PSX rips instead now!
There was nothing stopping anybody from using PSX rips in RM2000. While the PSX can output a 480p signal, most games are still 320x224 and I can't think of a single 2D one that is 640x480 (primarily because the PSX just doesn't have the hardware to support it). Many 2D RPGs, such as Alundra, use 280x224. SNES was commonly 256x224, for comparison. It's not always that simple though, because a lot of games change resolutions for different modules or subsystems. FF7 is 320x240 for the walkabout bits and main menu, but 320x224 for battles. Or maybe it was 320x240 for just the overworld--I am foggy now. Seiken Densetsu 3 on SNES was 256x224 for 99% of what's onscreen, but its main menu is a weird 512x224.
Post your Music
RMN Music Pack
I wasn't planning on entering but I made something for fun while poking around this morning and it ended up decent. Didn't know what to do with it but saw that this event hadn't closed yet. Anyway, besides the percussion it's 100% 3xOscillator generators in FL Studio.
Guild Master - RPG Simulator Tournament - Preliminaries
That party is even more obnoxious, making it clear that I haven't done enough to stuns and Spirit yet. The two together are unstoppable without an equally cheesy party that I also need to nerf. The party I came up with that doesn't flinch against Team Stop is 4x Troubadours with Meteor, Rapture, Detox, and Metabolize. One of the troubadours has Atonement to periodically dispel the massive Toughness and Willpower Channel and the Spirit's Harden start to stack up. I will probably increase the MaxAP on Warcry to 90 and add ~30 MaxAP to Paralyze, as well as tweaking the Spirit's resilience.
Equipment charts were just generated programmatically from the placeholders I put in the game to test equipment. Yes, you do acquire the equipment in the actual game, from adventures, shops, and crafting.
Edit: Since I made the crafting system the other day, I now know how weapons will look stat-wise at various levels, so I have generated some sample equipment to choose from (Equipment). You can go back and edit your hero parties if you want, or I will fill it in automatically based on my own estimations. Because I have settled on equipment scaling, expect other numbers to change in the near-future as I see how it affects damage output and absorbance at high character levels (I anticipate a change to the healing formula, most likely).
Anyway, my determination for now has been to assign Paralyze a MaxAP value of 15, reduce Channel's target AP to 30, replace the Spirit's Harden with Protection, and changed Metabolize from Regen to a unique status similar to Bleed (small regen, scales with Magic stat, long duration, can not be dispelled).
author=Blobofpoo
I find the equipment odd. There is nothing to keep people from just using the best stuff. This is probably something done in the actual Guild Master. Do you have to actually aquire the equipment?
Equipment charts were just generated programmatically from the placeholders I put in the game to test equipment. Yes, you do acquire the equipment in the actual game, from adventures, shops, and crafting.
Edit: Since I made the crafting system the other day, I now know how weapons will look stat-wise at various levels, so I have generated some sample equipment to choose from (Equipment). You can go back and edit your hero parties if you want, or I will fill it in automatically based on my own estimations. Because I have settled on equipment scaling, expect other numbers to change in the near-future as I see how it affects damage output and absorbance at high character levels (I anticipate a change to the healing formula, most likely).
Anyway, my determination for now has been to assign Paralyze a MaxAP value of 15, reduce Channel's target AP to 30, replace the Spirit's Harden with Protection, and changed Metabolize from Regen to a unique status similar to Bleed (small regen, scales with Magic stat, long duration, can not be dispelled).
Guild Master - RPG Simulator Tournament - Preliminaries
I don't think Warcry will work as well for you. The page isnt updated but Warcry doesn't have a power modifier and adds 30 or 60 MaxAp to the user. Umaro in my Narshe Brigade has it, which highlighted how overpowered it was when I ran them through the sim the other day. For cleanse, your options are Rally and Purity. Either replacing Harden with Rally or Prayer with Purity. That is your most sacrificable ability, at least. If you want I can design a party that doesnt use afflictions or summons but can still defeat yours, just in case you think that's your only weakness.
E=MC^2 is not true in RPG maker
Guild Master - RPG Simulator Tournament - Preliminaries
Your team is actually pretty hilarious, LockeZ. It has no damage, but after many rounds, Bulwark Bill can stun every other round. So at that point, if you get a few consecutive stuns on the healer, you finally win. Crystal almost beat you. They got your entire team down to less than 15% but then you iced Edge with some consecutive stuns, which prevented him from evading the otherwise slow-as-slugs paladins. Crystal is a pretty balanced group with a super durable Cecil/Rosa combo, but their only burst damage is Edge's Frostbolt which as a one-hit ability is incapable of penetrating the shields from Phasing and Parry. Having no group-wide damage, you have no answer to the Teen Titan's shadowling stacking which shreds your armor infinitely without an affliction cleanse. I also created another party yesterday that I didn't post yet because I was waiting for somebody else to participate, but this team was also strong against yours. They stack Flay and focus on magic damage, which your paladins couldn't out-survive without any form of Cleanse.
Anyway, your tank party defeated most of its opponents, but lost to TMNT, Teen Titans, and my Narshe Brigade that I'll post in a bit. The battle against Crystal was over a thousand combat rounds, by the way and the combat log file is over 4MB. I will upload the logs later.
Anyway, your tank party defeated most of its opponents, but lost to TMNT, Teen Titans, and my Narshe Brigade that I'll post in a bit. The battle against Crystal was over a thousand combat rounds, by the way and the combat log file is over 4MB. I will upload the logs later.














