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[rm2k3] the Picture won't show up on the coordinates I've inputted
post=109014post=108945wrong
you do realize that you need to constantly update the screen related coordinates of the torch event, no?
yup, realized it after having done some new tests with it. Kind of funny how I never got it to work when I tested it long ago, and ended up assuming it didn't work that way as a result of it
[rm2k3] the Picture won't show up on the coordinates I've inputted
you do realize that you need to constantly update the screen related coordinates of the torch event, no?
Quick Thread - Effects for a Gambler skill.
- drops a giant steamroller with an angry vampire on top of the enemies
- uses a random high tier spell/skill
- temporary elemental resistance increase
- changes a monster into a bigger monster
- causes a big explosion damaging both enemies and allies
- changes a monster into a hero and a hero into a monster
- deals damage to the "unit on the battlefield" with the highest level
- reverse hp of party members (ex. 80/100 -> 20/100)
- turns the gambler into a poor peasant
- uses a random high tier spell/skill
- temporary elemental resistance increase
- changes a monster into a bigger monster
- causes a big explosion damaging both enemies and allies
- changes a monster into a hero and a hero into a monster
- deals damage to the "unit on the battlefield" with the highest level
- reverse hp of party members (ex. 80/100 -> 20/100)
- turns the gambler into a poor peasant
Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)
Haha, great ending.
Did bug me a little how I examined a random picture in the first hallway and skipped half the puzzles though, eventhough probably being a rather neat idea for several reasons
Did bug me a little how I examined a random picture in the first hallway and skipped half the puzzles though, eventhough probably being a rather neat idea for several reasons
Copy and pasting commands in Rm2k3 leads to insane slowdown
Experienced something similar when I was working with giant events myself. I had an event that big it would take about 5 minutes to load the event window whenever I wanted to edit the event.
You should probably avoid making that big events in the first place though. You'd probably be better of dividing the event into several events while using the "call event" command in the main event. looks better and makes it easier to go over certain parts of the code, rather than having to scroll around to find a little piece in a giant event
You should probably avoid making that big events in the first place though. You'd probably be better of dividing the event into several events while using the "call event" command in the main event. looks better and makes it easier to go over certain parts of the code, rather than having to scroll around to find a little piece in a giant event
Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)
Spikes are the evil twin of arrows?
how very funny that the map I submitted has both combined (kind of)
how very funny that the map I submitted has both combined (kind of)
Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)
Since everybody seems to like those arrow puzzles I figured I'd make a little map with some of those as well. Hope you'll all enjoy it, mwahaha
[RM2K3] Can someone convert this into an event format for me?
CMS help (RM2000) [RESOLVED]
or if the script really works as it should so far, you could simply put an "end event processing" under the cancel menu branch.
Transfer Save Data
Just having the same map isn't enough, since it's map id needs to be the same, and for it to work properly, I think you need to create the right amount of maps first and then overwrite the map from the old game with the one of the new game.
Think it would simpler just to copy the old game folder, rename it and just delete everything not used in the new game though. should work as well I think
Think it would simpler just to copy the old game folder, rename it and just delete everything not used in the new game though. should work as well I think














