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Line of Sight Plugin
[RM2K3] Hey is any of this even possible?
All of them should be possible, but they are all probably far less simple than you think. Having it in C++ also doesn't make it simpler ( your c# code up there won't be compatible, so there will be a lot more to it than just editing the if-statement a tiny bit ). Bit curious what exactly you'd want to do with the lid detection thing as well, since you won't be able to do much after the lid closes anyway unless you want to circumvent the laptop going into sleep/hibernation mode, which probably could be considered more of a malware territory than a cool feature.
Including most of these features will boil down to you having to find c/c++ libraries, learning how to use them, including them into the project all while hoping you're still able to compile them with the compiler restrictions DynRPG imposes on you.
Including most of these features will boil down to you having to find c/c++ libraries, learning how to use them, including them into the project all while hoping you're still able to compile them with the compiler restrictions DynRPG imposes on you.
[DynRPG] Particle Effects
While it says 13b you most likely have version 14a (Cherry just forgot to update the version number). That said, I'm a bit surprised that this plugin is telling you to get the even later versions of the patch, as I thought I had written this one for the current one. I think there should be a link somewhere on the site to the latest version (maybe pepsiOtaku knows?), and I know there is some link deep buried in the multimediaxis forum, but pretty deep and it's also in german, so there's that.
I would like to say that I'd look deep into the plugin myself to remedy any weird version requirements it seems to have... but you'll probably be better of searching for the latest version of DynRPG in the meantime as that's more likely to reliable
I would like to say that I'd look deep into the plugin myself to remedy any weird version requirements it seems to have... but you'll probably be better of searching for the latest version of DynRPG in the meantime as that's more likely to reliable
Action Battle System in rpg maker 2003
There are two types of coordinate systems in rm2k3, tile based and screen relative.
Tile based are relative to the map you see in the editor, with the coordinates of the upper left tile being 0,0
Screen relative coordinates are the coordinates of the pixels on your screen. The upper left pixel of your screen has screen relative coordinates 0,0
A typical complaint about rm2k3 ABS are exactly they are generally quite imprecise. Using pixel based coordinates is a way to improve on that, as it allows for better hit detection.
Tile based are relative to the map you see in the editor, with the coordinates of the upper left tile being 0,0
Screen relative coordinates are the coordinates of the pixels on your screen. The upper left pixel of your screen has screen relative coordinates 0,0
A typical complaint about rm2k3 ABS are exactly they are generally quite imprecise. Using pixel based coordinates is a way to improve on that, as it allows for better hit detection.
who is exCITED FOR PUZZLE TOWER
Sounds derivative (puzzle tower)
[DynRPG]Text Plugin
Is the picture with the chosen id being shown though?
Remember, you need to show a picture of the correct id (it being visible or not), for the text to be showing as well
Remember, you need to show a picture of the correct id (it being visible or not), for the text to be showing as well
[DynRPG]Text Plugin
Take a look if there's any .dyn save files in the folder. If there are, delete them and try to load it again. Alternatively, try making a fresh project and see if the plugin will load by itself.
[DynRPG] Particle Effects
I guess I must have made some bug fix, and forgot to remove a line of event code which tries to load a picture ( which probably wasn't uploaded along with the rest of the stuff ).
If you open the project, go to the upper left event, scroll down until you see @pfx_set_texture "black smoke", "particle.png"
and then just simply remove it, ought to fix the project.
either that, or just create a tiny picture and paste it into the picture folder while calling it "particle.png".
I'll try to reupload the project without this problem soon enough as well.
Thanks for pointing it out.
If you open the project, go to the upper left event, scroll down until you see @pfx_set_texture "black smoke", "particle.png"
and then just simply remove it, ought to fix the project.
either that, or just create a tiny picture and paste it into the picture folder while calling it "particle.png".
I'll try to reupload the project without this problem soon enough as well.
Thanks for pointing it out.
Is this possible? Item Menu RPG Maker 2003
You use pointers to avoid a mountain of event code. Further specifics is described here