KINGARTHUR'S PROFILE
Just your average game and anime loving computer addict who idles a lot on IRC. ;D
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Windows 8 Themes
My laptop came with Windows 8 installed, so I am not sure if downgrading is a good idea... :\
Possible driver problems and a most definitive problem with UEFI Secure Boot that I went over earlier in the topic. Windows 7 will probably run, but I will prepare for some bumps along the road if you choose to downgrade.
I don't know much about this, so I just increase the saturation. Anything else you would recommended ? ;)
Increasing the saturation is a dirty but quick way to make the colors look better, but I would take the time to fiddle with contrast, brightness, and saturation to get the colors just right if that's possible.
Use both realistic photos (with accurate colors) and non-realistic pictures like anime and cartoons to use as rules of measurement. Graphics of the former will be useful to gauge overall color shades while graphics of the latter will be useful to gauge whether certain shades of color are too weak or too strong.
Simply amping just the saturation tends to make some shades of color bleed out; from my personal experience, the color red is especially bad with being too strong and bleeding out with just straight up saturation buffs.
Windows 8 Themes
- When playing my VX Ace game in full screen, it lags so much like if my laptop is outdated. This doesn't happen when playing in Window mode.According to Touchfuzzy, this is a compatibility issue between VXA and Windows 8 concerning new/different drawing methods in the OS backend used by Windows 8. Not assuming any patches for VXA, the best answer for now would be to downgrade to Windows 7 or prior.
- The colors of the screen are not as vivid and sharp as my desktop.Stuff of this nature can usually be addressed via software. Try playing around with your monitor's color settings and your video card's driver's color settings, also don't forget to play around with any media players like Media Player Classic and video decoders like ffdshow if you playback any videos. I'm personally very keen on colors so I've spent an inordinate amount of time fine-tuning the colors for both the desktop and videos (my anime must be viewed in as good shades of colors as I can muster!).
- It is kinda annoying when I click on a picture, it doesn't tell me what size the picture is on the status bar.Perhaps try installing Classic Shell? Besides having a start menu, it also allows you to modify the behavior of
- I still can't figure out how to install custom themes yet, beside the sound and the background pictures.I am completely unfamiliar with how Windows 8 themes work, so I'm sad to say I can't help here. (*´Д`)
Adobe is giving away Creative Suite CS2 Standard (PC or Mac Digital Download) Free!
The real point to be made here is that not even I actually bothered to properly read the disclaimer.
( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
New American Bill Proposes making selling non-ESRB rated games illegal
Strict enforcement of attainment of the ESRB rating simply means that a game about chess needs to say it's a game about chess if the game wants to line store shelves. As the ESRB is just a rating organization they have no power to say "WE DON'T LIKE GAMES ABOUT CHESS, GTFO.", if a game about chess was somehow inappropriate the market will respond appropriately without outside influence.
All in all, I do not find a problem with enforcing the ESRB and I could not care less one way or the other whether this bill passes or not. In fact, I find it a problem if games cannot or are not being rated by ESRB prior to commercial debut; why do we even have ESRB in the first place if it is not compulsory?
All in all, I do not find a problem with enforcing the ESRB and I could not care less one way or the other whether this bill passes or not. In fact, I find it a problem if games cannot or are not being rated by ESRB prior to commercial debut; why do we even have ESRB in the first place if it is not compulsory?
Adobe is giving away Creative Suite CS2 Standard (PC or Mac Digital Download) Free!
author=tpasmall
For how long it was left up (it might still be, idk)
It's still up, albeit with a disclaimer that nobody's going to read that says you must be a legitimate owner of CS2 to use the provided keys and downloads.
again, cool
author=JosephSeraph
I can't believe, RMN has wholly became a community of brute 2k3 haters >_>
I'll be slaughtered! QAQ
We're actually a lot more accepting of and pro-RM2K(3) compared to the other/newer RM communities around. Yeah, we like RMVXA, but we don't forget that RM2K(3) deserves love too (and Enterbrain is still selling RM2K Value! over in Japan which I intend on buying some time soon). ( ̄▽ ̄)ノ
Also, belated welcome back.
[Poll] Western RPGs VS Japanese RPGs
What Kind of Game Would You Like To See On-Site?
author=AquaXranoXauthor=KingArthurThat's the whole reason I argue with myself to release anything because for one, If you're making original music, characters, pictures, you get what I mean, someone is bound to rip it and put it in their game, which makes me kind of shiver at the idea of them using my music in their project, ESPECIALLY if the music is a beautiful composition. I've seen it happen already.
Honestly, I'd rather generally see rips and/or public resources used skillfully rather than that time spent on original resources since a great majority of them tends to be crappy.
Yes, I am being bluntly honest and calling them as I see them. ┐( ̄ー ̄)┌
While the use of rips from commercial games is generally accepted within the RM community, the use of rips from other RM and indie games is absolutely not tolerated.
Yeah, we all realize this is a double standard and we even had a lengthy discussion on the subject not too long ago on the forums. With that said though, rest easy knowing that even though the RM community accepts using rips we will never tolerate stealing from our fellow peers.
What Kind of Game Would You Like To See On-Site?
author=flowerthief
KingArthur and Clareain Christopher's opinions are no doubt common around here; that's why the RM communities are the way they are.
Outside of RM communities, not using ripped resources is a no-brainer. People aren't going to respect you if you do. (But they're not likely to mind the use of RTP; people outside the RM communities don't know what RTP is)
I think the RM communities can be rather insular in their thinking. There seems to be an emphasis on making something that *looks* like a commercial game, right up to the point of using the actual sprites and sounds from an existing commercial game. I have the impression that players in other indie communities will forgive sub-par presentation so long as the game plays well or is original in some other way.
Personally, I believe that the overall quality of games (with certain exceptions) have dropped since RMXP and subsequent RM engines came out and using rips somehow became a no-go zone overnight (not to mention copy-pasting scripts willy nilly). Story and gameplay have always been on the crappy side on average in most RM games, the visuals using rips were a saving grace because it made the game at least presentable (and when combined with good writing and programming it just brought those points home even stronger).
Regarding developer/game respect, there have been plenty of games that used rips, and in some cases combined them with public resources like REFMAP, to great effect and to those games we give due respect, praise and critic just like any other good game. Assuming a good game, what's the problem?
I assume of course that all of the above is concerning free games, commercial games are an entirely different story.
Some things that I think players in other communities are mindful of that we in RM communities aren't, because we're used to it:
- the tiny 640 x 480 resolution
- the lack of mouse support
- the lack of support for platforms besides Windows
1. Not entirely a demerit given that most RM games aim to emulate the feeling of oldschool SNES and PSX games. The low resolution usually plays to our favor.
2. While it depends on the game, mice have never been a clearly essential means of human input and is a moot point.
3. RM as an engine is developed for Windows using Windows-specific APIs, consequently being cross-platform was never in the design scheme. On top of that, Windows continues to be the dominant operating system in the PC market. Meanwhile, Apple is too fortified of a walled garden and Linux (besides Android) is utterly too disorganized from both marketing and logistical POVs to orchestrate any standardized release.
Do I want to see RM games be cross-platform? Sure, but it won't happen as long as the other operating systems are not appealing to develop and market for.
What Kind of Game Would You Like To See On-Site?
author=Roots
I don't mind seeing resources used between projects at all. What I mind is people using copyrighted content in their games, such as pulling artwork from Final Fantasy titles, Chrono Trigger, etc. Not withstanding the fact that use of such content is illegal, I just plain don't like seeing artwork from my favorite games being stripped out and bastardized into a much lower quality amateur title. It's difficult for me to explain exactly how I feel. It's like I don't want my nostalgia and endearment for that content to be damaged as a result of seeing it in a game that I know won't live up to the standards of the original.
Honestly, I'd rather generally see rips and/or public resources used skillfully rather than that time spent on original resources since a great majority of them tends to be crappy.
Yes, I am being bluntly honest and calling them as I see them. ┐( ̄ー ̄)┌














