KINGARTHUR'S PROFILE

KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Just your average game and anime loving computer addict who idles a lot on IRC. ;D

Search

Filter

MP3ify.com: now this is pretty nifty!

When viewed in HQ mode, the video and audio are actually on an acceptable level as far as quality is concerned. However, it's still littered with compression artifacts and YT rips are pretty much a last resort.

MP3ify.com: now this is pretty nifty!

http://googlesystem.blogspot.com/2008/04/download-youtube-videos-as-mp4-files.html

That and ripping + encoding the audio myself is easier, personally. As an added bonus, you also get the video.

Favorite RPGmaker game?

My top five would be:

1. Romancing Walker
2. Deus Cards
3. Legion Saga (it's in the list)
4. Final Fallacy
5. The Chronicles of Haledos

I can go on further if you want. ;D

An RMer questions his "programming" identity

Tankentai is primarily meant to display and manipulate player (and in some cases the enemy) battler graphics, with mild customizations in the actual flow of battle like the ATB add-on. What you're looking for (multiple magic commands and the like) can probably be found in other, more suited battle-altering scripts.

If all else fails though, yes, you'd probably have to code it in yourself via Ruby and RGSS.

An RMer questions his "programming" identity

The limit of 5 chipset files isn't as limiting as you may think it is on first glance. In total, it's somewhere equal to 6 or 7 RM2K(3)-sized chipsets; maybe more if you allocate chips efficiently and relegate some smaller chips to charasets. Even then, though, it's still limiting.

Many workarounds for the problem exist, but almost all of them are clunky and annoying to use in one way or another.

For battle systems, you have a few choices. Two prominent names come to mind however with sideview battle systems: RPG Tankentai and Reedo's Simple SBS. Both are strong, very well coded and very customizable SBS scripts and you can't go wrong with using either of them if you put a little thought into their use. Be prepared, however, to dabble a bit in Ruby coding if you plan on using an SBS script (or any equally complex script) of any kind.

Ccoa's UMS Script Help

Line 2237, edit the first two parameters within the draw_text function to position the text.

The full explanation of the draw_text parameters is as follows:
draw_text(x, y, width, height, str[, align])

You want to modify the "y" value, the second parameter from the left, to position the text on the vertical axis (in which the text is currently off-centered). Larger values will move the text down, while smaller values will move the text up.

Note: I can't test for certain whether this is the line we're looking to edit. The script gave me a missing file error (something regarding "talk1"?) and I'm not about to hunt down some obscure file for an already obscure script.

Sieben

I must say that faceset is quite nicely done, Ness.

I'll be honest though, I miss the old faceset style that's still around those old screenshots you have here. =(

Where movie Avatar?

Yo.

Holy shit Manic's Zone, that name brings back memories. If I remember right, I think the color of the site was navy blue or something. Good times they were.

Also, well met.

Rm2k3 on Windows 7: Slight choppiness

That's great to hear. I remember reading somewhere about Microsoft going "we need to move on (from the Win95 GUI)" about the GUI, so I dreaded the day I have to upgrade to Windows 7 and say farewell to the classic Windows GUI that has been with us for so long. ;_;