KOI'S PROFILE

Art school alumn.

Currently working on a solo project in VX Ace, Qui Domi (with script help from the community, and music by Ela Destler).
Qui Domi
Fight monsters under the bed to save a dying world.

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Qui Domi

author=beakmanthegreat
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on...


Thank you so much! I just came back to this website because my best friend just moved in with me. He makes his own games (not with rpgm) and he mentioned that some day we could rebuild Qui Domi on a new engine. It's not something that will happen soon, but it's definitely a glint in our eyes.

4 Years Later

author=zaeran
Hey at the end of the day, it seems like you did right by your backers, and you prioritized what was important: Your health and well being. You don't owe an explanation to people who haven't given you anything.

I hope this sees completion, and hope that you can be well as you do it.


Thank you, I hope I can finish it some day too. One of my friends who has been collaborating with me on music projects for over a year has volunteered to help. Not on music though, but because he likes coding and is willing to try learning RGSS3. If I need any more music past what I've got, I'd definitely try contacting Ela Destler again since she definitely had a cohesive vision for the soundtrack.

library_entrance.png

author=OzzyTheOne
Oh wow, now that is one fancy library!


This single set piece is one of the reasons Qui Domi's progress got halted.

willow.png

author=OzzyTheOne
I remember not liking the swamp that much (probably because it was short and where the demo ended) but this area looks like it makes the swamp worth it!

The swamp is entirely finished! Battle strategy gets more complex, and a new battle style is introduced. Per the norm there's puzzles and mazes with easter eggs, you can even go fishing.

4 Years Later

author=Liberty
Koi did a wonderful job of getting in contact with the people who backed them and refunding them. They did a great job in sharing what they needed to so that people who want to know about the project understand what happened. They did a good job in handling this whole thread, tbh.

Thank you for letting us know, Koi, and here's hoping things go well for the game and what you're choosing to do with it. Good luck with it!


Thank you for this. I didn't want to be another statistic in the amount of people that run off with their Kickstarter money. I should have offered refunds earlier but it took so long to really come to grips with the fact that I failed my promises. The only way to keep my integrity was to do what was right and admit what happened, and offer refunds to each of the 47 backers. To my surprise many people declined with the sentiment that sometimes projects just fall through, and they were happy to help a solo creator.

4 Years Later

Well this blew up.

author=Corfaisus
And before anyone forgets this: the intent behind this was not to cause drama. An inquiry into the business dealings and ultimately a push towards not using time or what-have-you as a crutch to not get something done. On the opposite side of the coin, we have:

Business dealings? Yo, the business dealings are over. Refunds were sent, backers have their answers. What more do you want from me, you weren't even a backer to the project! Why do you care this much?

This incessant self-promotion of how you're so high and mighty because you have projects finished is not only condescending and narcissistic, but also presumptuous and lacking in any form of empathy. You think I'm using a "crutch" by saying that I just haven't had time? What do you assume I've been doing with my time? Sitting in a dark room eating doritos like the stereotypical jobless sloth? Well I'll tell you if you're so interested in why Qui Domi was never finished.

In college I developed chronic tendonitis after over-working my hands on an animated short film. I've now had this injury for 5 years, and that significantly reduces my abilities to work. Let alone have any time for myself to do things like draw, play video games, cook, or anything that involves my hands.

After doing videos in my spare time as a hobby while working retail, I suddenly grew an audience and the demand for more videos took up more of my time until eventually I could monetize my work and quit customer service. When I'm not nursing my injuries with my plethora of icepacks and pain killers, I stream multiple times a week for hours, and need to push out several videos a month to my YouTube audience and Patreon community to stay relevant and keep a steady source of revenue. These videos take days to months to plan, edit, animate, etc. That's my job, that's how I pay my bills. I can barely find a moment to do something I enjoy on my own in between either working tirelessly on videos and art, or staying completely still in a hot compress to soothe my ever-exacerbated injuries through the nature of my work.

How dare you come and make assumptions about my life, insinuate that I'm lazy, call my Kickstarter a cash grab, and blatantly shill your own work in proclamation that just because you did it everyone who doesn't is making excuses.

(Oh and don't you dare say "just get medical attention" I have been in physical therapy, tendonitis is incredibly hard to treat especially for someone like me with hypermobile hands)

EDIT: Since you love talking about your own success so much, here's my main source of income.

4 Years Later

author=Corfaisus
I went back and looked at the Kickstarter which was successfully funded and one thing came up.

The Kickstarter states clearly that the money was for music. Besides the soundtrack, it's a solo project where I was writing, coding, and creating every asset on my own. This game was a very ambitious project and sadly life got in the way with work and injuries. I now have a full time job as a content creator and I don't have time to make this a priority, especially when I have no financial incentive since the game is free and the music has already been commissioned and paid for.

"Died with a cash grab," are you insinuating I was making a cash grab? When I came to grips with the fact that I had failed my Kickstarter, I contacted each of the 47 backers individually and offered them refunds. Most accepted, some were very kind and rejected the refund with the understanding that sometimes solo projects fall through. I did the right thing, if they wanted their money back, they got it back.

I prefer having this project on the sidelines now, with no expectations or obligations. I'm proud to start working on it again, regardless of how far it will go. I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.

Qui Domi

author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.

Qui Domi

author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.

Qui Domi

author=Dragnfly
Recommended solutions:
-Add a monster to one of the previous areas which can damage you further.
-Enable healing while at full health
-Change up the save system entirely
-I think you should just move where you get the band-aids to the screen after the save tutorial or something to prevent this from happening.


I can just remove the band-aid from the first chest to remedy this problem. I am not going to remove or change the save feature.