KOI'S PROFILE
Koi
836
Art school alumn.
Currently working on a solo project in VX Ace, Qui Domi (with script help from the community, and music by Ela Destler).
Currently working on a solo project in VX Ace, Qui Domi (with script help from the community, and music by Ela Destler).
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pd_a1.png
author=slash
Oh wow, I really dig this style! I haven't gotten a chance to play it yet - is this from a cutscene?
Yes, yes it is. Some notable reactions I've gotten from people due to this cutscene:
1. Needing to lie down.
2. Screaming "NO"
3. Hitting my back repeatedly.
Qui Domi
author=Dragol
That was one of best RM game I have ever played. If only it wasn't demo... because so much feelings. Main heroine is written so well, and other characters. Last scene with Penelope was just really heartbreaking, I was like - No... don't go!
So yes, writing is very good.
And battlesystem is also done very nice with it's unique features what makes it a bit different from others. And music is good, and... yes.
I wish you a best luck to finish this game ~
Thank you so much! This really brightened my day.
piano.png
Oh man me too. It took so long and so much help from the community to get this functioning. And now, I can't stop showing every single one of my friends, playing Mary Had A Little Lamb on it.
sibilypuzzle.png
Aw, thank you very much!
But huh, I never really thought that I'd be alienating anyone. It's not my intention.
But huh, I never really thought that I'd be alienating anyone. It's not my intention.
piano.png
sibilypuzzle.png
2_cave.png
Untitled1.png
author=LockeZ
Your art is so insanely good, but your maps are so insanely bad.
I don't know how to respond to this.
AAGH! Another glitch! (FIXED)
I redesigned the way you meet the first survivor, where there are technically two ways to trigger them fleeing to the cave. One way didn't trigger the boulder to move from the cave's entrance, leaving you stuck.
The other was that when you finally talk to them, the entire cutscene repeats and then you get stuck on a wall when the move route repeats too.
Also there were just a couple things with a character not moving when they're supposed to and some enemies not appearing, but those were just extra things I fixed.
The other was that when you finally talk to them, the entire cutscene repeats and then you get stuck on a wall when the move route repeats too.
Also there were just a couple things with a character not moving when they're supposed to and some enemies not appearing, but those were just extra things I fixed.