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How do you revert changes made by DynRPG?

Create a new project, copy the RT_RPG.exe and replace in your older project.

The Screenshot Topic Returns

It looks that your graffiti was made with Photoshop. Take the text layer and rasterize it. Duplicate it. Apply a mild (about 5 px) Gaussian blur filter to the bottom text layer, and set its blending mode to Soft light. Set the upper text layer to Soft Light as well.

It will look more natural.

[Plug-In][RM2k3] More interesting conditions

Agreed. That is why I'd like to add functionality so it stacks up on intensity/duration.

[Plug-In][RM2k3] More interesting conditions

Certainly, but you wouldn't need DynRPG for that. I'm fairly sure it can be done through battle events.

...funny, I made this to avoid the turn thing and have it time-based.

[Plug-In][RM2k3] More interesting conditions

I've been working on adding some conditions to the ones already existing in the database, to make games a little more interesting. To that effect, I've created this plugin.

Additional Conditions

The plugin currently has 4 conditions (1 Condition, 2 Boons and 1 Hex, as I call them):

- Bleeding
- Healing Breeze
- Retribution
- Painful Bond

Bleeding
Once a party member is inflicted with this status, he/she will start losing health at a rate of 1 HP per tick. This condition lasts roughly 6 seconds and it's automatically removed. Skills can remove the condition prematurely; if the condition lasts its full duration, the party member would have lost about 50 HP.

TL;DR: Health degeneration

Healing Breeze
Once a party member is enchanted with this boon, he/she will start gaining health at a rate of 1 HP per tick. This boon lasts roughly 6 seconds and it's automatically removed. Skills can remove the boon prematurely, as a sort of enchantment removal; if the boon lasts its full duration, the party member would have gained about 50 HP. Counter balances Bleeding.

TL;DR: Health regeneration

Retribution
Party members enchanted with this boon will reflect 33% of the damage incurred. The boon lasts 17 seconds and can be removed with skills.

TL;DR: Retaliation, baby.

Painful Bond
Party members hexed with P.Bond will suffer damage equal to 10% their max HP when attacking. This hex lasts 10 seconds; can be removed.

TL;DR: Melee shutdown.

How to install?

You need to make sure your project is patched with DynRPG.

Then, download this and un-RAR into your DynRPG folder.

Couple of notes:

As of now, Bleeding HAS to be the 4th condition on the database; similarly, H. Breeze, Retribution and P. Bond HAVE to be 5, 6, and 7 respectively.

The conditions don't have to be named like that, of course. Bleeding can easily be Poison, for example.

To Do:

- Find a way of customizing the condition so it can be any from the database (Except for 1, which is Death)
- Add support to customize condition, boon and hex duration
- Add support to customize if a condition can be stacked in intensity; for instance, increase the amount of HP drained in 1 tick, to make the degeneration in Bleeding faster or slower.

Thank you!

PS: If you find bugs, please let me know.
PS2: I've added the Code::Blocks project to the download so you can make modifications, bug fixes or functionality additions as needed.

+++ DynRPG - The RM2k3 Plugin SDK +++

I think I don't understand... you can do that with switches.

Puzzles, Secrets, and my beef with Zelda

A game that I feel did it very well, integrating puzzles with some other mechanics was Golden Age 1 and 2. Yes, it usually was a "block" puzzle, but it involved the use of magic. And Magic could affect the puzzle in more than one way. Use Move to push a stalagmite and reveal a small hole, then use Dowse to fill the hole with water, then use Blizzard (Or something) to freeze the water into a block so you could jump on it and keep moving forward.

Or something.

The Screenshot Topic Returns

Bomb the HERO

[2k3] A Possible Counter ability?

[2K3] Inverting HP/MP

TBH, I never cared much for that. Using the FF VII example, there aren't spells that need that much MP anyway, unless you were miming a W-Summon.