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Lunar Resources
http://www.spriters-resource.com/gameboy_advance/lunarleg/
Okay so I misread what you already had, but I guess theres more there? You you had some, so...
Okay so I misread what you already had, but I guess theres more there? You you had some, so...
How do i submit my game
I'm pretty sure there was a rule or something that they have to be quality now or something? I.E. not something that looks like a first attempt.
I'm not 100% about it but I think.
I'm not 100% about it but I think.
Summer Screenshot Spectacular!
Well yeah. Even though I'm trying to have those paths I still try to make different places to go within them.
Summer Screenshot Spectacular!
post=93644
I dunno. It looks like it could be very confusing to wander about. Unless the player has very specific direction it looks like they could get lost easily. Just my opinion though.
Yes, I made sure that this isn't the case. Most of the world map is made to house optional things to do, and the story route doesn't require you to cover much land in between areas, nor does it give you anything a but a very linear path in between them. You see, when you get to a certain point (A certain city) you can buy rides on a zeppelin to take you to larger routes through the world map, housing the optional things.
What I'm getting at is it's like you select a 'route', then go explore it, having the story route already opened.
City or rural (suburbs)?
post=93614
I like living in the boondocks. There is simply more land to call your own, more privacy, less noise, friendlier neighbors, you can drive faster, play hockey on a frozen pond, lose a dog in the bush, and feel isolated as an adolescent, forcing you to develop some personal character.
You have summed it up perfectly man.
Nocturna will review your games.
How do you like your world map?
How do you like your world map?
Now as you know, there are quite a few ways to make your world map when constructing a game. You could make a giant and epic world, full scale, that loops and everything. You could seperate the regions down and get a little more personal with the culture and geography. Or you could do away with it entirely, replacing it with a screen of the map that you can use to warp around, or make passages and trails that connect the cities. Who knows, there may be more that I don't know of.
I personally use the region way myself. I love detailing the world, and getting into seperate geography, weather, etc. It makes the world seem large and much closer to the size an actual planet would be, much closer to the level of detail and actual planet would have.
So, how do you like your world maps? Furthermore, how do you go about filling them in? Do you prefer landlocked, with giant continents, or a lot of water? Do you just have the story situated areas and nothing else, or do you stog your map with optional zones?
I personally use the region way myself. I love detailing the world, and getting into seperate geography, weather, etc. It makes the world seem large and much closer to the size an actual planet would be, much closer to the level of detail and actual planet would have.
So, how do you like your world maps? Furthermore, how do you go about filling them in? Do you prefer landlocked, with giant continents, or a lot of water? Do you just have the story situated areas and nothing else, or do you stog your map with optional zones?
Summer Screenshot Spectacular!
Also it makes your world feel A LOT bigger. Honestly I could talk about this forever, but we're taking up quite a bit of space now, hehe.













