LERIC'S PROFILE

Search

Filter

CyF25.PNG

lol yeah I had a feeling that might happen with some people (it was the good rollercoaster kind of dizziness and not the sick one right? ...hopefully...)

You'll notice Zoei's comment when you first get there about not know if they or the place is moving. That was me kinda commenting on it (I tend to use Zoei for forth wall breaking-ish commentary on things without actually breaking the fourth wall).

Cyber Factor

Whoa... sorry about that folks I had no idea the download link was down (thanks for the new link SegNin, I'll make it the official link if you don't mine).

Anyway yeah just wanted to say that I'm still working on the game but it's going super super slow. I'm in school (it's Full Sail's Game Development program, yes it's as fast paced as you've heard) now so I have little time for anything outside of math and practicing coding and when I do get some free time I'm so damn fatigued it's hard to get my ass up and do something. I'm not gonna quit though, to be honest having to work on this game during my free time is great training for crunch time as I've been tired so long now I've transended and evolved past it (the fact that I've always been kinda an insomniac & have enough caffeine to turn an elephant into a cheetah in my body probably helps too).

Also off subject I just wanna say one thing about RPG Maker Vs. real game design and that is if you're thinking of getting into the real thing don't let anyone tell you that previous experience with RPG Maker won't help you, it will. Sure I'm learning to properly code and how the industry works but there are things on the design side (keeping ideas flowing properly, not dieing from the work load, cool ideas Vs. what actually works in the game Vs. what you actually have time to make and can make with what you're using) that you don't learn from school, you learn these from actually making games and RPG Maker seems to have given me a head start in these areaa (not to mention I made some games before Cyber Factor with other programs). I already know where my strengths and weaknesses (writing, actually it's just my English, all of you need to learn Portuguese so I can go back to making games in it!) as a designer lie, and I even know generally the types of games I would like to make in the future (story based action games). Alot of the people here at this school have no clue about these things and they'll probably have to learn them when they actually enter the industry or go independent (that's what I plan to do, I can't see myself doing the whole corporate thing yet so I'll probably just find a good artist willing to work with me and do that for awhile) or whatever and I'd imagine that's not a very friendly place to discover yourself in.

But yeah with that having been said officially I'm still working and I will finish this game one day (I just hope that Cyber Factor isn't considered the Duke Nukem Forever of Rm2k3 before it happens though...).


Cyber Factor

Yes it will be finished, infact I've done a HUGE amount of work on it but it's just taking longer than I expected.
But until it's finished don't expect a new demo or probably any info for that matter since I've chosen to dedicate my freetime solely to working on the game since no matter what kind of advertisement or hype I've tried in the past people seem to just skip over it so all that's just a waste of time anyway.
I'm not gonna set a release date or anything because really that's not how I work but yeah I'm working on it and it will be finished.

Cyber Factor

Good news, I recently came upon some money and I'm going to use it to go back to college (I'm going to Fullsail for Game Design). How is this good news for you? Well I'll probably be starting in the spring so this leaves little time for me to finish any of my game projects since they're all relatively early off... except Cyber Factor. So because of this I've decided to drop all my other projects and work solely on Cyber Factor, the one game I might have time to finish. Although I think I'm going to drop the whole blog thing too since it seems pretty pointless IMO.

Cyber Factor

Yep I'm still working on it only (like always) progress is going slow.
See I have a very stupid routine that needs to be broken. Basically I have a habit of going off and working on a new idea in Multimedia Fusion 2 or working on my RMXP game and this usually takes up a couple months. At some point I always decide to come back to this game (because deep in my mind I still have the passion for it and what I want it to be) and then I work on it for a couple of month and then the routine repeats anew.

I thought my main problem was that right now I feel as though I have an unlimited amount of time to finish it (it barely ever gets mentioned so it's hard to feel as though anyone is anticipating it but me). I decided to create the blog to keep me on track since I'd have to update it with something new every week but so far that's not motivating me at all. How do you stay motivated Mr. Nightblade, creator of Demon Legacy? (1 of my most favorite Rm2k3 games btw)

Actually I think what I need to do is temporarily put off my RMXP game till I finish this since it's the glitter and glamour of RMXP that usually destracts me (I'm pretty good at Ruby scripting + my love for the gameplay aspects over the story aspects = months of script writing that take away time from Cyber Factor) and I definately want to finish this game.

Cyber Factor

I've started a blog for this game.
http://cyberfactor.blogspot.com/

Not much there yet but I plan to update it atleast once a week.

Cyber Factor

Yeah the intro was made a while ago when I was fairly new to RM.
It's always been in the back of my mind to make that part over since I've learned alot more about storytelling and invoking emotional responses from players since then.
Pages: first prev 123 last