LIBERTY'S PROFILE
I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
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Elemental Ups and Downs
Let the Skill Questionaire rise from the ashes!
1. Do you maker use of tiers?
Elemental skills might have tiers, but other skills don't.
2. What are your skills called?
Well, 'magic' is called Magic but you only get one Mage in your party. The rest of the skills are sorted depending on that characters weapon - either bow, sword or pole arm. A mage can 'tap into the energy of the cosmos' or something like that. Yeah, that's my rationalisation.
3. Do you use elements?
Yeah - Water, Fire, Earth and Wind. There's also light and dark magic, but it's not used much. ^.^
4. Do you have status effects? Yeah. I've tried to make a few new ones that do a couple of things like:
Enrage: 2x Attack/Agility, Evasion of all enemy hits, but 50? hit rate and random enemy attacks.
Amnesia: Half Attack and Defence, unable to use abilities above 1 Int and Att. but reflects all skills.
I don't use one-hit kills, but I do add Status effects to some equipment:
POISON GLOVE - inflicts Drain (takes 1 HP every 10 steps) but boosts strength and defence 15.
5. Do you raise or lower stats?
Yeah. I mess around with skills and Status effects and see what stuff I can do. Gotta have a haste skill too. <3 haste <3
I'm also having MP costs change for elemental magics when the characters are in different environments. IE: Fire spells cost less and are boosted in power when in tropics or lava caves, but lose power and cost more in cold areas (snow, sea).
6. Who has what skills?
Well, one character is a mage and he has the elemental magic, while the other three characters have more weapon-based skills. Though the bow user can equip different quarrels to change element and status effects.
Everyone can use scrolls, though, so that they are able to use some magics at least. ^.^
Most skills are learnt by equipping weapons and learning from each about 3-5 skills. There are only 6-7 weapons for each character through-out the game. ^.^ The mage has most of his spells already learnt when you get him, but learns more through talking to other mages - sort of a mage swap. ^.^
7. What skills to enemies have?
Enemies have their own types of skills, though they can have the same types as the MCs depending on what they are. They have access to healing, status effect, buffs, debuffs among other things. One thing I'm trying to do is make monsters a bit more 'human' in that they can be seen as characters in and of themselves instead of just things to kill. Hence, they have different abilities for different races and even some of the same kind of creatures may have differences because of weapon choices, areas found, etc.
Elemental skills might have tiers, but other skills don't.
2. What are your skills called?
Well, 'magic' is called Magic but you only get one Mage in your party. The rest of the skills are sorted depending on that characters weapon - either bow, sword or pole arm. A mage can 'tap into the energy of the cosmos' or something like that. Yeah, that's my rationalisation.
3. Do you use elements?
Yeah - Water, Fire, Earth and Wind. There's also light and dark magic, but it's not used much. ^.^
4. Do you have status effects? Yeah. I've tried to make a few new ones that do a couple of things like:
Enrage: 2x Attack/Agility, Evasion of all enemy hits, but 50? hit rate and random enemy attacks.
Amnesia: Half Attack and Defence, unable to use abilities above 1 Int and Att. but reflects all skills.
I don't use one-hit kills, but I do add Status effects to some equipment:
POISON GLOVE - inflicts Drain (takes 1 HP every 10 steps) but boosts strength and defence 15.
5. Do you raise or lower stats?
Yeah. I mess around with skills and Status effects and see what stuff I can do. Gotta have a haste skill too. <3 haste <3
I'm also having MP costs change for elemental magics when the characters are in different environments. IE: Fire spells cost less and are boosted in power when in tropics or lava caves, but lose power and cost more in cold areas (snow, sea).
6. Who has what skills?
Well, one character is a mage and he has the elemental magic, while the other three characters have more weapon-based skills. Though the bow user can equip different quarrels to change element and status effects.
Everyone can use scrolls, though, so that they are able to use some magics at least. ^.^
Most skills are learnt by equipping weapons and learning from each about 3-5 skills. There are only 6-7 weapons for each character through-out the game. ^.^ The mage has most of his spells already learnt when you get him, but learns more through talking to other mages - sort of a mage swap. ^.^
7. What skills to enemies have?
Enemies have their own types of skills, though they can have the same types as the MCs depending on what they are. They have access to healing, status effect, buffs, debuffs among other things. One thing I'm trying to do is make monsters a bit more 'human' in that they can be seen as characters in and of themselves instead of just things to kill. Hence, they have different abilities for different races and even some of the same kind of creatures may have differences because of weapon choices, areas found, etc.
Elemental Ups and Downs
Thanks CP, that works pretty well. ^.^
Hm. So that's the tracking of the character down pat. Now to get to the spells themselves. I don't fancy making 4 different spells for each spell that I have.
Any ideas that may help with that part? Or am I stuck having to have a ton of spells, each a small alter from the rest?
Harmonic: Thanks. Actually, only one character has elemental magic, though there are scrolls (lots >.<) that anyone can use which will also alter.
Hm. So that's the tracking of the character down pat. Now to get to the spells themselves. I don't fancy making 4 different spells for each spell that I have.
Any ideas that may help with that part? Or am I stuck having to have a ton of spells, each a small alter from the rest?
Harmonic: Thanks. Actually, only one character has elemental magic, though there are scrolls (lots >.<) that anyone can use which will also alter.
One-Shot Request Topic
'He' is a 'She' and I'll have a go at your request tomorrow, UKE. It's getting late and I gotta work in the morning. ^.^
I'm glad you like it, CP.
I'm glad you like it, CP.
Help with a Title Screen
One-Shot Request Topic
One-Shot Request Topic
I gave your Title request a go. It may or may not be what you're looking for. I didn't know whether you wanted hi or low res, so I figured - meh, 2k3 256 colour.


















