LIBERTY'S PROFILE
I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
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Screenshot Shogunate
A bit too empty for my liking, but good, none-the-less.
More forest from RS. One of these days I'll make a game that has no forest maps. They get a bit annoying and repetitive after a while. X.X

More forest from RS. One of these days I'll make a game that has no forest maps. They get a bit annoying and repetitive after a while. X.X

The Backloggery Forum
Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC
I'm really liking these Feld, keep it up! I'm glad the 3D DS version kept the spoony bard line. Classic comedy right there. ^.^
Thanks for the link, too.
Thanks for the link, too.
Play Something! Day Sign Ups [August 1st, 2008]
Game Design Discussion of the Week: Status Effects
^Perhaps Equipment?^
I actually like some effects to last out of battle - eg: petrify, poison, silence. Maybe it's just me, but it feels right to have some of the negatives come out of the battle with you aside from HP/MP loss and experience/inventory/monetary gain. It's like proof that you actually were in a battle I guess.
With my own games I like twisting up the status effects a bit - give them a positive and negative side. For example:
'Amnesia' - an effect where any spells or skills with over 1 Attack or Intelligence influence can't be used, your attack and defence are halved. Fortunately you can reflect all skills sent your way, and using items to damage enemies is still possible.
'Enrage' - Basically a 'berserk', with the boost to both attack and speed, loss of hit ratio, and random monster attacking but with the added bonus of dodging all attacks. ^.^
I generally have up to twenty conditions, but add more if needed.
I actually like some effects to last out of battle - eg: petrify, poison, silence. Maybe it's just me, but it feels right to have some of the negatives come out of the battle with you aside from HP/MP loss and experience/inventory/monetary gain. It's like proof that you actually were in a battle I guess.
With my own games I like twisting up the status effects a bit - give them a positive and negative side. For example:
'Amnesia' - an effect where any spells or skills with over 1 Attack or Intelligence influence can't be used, your attack and defence are halved. Fortunately you can reflect all skills sent your way, and using items to damage enemies is still possible.
'Enrage' - Basically a 'berserk', with the boost to both attack and speed, loss of hit ratio, and random monster attacking but with the added bonus of dodging all attacks. ^.^
I generally have up to twenty conditions, but add more if needed.
Release Something! Day III: Demo Day Edition [June 20th, 2008]
I'd like to retract my previous statement. My computer has died on me so I can't access my proper demo version. (I'm currently on my brothers crap box. It's got about 300 kbs free. X.X)
Luckily I have a backup of most of RealmS, just some of the newer bits are missing, like the parts that connect intro to game play, the second town and the finished dungeon. I'll work on getting it redone asap when my computer works itself out. Shouldn't take too long as I have a friend who fixes computers coming for a visit tonight. ^.^
Maybe he'll be able to find a way to restore the finished demo? Who knows...
Luckily I have a backup of most of RealmS, just some of the newer bits are missing, like the parts that connect intro to game play, the second town and the finished dungeon. I'll work on getting it redone asap when my computer works itself out. Shouldn't take too long as I have a friend who fixes computers coming for a visit tonight. ^.^
Maybe he'll be able to find a way to restore the finished demo? Who knows...
Release Something! Day III: Demo Day Edition [June 20th, 2008]
Real life has caught up with me this week and I lost some of my RealmS maps through a computer virus, so I won't have as long a demo as I'd planned.
There will be a demo though. Short, but still there.
There will be a demo though. Short, but still there.















