LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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How do I go about making an instant death effect [RMVX ACE]

To make attacks do this, select "Add State" under effects and choose the death state.

Instakill immunity is done via state resist, by making the death state rate 0%.

The Power of 5% ~ Percentage Intervals

I actually do see merit in small numbers when there's lots of customization slots (usually, equipment). World of Warcraft can have bonuses that result in like, for instance, 5-6% more HP. If you have a full set of equips that grant this bonus (13 armor pieces + 2 hand items), that's a total of 75-90% HP!

How to make an enemy an SV battler?

The best option would be to have an image that either looks like the traitor or at least strongly resembles them. Then, make sure the image is facing the right way and import it as an enemy.

However, there's a plugin in the works for animated battlers, maybe you should look into that.

The Power of 5% ~ Percentage Intervals

Elemental resistance goes in chunks of 50% - that means stacking two results in 75% resistance, then 87,5% and so on.

I sometimes want to fine tune numbers a bit, but generally, I don't do bonus effects under 10%. For infinitely stackable percentage (Lifesteal, damage bonus etc.), I generally want the bonus to be at least 30%, which is also my magic number for weapons with on-strike effects.

[RMVX ACE] 'Evade' vs. 'Parry'. Let's talk.

https://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/

Do you really want your players to do math calculations on this level to make an informed decision about what skills to use?

[RMVX ACE] 'Evade' vs. 'Parry'. Let's talk.

I'm sorry if I usually contribute to interesting systems and show examples and whatnot, but evasion is a mechanic I can only ever tolerate in a game. When my own evasive tactics fail and my enemies constantly dodge everything, I just can't enjoy the game anymore. I usually cite examples for either a concrete example of where something is done, or if I particularly like an implementation of the system. But evasion, along with multiple forms thereof, is not only omnipresent among RPGs, I can't think of a single RPG where I liked the evasion system. Closest would be Telepath Tactics, which did it by effectively eliminating evasion entirely (it's only present on two classes and one status condition, even then it's avoidable).

[RMVX ACE] 'Evade' vs. 'Parry'. Let's talk.

The main distinction is make with Hit Rate and Evasion - the former is inherent to the user and the latter to the target.

Making an RPG With Very Few "Safe" Areas

Lords of Xulima has limited random encounters in areas where they exist, so you can only fight a certain number of enemies before you run out. Undertale also does this, but it does a much darker approach with it.

What's the one cancelled game that you wish was finished?

Zybourne Clock. To be fair, work on it was never even started.

Friends and loved ones as testers: is there a way to make that work?

Here's another tip: Go to the Job Board forum, talk about your game and ask for playtesters there. If you find someone who you deem appropriate, send them a PM with a download link for your game's beta version.