LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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What are you thinking about right now?
The official Mario games from Nintendo that tanked badly were the GBA versions of Mario Kart and Mario Party. Most people don't even know they exist, though the retro tracks of later Mario Karts confirmed that Mario Kart actually did come out on GBA.
[RMVX ACE] 'Evade' vs. 'Parry'. Let's talk.
I don't really like accuracy systems - I don't mind some enemies having an inherent chance to dodge physical/magical (hopefully not both) attacks or a -hit status effect, but having attacks (especially the basic attacks) that have an inherent miss chance is an easy source for frustrating players and padding the game. In most cases, having seperate parry and dodge means another layer of RNG.
Describe the above poster's avatar in a 5-word sentence.
Friends and loved ones as testers: is there a way to make that work?
author=Gretgorauthor=kentonaNot sure that would help much, that'd only make them even more biased ;)
love your friends and befriend your lovers
author=LightningLord2
There's another, much more daring way to get your game playtested - upload it here. You'd get feedback faster than anything else, but the amount of critique can be tough to deal with.
Constructive criticism I can deal with. My fear are the "you suck, go home" haters who insult instead of criticize, say nothing constructive and only want to bring people down. Is that a frequent phenomenon here in RMN?
It doesn't really happen too often and there's a very tight quality control on reviews. In the rare case you do find someone who's just trying to put you down, you can put them on your ignore list, which prevents the site from showing any posts made by that user.
Fun With Formulas
Friends and loved ones as testers: is there a way to make that work?
Maybe you want to watch them play - you could spot problematic things if a segment appears too easy for your tastes or get stuck on a supposedly simple puzzle and so on.
There's another, much more daring way to get your game playtested - upload it here. You'd get feedback faster than anything else, but the amount of critique can be tough to deal with.
There's another, much more daring way to get your game playtested - upload it here. You'd get feedback faster than anything else, but the amount of critique can be tough to deal with.
What are you thinking about? (game development edition)
author=Satedauthor=GretgorI've been thinking about this for my RTP game. The key concepts that I've boiled it down to are these:
I'm constantly thinking about how I'll design my game's world for it to feel expansive and inviting for exploration (said game still doesn't have a project page since I still didn't start turning it into a game).
- The world has to go on around the heroes, they can't be the only ones going around and swinging swords at things.
- Any quest that isn't part of the main storyline still needs to have a tangible impact on the game world.
- Not all random encounters need to be battles (this is super important and how I am going to achieve this is going to take soooo much work but would be awesome if I could pull it off.
- Finally, quests don't necessarily need to be linear. If your heroes happen to drop in on some smuggling going down, they can still go tell the guard about it, and get a complete quest as if they'd been asked to go and do it. Or maybe without being told about it, the quest plays out differently as if you got there "too early" or something like that. The world has to be fluid.
It's a lot of work to do these things though, and a hell of a lot of playtesting once you get enough of them into a game. That's what I've been thinking about anyway...
Tip for the random encounter thing: You can try and make nonviolent encounters still run off of combat mechanics in some way.
Creator handicap during play testing
Reminds me of Koji Kondo's composition works - he listens to his songs for hours on repeat. If he can't stand them anymore afterwards, he changes the music.
Also, bosses going down so fast reminds me of when I played Final Fantasy 1 - bosses just couldn't last enough to be a threat.
As for myself, I think for difficulty, I only make two levels - Normal and some cheesy word like Heroic, Extreme or so. The higher difficulty will improve the HP of all enemies, give some normal enemies new skills and boss gimmicks will be more exaggerated.
Also, bosses going down so fast reminds me of when I played Final Fantasy 1 - bosses just couldn't last enough to be a threat.
As for myself, I think for difficulty, I only make two levels - Normal and some cheesy word like Heroic, Extreme or so. The higher difficulty will improve the HP of all enemies, give some normal enemies new skills and boss gimmicks will be more exaggerated.
Creator handicap during play testing
A speed/timing based game is easy to make a handicap/cheat for - you should playtest while having the game run slower or faster depending on your intended skill level.
My main concern is still figuring out whether there's a good enough hint on what a boss does and if it's possible to tell how to counterplay their attacks. My battles should be won by skill and not by stats.
My main concern is still figuring out whether there's a good enough hint on what a boss does and if it's possible to tell how to counterplay their attacks. My battles should be won by skill and not by stats.
Need some people to make a dragon quest v reamke
I appreciate your effort to contribute, but you should have something to show first. I recently wrote an article that serves as a more concrete guideline for how to make a first game. In your case, you might want to style your game after Dragon Quest (take some enemy graphics, insert SFX/Music from the games...).
But yeah, if you really do have a game made before, go to Submissions in the site header and select "Submit Game" and fill in the requirements. You will also need at least 3 screenshots that are not the title screen.
@Liberty: I think they just don't know how to put multiple quotes in a single reply.
But yeah, if you really do have a game made before, go to Submissions in the site header and select "Submit Game" and fill in the requirements. You will also need at least 3 screenshots that are not the title screen.
@Liberty: I think they just don't know how to put multiple quotes in a single reply.













